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I do not think that this dlc is going to flop as much as V&V or even RoR, but I could also be wrong if the campaigns are not as good as we are hoping them to be. All these campaigns are actually new as well contrary to V&V and the newest campaigns added to RoR. None of us have ever played them from any free campaign mods with this upcoming dlc.
Touché.
Whether this DLC upsets whoever wants to keep 2DE being 2DE, I don't blame em, it's alright to be skeptical about something really new, especially it's not medieval (Looking at the Huns being classic guy in the room here). I think purists of AOE2 may kill one of the most innovative DLC so far.
I'm certain that 15$ of BfG is way better than 15$ spent on ROR or V&V. I will bundle in the future because it's fun for me, and I certainly don't care whether it's violating the hidden rule of timeline. The description of the DLC is clear and better, and not as muddy as ROR and V&V.
I believe a chance of this DLC will get flopped because it's too different from majority of players who are not its intended audience. But maybe I can be wrong.
I think that we can agree in at least some ways. It would be sad to see this dlc flop because of it being "criminally underrated" by trolls who are not willing to give this dlc a chance even if it does have campaigns that are actually good and fun to play and even with CaptureAge working on this instead of Forgotten Empires that only give a negative review because of the timeline and not for the most important reason which are the campaigns. Purists are in other words people who are not willing to think outside of the "box" in other ways to play AoE II: DE besides the Middle Ages.
FE is responsible for managing contents of 2DE and ROR. Admittedly that ROR was a mismatch, not a mistake, but marketing and content providing could be better. It's heavily depend on FE that whether ROR can get additional contents.
Chronicles is worked on by CaptureAge team. Again, likely that Forgotten Empire does not want others to involve in classic AOE2DE contents so CA team set on seperate series instead of new content for ROR. And beside, gameplay in the DLC is unique from ROR and 2DE
Again, I think you misread my post. I'm not skeptical, I'm downright critical of the way that this has been handled and how they're bundling this with AoE2:DE - even if this shares a lot of assets, this should be separate as game clients. I still understand that they're likely doing to this to ensure that people can play this interactively with more than 3 civs, so they can start small and hedge against the risk of spending too much up front, but then again that does tell you of a risk-averse strategy which could end up with this being another dead end.
And of course I understand that no one has played this yet, so we don't actually know whether or not it will be good. But the devs have a good track record with development campaigns and, while I understand that those are different people working on this, I trust that the devs responsible for the core game will do the requisite quality control before releasing this. Apart from a handful of missions on V&V that were stinkers, even those were playable and even good. (Yes, I'm even one of the few who enjoyed the Ragnar scenario.)
I don't feel there's a lot there about pricing. My sense about pricing is that even if the increase we've seen was a bit steep, and that it feels even more so when we're also facing some shrinkflation (Mountain Royals didn't have any six-mission campaigns even if it could have used at least one if not two of them for storytelling; V&V - 'nuff said), this at least will feature a rethinking of the AoE2 system for Antiquity (so essentially an AoE1 remake), 3 new civs, and an all-new campaign with 21 missions with all the trimmings - as above, we obviously cannot know about quality before playing it, but the track record in this case is good. So I say the price of this DLC seems justified, regardless of what one thinks of how it fits in (or not) with AoE2:DE.
I find really miserable and pathetic and in each and every patch the pathing is getting worse and worse and to make things even worst there is always some stupid bugs that are game breaking and are really easy to avoid if you simply test them with enough time
AOE is only live because of the nostalgia of 30+ old people, but each day i question why the ♥♥♥♥ im still playing when it is infuriating to see how lame the pathing is and how instead of improving is getting stupidly annoying
SO Microsoft is only worried to make a cash-grab DLC that no one asked and want quick buks for profits instead of trying to fix at least someting so simple as the pathfinding.
I mean, i ran a test, simply a long palisade wall with 1 tile open really far away, and i tell you villagers are getting so stupid that they are unable to walk a simply ♥♥♥♥♥♥♥ straight line
Not even helping that a big corpo usually contain smaller teams. And it's a mess to support who and why. Some great games like Hi Fi Rush is from Bethesda, but then a cut is go to you know who. A customer's bargain power plays a huge advantage, although a lot of times fans argue on which direction is best for series. I think a compromise that ensure the quality of the game while not killing creativity is what we customers should agree on together.
At first my point was, why "FE" develop this DLC. I read it and oh, it was CA. It feels really weird for me to have a negative feeling on CA, when it should be FE. So this DLC is more like a side dish to me. I think this is a sign that two different studios work in a game, and I don't think it compromise the development. FE should be held accountable, which they stated their points in announcement so it's a temporary pass for me.
Another is that I see the quality of BfG caters more to what former experiment DLCs failed. I think a majority of us wants crossplay, and campaigns with good immersion. So BfG ticks another to me.
I still want more content for ROR and 2DE, and definitely more bug patching (it's becoming a festival at this point). I think the compromise of BfG is tempting for its intended audience. I hope this is not a way to say "We forgot ROR, get another antiquity" but more like "we have 1,ROR,2,3,4,myth,some2spinoffs".
Will having more contents dilute the game? I agree on that so despite being integrated into main game, spin offs DLC should have some sets of barriers, and BfG solved that already.
A new team with innovative approach and I am convinced to test this new and innovative DLC. It could be a real flop, but I certain I will have my fun with my and others money spent on it.
Thank you for your point of view though. I can't blame you due to the nature of corporate's game. I played an offline game that killed itself with bugs while creativity drain happened so clear, so I aware the risks of the future.
Punic Wars, Alexander's Conquests, Rise of Neo Babylon, Unification of Maurya, Era of the Five Barbarians, Huns Migrations, Reign of the Goths, Nubian Egypt, Building of Carthage, Fall of Jerusalem...
So many events to choose from!
RoR is sadly, but rightfully, dead.
Not everyone want full conversion mods of game. Butbsome people do. They're at least trying to please an ever more dispirate community.