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What I did to win was immediately collect the stone to build two castles in the mountain pass leading to your town centre, feel free to put a gate and walls in the gap between the castles as well. Get your economy going very quickly and once you're able to build another castle by the big gold mines near your starting base. Likewise build a castle on the opposite side of your mountain pass starting area where all your stone mines are. That covers all the entrances to your base and protects the resources you'll need. Feel free to add more castles within range of one another to clear out enemy armies more quickly and to minimise the damage done to each castle. Dont bother building watch towers.
You'll want your base to be well protected since as you've seen this mission is a pain and you dont want to interrupted while attacking to find your base being destroyed.
For your army immediately go for Paladins and Trebuchets. Huns thankfully have 30% more accurate trebuchets so you dont as many annoying moments where a volley fails to take out a building because a few missed. Don't bother with Tarkans, they're weak fighters and your trebuchets will be much better at taking out buildings. The good news is that 2, if not 3 of the 4 cities you have to destroy build their wonders in a spot where your trebuchets can reach them from outside the walls. Green is really easy and you can hit their city without having to even move far from where you may have set up some of your castles. Use the enemy's walls against them as once you start firing your trebuchets their armies will come out of the gates to attack you.
The one thing I stupidly didnt make use of was the huns cheap cavalry archers when i should have. As well as your paladins have at least one group of heavy cav archers, probably 30. Use them to pick off the enemy army's units as they come out of the gates. The one flaw in the AI is that it moves all its units individually rather than making them group up, so units normally come out a few at a time so your archers shouldnt have too hard of a time. Have your paladins on standby as well.
Destroy the wonders, then destroy their town centre. I'm not sure if its deliberate but the AI usually resigns shortly after losing their starting TC.
Hope this helps!
Start by playing defensively. Boom, build castles and fill them all with 20 cav archers to boost their damage. Paladins are still essential. Tarkans are still not worth making. Just throw in halbs to deal with cavalry and you're good. You just need to weather the storm that is the initial attack of all 4 enemy cities, which you can easily do with the cav archer + castle combo, plus some paladins or hussars to snipe enemy siege. Once you've survived the initial wave get ready to go after the wonders. Red is very easy as you can reach their wonder from outside the walls, plus red is the weakest opponent anyway. After defeating red go for green. Their wonder is also within treb range outside the walls. Camp the hill with your cav archers and paladins while your trebs destroy the wonder, then take out greens castles. After that its just purple and orange. Now that you can concentrate on purple its not hard to defeat them, which just leaves orange. Take some villagers and build military buildings right outside oranges city as you cant waste time by having your reinforcements traverse the entire map. Defeat orange and you've won. Winning the scenario basically comes down to whether or not you can survive the initial 4v1 onslaught. Once you've taken out red, its easier to concentrate on green, followed by purple then orange.
Also worth mentioning is that the trigger for 2 of the 4 cities to build a wonder is actually based on your units being near other cities. Purples wonder begins shortly after starting the mission, but red will only start once some of your units have entered purple's city. Green starts 1 in-game hour (half an hour real time) into the mission, and orange will only start theirs once you have had units enter greens city. Use that info as you will to try to avoid triggering red and oranges wonders too early.
This is useful not only for the mission itself but for the achievement related to this map.
This is one of the last achievements that I didn't unlocked yet, so thanks for that info.
just have to know the way to go and the enemy on top has to be rushed, too.
But definitely possible. For the achievement I took that route, too.
Along with a lot of castles for defenses that helped slow down enemies and cav units against trebs that I let out of the castle occasionally.
All that on standard difficulty, though.
Not sure if same strat can be used on higher difficulties
Just finish off green very early as he is weakest from get go. Also spam skirmisher to defend from pink mass enough trash units with siege behind them and thats it. easy game.
Easiest Way to lay Siege is with Castles, Archers and Trebuchets.
You can rush Verona by building Castles, Stables and Archery Ranges.
Set Collection Points for Paladins and Heavy Archers
and snipe Castles and other Buildings with Trebuchets.
Just make your timing:
"The four Italian cities will build Wonders in the following conditions:
1. Padua/Patavium will build its first Wonder 45 seconds after the start of the game, and the second Wonder when the player approaches its second Town Center in Verona.
2. Aquileia will build its Wonder when the player approaches Padua/Patavium.
3. Milan/Mediolanum will build its Wonder after 30 in-game minutes.
4. Verona will build its Wonder when the player approaches the city.
Playing as Huns, the Atheism technology is useful to extend the Wonders' countdown and delay their victory (unless the player is going for the "No Wonder on my Watch" achievement in the Definitive Edition, which requires no Wonders to be completed during the game). "