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The best way to figure out the easiest civs to win against is by looking at the lowest elo on AoEstats website and who they have they highest win rates against. In theory the AI depending on which civ you are playing against is comparable to the lowest elo human players (which is less than 850 elo on 1v1 matches) on this game. For example with lowest elo players Britons have the lowest win rate against Sicilians (which are locked behind dlc, but if you own it then you can use them to easily win against Britons) meaning that if you play as Sicilians against the Briton AI on hard difficulty they should have a weakness against you. While AI probably sucks overall at playing as Sicilians in comparison to other civs lowest elo humans players have a very good win rate while playing as them.
Probably and especially on arena and water maps. It takes the AI too long for example if I cut the gates off with stone/fortified walls on arena maps. The AI are obviously weak on water maps as well.
It is like passing 4th grade - not everybody can do it, but it's only the very first step on your way to become a legend :)
The good news: Very hard AI is not thaaat much more difficult. My guess is in ~100 more hours you can beat extreme AI with your current strats and then you can have a good time on the 1v1 ranked ladder (1000-1100 Elo range) where games get much more interesting.
Beating the ingame Art of War tutorials (silver/gold) is super helpful as are Hera coaching videos on youtube.
Many people probably can defeat extreme AI on arena and possibly even water maps. The biggest noticeable difference with arabia is probably for hard, hardest, and extreme difficulty settings. Even on extreme difficulty I won this achievement on 1v1 without cheating just by simply being gates early to block them. However, contrary to easier difficulty settings I had to kill a few villagers who went outside the gates early.
because the Hard AI is most predictable and does whatever you want
You can lure, funnel, ...
so the Hard AI just kills itself
For example are your age up times to Feudal, Castle, Imperial Age comparable to the AI? In other words are you aging up faster than or slower than the AI? Keep an eye on the overall times. For instance if it takes you 15 minutes to get to the Feudal Age, you may struggle in multiplier as this is a slow age up time.
How is your economy relative to the AI? Do you have similar resources collected in the same time period?
Are you good at managing your economy and making sure you are gathering efficiently and keeping up constant villager production? Are you taking too long to locate the large hunt? Are you safely luring the large hunt back to the TC?
These are just some basic questions you can ask to evaluate your performance. And improve. You can even change the victory conditions and do a score limit and work on perfecting the first 30 minutes. Basically the way you get better is setting and either meeting or exceeding production goals. For example, if you want to do fast Castle Age Strategy, are you actually executing the preliminary steps or do you slow down by idling your economy from being pop capped or failing to keep up villager production?
you tell - the only thing important is play like an ego shooter
where the hardest AI - has no strategy
and the only thing important - is to boom and have no strategy like the AI