Age of Empires II: Definitive Edition

Age of Empires II: Definitive Edition

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Avyra May 13, 2024 @ 5:25am
need help with 2 campagning on hard
some can share savegame on nearly to end of
Vortigern (440) and Nobunaga (1551) oh hard diff
my boom suck i cant complete this shenarios i can trade some others scenarios
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Showing 1-10 of 10 comments
James3157 May 13, 2024 @ 8:23am 
If you want my advice play on moderate difficulty first instead of hard for at least some of missions/historical battles. The AI for example is supposed to be easier on moderate than hard, but not too easy like standard where it might seem more like a tutorial instead of an actual challenge. Too many people just want to skip moderate difficulty and go straight to hard difficulty regardless of sword difficulty settings which only makes sense perhaps for skipping moderate difficulty if the mission (including from campaign mods)/historical battle is tedious and takes a long time to win. I also do not always entirely skip standard difficulty either, but obviously it makes sense to skip standard and moderate difficulty for the William Wallace tutorial campaign because it is the easiest campaign by far to play on hard difficulty. The only campaigns (although, some historical battles are definitely easier than others on hard difficulty such as Vinlandsaga and various other historical battles) that seem close to being just as easy as William Wallace on hard difficulty are El Cid (somewhat challenging on some of the missions on hard difficulty but easier if you know what strategies to use), Montezuma (although, third mission actually seems hard on hard difficulty despite it being one sword and even moderate difficulty might seem hard to some people with the third mission), and Joan of Arc (similar to El Cid where it is somewhat challenging on some of the missions on hard difficulty but easier if you know what strategies to use).
Last edited by James3157; May 13, 2024 @ 9:00am
James3157 May 13, 2024 @ 8:35am 
I have not played Nobunaga yet (although, it is not supposed to be hard because of it being one sword difficulty), but at least with Vortigern on moderate difficulty recruit many solders quickly and take out the Scottish (blue) early. The sooner the Scottish resign the better and at the same time remember to produce as many villagers as possible and kill all units you recruited for free if you need more villagers and especially before the Normans (grey) betray you since the units you recruited for free to strengthen the Normans will betray you as well and at the same time you probably will need your own units for defeating the Normans if playing on harder than standard. You will definitely notice the difference in the game being easier without Scottish being included as an enemy when you get them to resign. Towers are useful as well especially against the Franks (yellow) and Irish (Celts, green). Collecting relics with monks are important as well especially since contrary to the campaign mod version you cannot use the market for trading from Victors and Vanquished dlc. If you can somehow manage to defeat both Scottish (blue) and Normans (grey) and reach Imperial Age it should be easy enough to win this historical battle even on hard difficulty.
Last edited by James3157; May 13, 2024 @ 8:57am
Plokmijnuh May 13, 2024 @ 9:20am 
Nobunaga is "Hard" because of the time limit.

But there are some time saving tricks you can do. An enemy faction Oda, Takeda, etc will always resign when they have zero town centers and zero castles remaining.

Use this to your advantage. Do not go for a usual attack but focus on attacking castles and town centers. The AI Faction will immediately resign and torpedo themselves off the map.

By focusing on destroying Castles/Town Centers you can destroy the enemies quicker.

Also You start with 2 Allies. When you defeat 2 Clans, your starting teammates will betray you. You can prep for this by building Castles or FU Towers near them and being ready for the allies to betray them.

Focus on getting the Clan bonus by doing optional objectives. Ie defeating an enemy before they reach Imperial Age. These bonuses are really good and can make it much easier.
Avyra May 13, 2024 @ 12:44pm 
Originally posted by James3157:
If you want my advice play on moderate difficulty first instead of hard for at least some of missions/historical battles. The AI for example is supposed to be easier on moderate than hard, but not too easy like standard where it might seem more like a tutorial instead of an actual challenge. Too many people just want to skip moderate difficulty and go straight to hard difficulty regardless of sword difficulty settings which only makes sense perhaps for skipping moderate difficulty if the mission (including from campaign mods)/historical battle is tedious and takes a long time to win. I also do not always entirely skip standard difficulty either, but obviously it makes sense to skip standard and moderate difficulty for the William Wallace tutorial campaign because it is the easiest campaign by far to play on hard difficulty. The only campaigns (although, some historical battles are definitely easier than others on hard difficulty such as Vinlandsaga and various other historical battles) that seem close to being just as easy as William Wallace on hard difficulty are El Cid (somewhat challenging on some of the missions on hard difficulty but easier if you know what strategies to use), Montezuma (although, third mission actually seems hard on hard difficulty despite it being one sword and even moderate difficulty might seem hard to some people with the third mission), and Joan of Arc (similar to El Cid where it is somewhat challenging on some of the missions on hard difficulty but easier if you know what strategies to use).

man i have done everything on hard until now except 1 achievement that my friend shared to me something where economic boom is request my boom suck i used every possible way for do it until now so much time i place my units or build house upside spawnpoints this scenarios we cant is the dlc that suck i kill 3 on nobunaga under 20 minutes and the others starts to build tc & castle and spawn units like mushroms this dlc was the worst gaming experience u are locked on everything u gor only one whay for complete this 2 so economic boom. and im bad on this i dont play multiplayer for i dont have day and day for spent for this reason i ask about save trade
Plokmijnuh May 13, 2024 @ 4:27pm 
Originally posted by Avyra:
Originally posted by James3157:
If you want my advice play on moderate difficulty first instead of hard for at least some of missions/historical battles. The AI for example is supposed to be easier on moderate than hard, but not too easy like standard where it might seem more like a tutorial instead of an actual challenge. Too many people just want to skip moderate difficulty and go straight to hard difficulty regardless of sword difficulty settings which only makes sense perhaps for skipping moderate difficulty if the mission (including from campaign mods)/historical battle is tedious and takes a long time to win. I also do not always entirely skip standard difficulty either, but obviously it makes sense to skip standard and moderate difficulty for the William Wallace tutorial campaign because it is the easiest campaign by far to play on hard difficulty. The only campaigns (although, some historical battles are definitely easier than others on hard difficulty such as Vinlandsaga and various other historical battles) that seem close to being just as easy as William Wallace on hard difficulty are El Cid (somewhat challenging on some of the missions on hard difficulty but easier if you know what strategies to use), Montezuma (although, third mission actually seems hard on hard difficulty despite it being one sword and even moderate difficulty might seem hard to some people with the third mission), and Joan of Arc (similar to El Cid where it is somewhat challenging on some of the missions on hard difficulty but easier if you know what strategies to use).

man i have done everything on hard until now except 1 achievement that my friend shared to me something where economic boom is request my boom suck i used every possible way for do it until now so much time i place my units or build house upside spawnpoints this scenarios we cant is the dlc that suck i kill 3 on nobunaga under 20 minutes and the others starts to build tc & castle and spawn units like mushroms this dlc was the worst gaming experience u are locked on everything u gor only one whay for complete this 2 so economic boom. and im bad on this i dont play multiplayer for i dont have day and day for spent for this reason i ask about save trade

Play as Takeda. Rush Uesugi with knights and you win. 4-6 Knights plus shingen will kill Uesugi on hard. They don't start with a military or murder holes. When you kill the villagers with your knights they might have a monk or samurai to counter you but its only 1 or 2 units at most.

Once Uesugi are done focus on booming and Making 100 Knights to kill the Mori. When you have 100 Knights split into 3 groups and kill the Mori. Before doing this save and build Yasama Towers or Castles by the Oda. Nobunaga doesn't build siege so some Towers/Castles by his production will keep him pressured and then you can nuke him with the Cavaliers you used to kill the Mori.

The two enemies on the island aren't really a threat. Otomo will never send units over. Chokosoba will transport some units over. But with Cannon Galleons and Knights plus Light Cavalry if you run low on gold, you can easily wreck Otomo and Chokosoba.
Crossil May 13, 2024 @ 7:58pm 
Yeah, I did Takeda as well. Cavaliers with charge attack are no joke, they'll crush through everything. You can beat island enemies mostly with your navy once you clear out Honshu, although you'll still need to land for green, I think. But Blue might be doable by navy alone.

From what I've seen of Vortigern, the idea is to use Saxons to kill the Picts, after which you use them to keep the defensive lines holding as you build up. Also, keep tabs on your mercenary Saxon troops, as you should delete them before the Saxons betray you. A couple of Towers with Ballistics in the east-southeast (in Kent) will shoot down Frankish transport ships, which seem to be confused about what they're doing and will try to reach western coast for some reason. You can also likely contain the Saxons somewhat, by surrounding the outlines of their weakly defended bases in north and south with some towers. But you'll still have to clear them out. But, with Saxons and Picts dead, and Franks locked down due to their seeming stupidity, the only real threat are the Irish, which are mostly just annoying.

Or at least, that's how I've seen Vortigern done. 100% worth it to kill the Picts, as the bastards run hero units. Haven't yet done most VnV on hard, but that's because I prefer playing on standard first, and because I don't like some scenario designs for Hard difficulty so I'm procrastinating about it.
Last edited by Crossil; May 13, 2024 @ 8:02pm
blauden97 May 14, 2024 @ 12:29am 
If you are not good at booming, you can try to choose Otomo (blue) in Nobunaga. You will have access to the Feitoria which generates all types of the resources automatically. Additionally, you will have access to the gunpowder units, including the Cannon Galleons, from the beginning of the game, and some of the town centers and castles can be directly destroyed from the sea.

For Vortigern, this scenario is a little bit tricky. I lost all three town centers and almost all of my economy, but managed to survive with a few villagers and about 40 crossbowmen inside the stone wall. I also tried not to recruit any Saxons at all but it never worked since it was too difficult to survive the early rush from the enemies. As some of the players mentioned above, it is worthy to recruit more Saxons in order to rush the Picts at the beginning.
Plokmijnuh May 14, 2024 @ 9:12am 
Originally posted by Crossil:
Yeah, I did Takeda as well. Cavaliers with charge attack are no joke, they'll crush through everything. You can beat island enemies mostly with your navy once you clear out Honshu, although you'll still need to land for green, I think. But Blue might be doable by navy alone.

From what I've seen of Vortigern, the idea is to use Saxons to kill the Picts, after which you use them to keep the defensive lines holding as you build up. Also, keep tabs on your mercenary Saxon troops, as you should delete them before the Saxons betray you. A couple of Towers with Ballistics in the east-southeast (in Kent) will shoot down Frankish transport ships, which seem to be confused about what they're doing and will try to reach western coast for some reason. You can also likely contain the Saxons somewhat, by surrounding the outlines of their weakly defended bases in north and south with some towers. But you'll still have to clear them out. But, with Saxons and Picts dead, and Franks locked down due to their seeming stupidity, the only real threat are the Irish, which are mostly just annoying.

Or at least, that's how I've seen Vortigern done. 100% worth it to kill the Picts, as the bastards run hero units. Haven't yet done most VnV on hard, but that's because I prefer playing on standard first, and because I don't like some scenario designs for Hard difficulty so I'm procrastinating about it.

For Vortigern isn't it better to just put all the saxon mercenaries on no attack stance so the AI will be super pop capped with units they cannot use and the AI will be very confused by having 300 units on no attack stance.

If you do this plus destroy the Picts. The Saxons would be too confused to do anything as the AI cannot change attack stances on units set to no attack stance.
Avyra May 15, 2024 @ 3:13am 
Originally posted by Plokmijnuh:
Originally posted by Crossil:
Yeah, I did Takeda as well. Cavaliers with charge attack are no joke, they'll crush through everything. You can beat island enemies mostly with your navy once you clear out Honshu, although you'll still need to land for green, I think. But Blue might be doable by navy alone.

From what I've seen of Vortigern, the idea is to use Saxons to kill the Picts, after which you use them to keep the defensive lines holding as you build up. Also, keep tabs on your mercenary Saxon troops, as you should delete them before the Saxons betray you. A couple of Towers with Ballistics in the east-southeast (in Kent) will shoot down Frankish transport ships, which seem to be confused about what they're doing and will try to reach western coast for some reason. You can also likely contain the Saxons somewhat, by surrounding the outlines of their weakly defended bases in north and south with some towers. But you'll still have to clear them out. But, with Saxons and Picts dead, and Franks locked down due to their seeming stupidity, the only real threat are the Irish, which are mostly just annoying.

Or at least, that's how I've seen Vortigern done. 100% worth it to kill the Picts, as the bastards run hero units. Haven't yet done most VnV on hard, but that's because I prefer playing on standard first, and because I don't like some scenario designs for Hard difficulty so I'm procrastinating about it.

For Vortigern isn't it better to just put all the saxon mercenaries on no attack stance so the AI will be super pop capped with units they cannot use and the AI will be very confused by having 300 units on no attack stance.

If you do this plus destroy the Picts. The Saxons would be too confused to do anything as the AI cannot change attack stances on units set to no attack stance.

i will try this
Crossil May 15, 2024 @ 5:59am 
Originally posted by Plokmijnuh:
Originally posted by Crossil:
Yeah, I did Takeda as well. Cavaliers with charge attack are no joke, they'll crush through everything. You can beat island enemies mostly with your navy once you clear out Honshu, although you'll still need to land for green, I think. But Blue might be doable by navy alone.

From what I've seen of Vortigern, the idea is to use Saxons to kill the Picts, after which you use them to keep the defensive lines holding as you build up. Also, keep tabs on your mercenary Saxon troops, as you should delete them before the Saxons betray you. A couple of Towers with Ballistics in the east-southeast (in Kent) will shoot down Frankish transport ships, which seem to be confused about what they're doing and will try to reach western coast for some reason. You can also likely contain the Saxons somewhat, by surrounding the outlines of their weakly defended bases in north and south with some towers. But you'll still have to clear them out. But, with Saxons and Picts dead, and Franks locked down due to their seeming stupidity, the only real threat are the Irish, which are mostly just annoying.

Or at least, that's how I've seen Vortigern done. 100% worth it to kill the Picts, as the bastards run hero units. Haven't yet done most VnV on hard, but that's because I prefer playing on standard first, and because I don't like some scenario designs for Hard difficulty so I'm procrastinating about it.

For Vortigern isn't it better to just put all the saxon mercenaries on no attack stance so the AI will be super pop capped with units they cannot use and the AI will be very confused by having 300 units on no attack stance.

If you do this plus destroy the Picts. The Saxons would be too confused to do anything as the AI cannot change attack stances on units set to no attack stance.

.....wow. An even more exploitative of a maneuver than I was aware of. Annoyingly, I do know that the AI can't change unit stances from having watched T-West's pacifist playthroughs, but this didn't even occur to me.

I guess the only issue is that Saxons DO have a sizable stack of troops of their own even before betrayal, but I guess it would prevent them from building any more post-betrayal.

At some point, the AI needs to be made capable of changing unit stances.
Last edited by Crossil; May 15, 2024 @ 6:01am
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Date Posted: May 13, 2024 @ 5:25am
Posts: 10