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Long Answer: Also no but why.
This is monumental shift in design. The automatic farm placement honestly is kind of whatever. It's not nearly as helpful as automatic villager production.
Also automating unit production could with a huge list of drawbacks. If you keep making units you're not going advance to the next age very quickly. It would honestly be a noob trap. Slightly better players will manage when they need units and when they don't.
Currently there are hotkeys to select all buildings of a type. It is really not THAT difficult to press the hotkeys or set ones up that work for you that allow for ease of access to all production buildings. You hold shift + the hotkey you want and you can spam 5 units at a time. Got 10 barracks. Press select all barracks hotkey, press shift + W twice. Out come 10 halbs in 30 seconds.
Another problem with automation is turning it off. If you waste your resources on producing the wrong units then you also run into economic issues.
Automatic production does not have a place in games like this, Starcraft is the same. It's not big enough scale like maybe some games that do offer this that your economy can just churn out 100s or 1000s of units easily.
It just damages the fabric of the game and it's design too much and brings a whole host of balance issues. I also feel like it would create a greater divide between lower skill players and higher skill players. Higher skill players won't use this ever. Except maybe auto villagers. You'll just end up in a situation of toggling things on or off anyway. Also for some civs where swarming enemies with units is a thing. It would make Goths kind of annoying to play against at lower levels where fast producing cheap infantry can just pour out of barracks effortlessly. That's just one example.
Your descent into madness is complete.
It could be disabled for ranked matches if that makes people less scared of this feature.
In late game you dont need spam button, you need 20 military buildings on a hotkey.
why bother in even trying. Applaud to u for trying still tho lol.
This isn't a good idea. The whole point of controlling production is so you have the ability to determine what kind of army you need in what situation.
So now taking your idea a bit further,
As you are aware you need a barracks in order to access the Archery range and stable (unless Khmer) now if I wanted to archer rush why would I want my barracks to be spitting units out and draining resources?
Then there's the question of what kind of units do I want the building to spit out, if I want to counter a scout push with spears do I really want my barracks to be spitting out unupgraded militia?
Thirdly there's this problem, the front progresses and I build some more production buildings forward, forgetting I had a few other buildings at the back of my base that are on auto. I now have these buildings spitting out units even though I no longer want them to, eating up my population space and my resources.
I think the easier thing is for new players to practice macro than ask for an inefficient design idea to be implemented. That way the player improves their gameplay instead of relying on crutches that foster bad habits to compensate for their inexperience.
Then there is auto scout. Waypoints. Patrol. Attack move.
If you want to better manage your economy then you can just turn the auto queue off. Or don't use it. The devs can even implement a hotkey and/or button to disable all auto queues at once. Don't think in problems, think in opportunities.
Perhaps the player who doesn't want to engage in the gameplay might want to look at playing another game instead.
If you want to be a purist then one could say you should stick to the original game as well.
Queuing units and tech, shift building and shift clicking has been around since the beginning.
Also shift clicking unit production queue is a thing.
To rephrase this more clearly: you can queue 5 units with one click. So with 20 stables you can build 20 hussars with 4 clicks in a few seconds. Where is your auto army, then?
There have been many overreactions on the autofarm addition and it was clearly shown that most of the community with some competitive spirit sees the red line crossed badly at autoproduction.
I guess the feature would also be a big noob trap, draining all your food so you can never click up to castle / imperial age. Kindly stay away. Thank you.
Claims of making units is annoying has got to be one of the silliest. Knowing when, where and what to produce is a key component of the game. If you have your buildings spit out any old unit you're going run into issues. Your economy will run into issues. The game is not built around this level of automation.