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But there are some time saving tricks you can do. An enemy faction Oda, Takeda, etc will always resign when they have zero town centers and zero castles remaining.
Use this to your advantage. Do not go for a usual attack but focus on attacking castles and town centers. The AI Faction will immediately resign and torpedo themselves off the map.
By focusing on destroying Castles/Town Centers you can destroy the enemies quicker.
Also You start with 2 Allies. When you defeat 2 Clans, your starting teammates will betray you. You can prep for this by building Castles or FU Towers near them and being ready for the allies to betray them.
Focus on getting the Clan bonus by doing optional objectives. Ie defeating an enemy before they reach Imperial Age. These bonuses are really good and can make it much easier.
man i have done everything on hard until now except 1 achievement that my friend shared to me something where economic boom is request my boom suck i used every possible way for do it until now so much time i place my units or build house upside spawnpoints this scenarios we cant is the dlc that suck i kill 3 on nobunaga under 20 minutes and the others starts to build tc & castle and spawn units like mushroms this dlc was the worst gaming experience u are locked on everything u gor only one whay for complete this 2 so economic boom. and im bad on this i dont play multiplayer for i dont have day and day for spent for this reason i ask about save trade
Play as Takeda. Rush Uesugi with knights and you win. 4-6 Knights plus shingen will kill Uesugi on hard. They don't start with a military or murder holes. When you kill the villagers with your knights they might have a monk or samurai to counter you but its only 1 or 2 units at most.
Once Uesugi are done focus on booming and Making 100 Knights to kill the Mori. When you have 100 Knights split into 3 groups and kill the Mori. Before doing this save and build Yasama Towers or Castles by the Oda. Nobunaga doesn't build siege so some Towers/Castles by his production will keep him pressured and then you can nuke him with the Cavaliers you used to kill the Mori.
The two enemies on the island aren't really a threat. Otomo will never send units over. Chokosoba will transport some units over. But with Cannon Galleons and Knights plus Light Cavalry if you run low on gold, you can easily wreck Otomo and Chokosoba.
From what I've seen of Vortigern, the idea is to use Saxons to kill the Picts, after which you use them to keep the defensive lines holding as you build up. Also, keep tabs on your mercenary Saxon troops, as you should delete them before the Saxons betray you. A couple of Towers with Ballistics in the east-southeast (in Kent) will shoot down Frankish transport ships, which seem to be confused about what they're doing and will try to reach western coast for some reason. You can also likely contain the Saxons somewhat, by surrounding the outlines of their weakly defended bases in north and south with some towers. But you'll still have to clear them out. But, with Saxons and Picts dead, and Franks locked down due to their seeming stupidity, the only real threat are the Irish, which are mostly just annoying.
Or at least, that's how I've seen Vortigern done. 100% worth it to kill the Picts, as the bastards run hero units. Haven't yet done most VnV on hard, but that's because I prefer playing on standard first, and because I don't like some scenario designs for Hard difficulty so I'm procrastinating about it.
For Vortigern, this scenario is a little bit tricky. I lost all three town centers and almost all of my economy, but managed to survive with a few villagers and about 40 crossbowmen inside the stone wall. I also tried not to recruit any Saxons at all but it never worked since it was too difficult to survive the early rush from the enemies. As some of the players mentioned above, it is worthy to recruit more Saxons in order to rush the Picts at the beginning.
For Vortigern isn't it better to just put all the saxon mercenaries on no attack stance so the AI will be super pop capped with units they cannot use and the AI will be very confused by having 300 units on no attack stance.
If you do this plus destroy the Picts. The Saxons would be too confused to do anything as the AI cannot change attack stances on units set to no attack stance.
i will try this
.....wow. An even more exploitative of a maneuver than I was aware of. Annoyingly, I do know that the AI can't change unit stances from having watched T-West's pacifist playthroughs, but this didn't even occur to me.
I guess the only issue is that Saxons DO have a sizable stack of troops of their own even before betrayal, but I guess it would prevent them from building any more post-betrayal.
At some point, the AI needs to be made capable of changing unit stances.