安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Camels are not generic unit. Most civs dont get it. Knights, light Cav, Militia line, Skirmisher, spearmen are generic units.
Saracen are best example of generic civ. Almost has all relevant things in the tech tree but nothing spectacularly OP. No power spike. Tatars on other had don't have capable infantry. Too reliant on cavalry and melee UU is not that great
May be harvesting them trees faster may not be required since will probably run out of gold for CA if they player is only going CA. Running out of wood in an intense arena match is a thing with many civs which employ both halb and skirm and have 45+ farms with auto reseed enabled.
Problem with people is they cant see the obvious. Need to guides and ready made build-orders to succeed. Quote "Pro-Player are so stubborn wont try a strategy they haven't seen others (probably means other pro-players) succeed with". Sometimes, I feel like there is some sort of no "x" unit challenge. Which actually means the true strength of a civ is not know till much much much later
Sicilians keep getting flak for being a bad civ. Won a game with just few serjents, first crusades (4x5 =20 serjeants), donjons and skirms. AOE 2 stats website had me shocked and thinking its a civ win
Here is something which will make you even more crazy. Tatars are almost dead last. Elo doesnt matter.
Camel Riders are a generic unit. They are not a region unit like elephant archer or steppe lancers. Not unique units. Thus they are generic. I'm 95% people will agree with me on that statement.
Saracens have camels, your own logic says camels are not generic, so Saracens are not generic. When I refer to a generic start, it means a civ without weird bonuses. Huns no houses, Chinese villager start, Mayans extra villager, etc. 90% of civs are fairly generic in how they start. There are a few civs that can do advanced quirky stuff like Celts can use 2 lumberjacks for a short time and not run out of wood for basics in the Dark Age.
If you want to say purely generic start for learning purposes, there are very few civs that fit this category. Byzantines is one, having no economy bonus, Saracens is another, though market abuse exists. I'd say this sort of terminology is used for new players trying to explain to them a civ that have no editional bells and whistles and learning standard builds with them gets the most well rounded feel for the game. You don't end up reliant on civ bonuses. You know what to expect. If Byzantines can do the build order anyone probably can, but if you know how the leverage your civ you can get superior results to the standard/generic strategy.
Running out of wood in an Arena match is not a thing, it's not common or normal or expected. The map is mostly trees. If you run out of wood on arena you are both extremely evenly matched or have no idea how to kill your opponent properly. I've only had a few 2 hour plus in game time games where trees were becoming sparse and none of those were arena.
I don't fully understand this paragraph, are you implying pros can't think of orginal strategies? In which case yes that can happen sometimes. You get pros that are mechanical gods but don't have creative thinking of maybe a slightly lower skilled player that has much more dynamic and interesting strategies. Truly godlike players have both. They are frightening individuals. You also have to remember is using tried and true strategies have a reason, they're tried and true. If a strategy works, why go out of your way to think up something unique that might fail. If you do have a wild card, you save that for key moments in long sets in tournaments. You don't throw them out willy nilly.
As for your final paragraph, I know. I said so in this thread...
Depending on which civ Dravidians are playing against they can do very well especially against Tatars for top 1%, but they also have the lowest win rate for highest elo in comparison to lower elo. At only 45.26% win rate Dravidians are ranked at the very bottom for win rate with the top 1% for 1v1; although, Goths (45.70% win rate), Burmese (46.11% win rate), Poles (46.15% win rate), and Sicilians (46.19% win rate) are not that much ahead of them as far as win rates are concerned meaning the difference in win rates total for each one is less than 1%.
Steppe lancers are definitely not generic, but are not unique either since three civs can have them and not one including Tatars, Cumans, and Mongols. While somewhat similar to steppe lancers the monaspa do not really count from Georgians and contrary to steppe lancers they are a unique unit. Camels being considered generic might be debatable, but one-third of all civs can have them or in other words 12 out of 36 civs can have them and more generic in comparison to steppe lancers. While camels are weak for Cumans late game (probably because you are supposed to play with steppe lancers, light cavalry, and/or knights late game instead of camels) that is still one-third for all civs combined.
I never said Steppe Lancers are generic.
Also it's 13 out of 45 civs that have access to camel riders. It's a bit lower than I thought, lower than even bombard cannons. It's common enough and in the standard tech tree. Also all techs unlocks it for everyone.
Siege Onagers are a generic unit but they are only accessible by 14 of the 45 civs.
Maybe that's the key argument here. If full tech tree gives it to you. It's a generic unit. Some will argue regional units such as Steppe Lancers, Eagle Warriors, Battle Elephants, etc. are slightly different because they are not unique but much more limited and it's an unofficial term.
I did the math wrong (forgot Malians and total number of civs I counted was incorrect) and it is less than one-third of all civs and approximately 29% of all civs having access to camels; although, it is perhaps still considered a significant number of civs having camels even if the majority of civs do not have access to it without the full tech tree. I would say camels are generic, but one of the less common types of generic units. Also, siege onagers are an upgrade and not a special kind of unit (similar to paladins but are even more rare than siege onagers that only add up to 10 total) contrary to Imperial Skirmishers, Imperial Camels, and other unique units that are not limited to only just castles for getting.
Not having crop rotation can do this. To renew 50 Farms require 3000 Wood. 30 farm require 1800 wood.
That's an actual commentator quote. Pro make their own strategies and learn from each other. But when playing tournaments they choose to play very safe tried and tested strategies instead of obvious path which can help them win that particular game (and he's right. It sometimes results in very disappoint shocking mess)
Some people take certain *cough* pro as the only person worth listening to (no names) because he wins a lot. That create a world of stale strategies
Fisheries provide more of a profit than farms and can often be hid away in small lakes or far away corners of the map
Speaking of crop rotation Tatars actually have that included as part of there tech tree which helps them as well in the long run. While you did not specifically mention them in your comment crop rotation does closely relate to Tatars and this conversation was originally about Tatars to begin with. I am however confused about your last two paragraphs in how it specifically relates to Tatars.
Wood is rarely an issue unless you're making a lot of wood units. Farms last for a good long while, I can't remember the time but something like 5 minutes with horse collar, 7-8 minutes with heavy plow. Roughly speaking I think it's 1 lumberjack to 4 farmers. So if you have 20 lumberjacks you can support 80 farms. If you want a surplus of wood you'd go over that value. If you have crop rotation this ratio is even better, if you're Chinese, Sicilians or Teutons then it's even greater ratio.
Another point is you rarely reseed all farms at the same time. So long as your stockpile is between 200-500 wood you're unlikely to have farms not reseed.
Yes people can get weird with taking pro players word as gospel, they're human, they don't always have all the facts and I've seen random people give new information pro players not even aware of. I don't know everything about AoE2. Try my best to understand and remember as much as possible.
Read what i wrote first. I didnt say there is no wood on the map
Check the stats at Aoe Stats for Tatars before speaking. Even with strong units and mobility its meh. And its not a lie. Everyone struggle with it except "People who are not bottom tier at micro". They suck less :D
Talking a lead huh? Against AI? sure. Just castle drop their gold and attack the wall (arena). Then snipe every vill outside the walls (use urmui, Skirm archer halb depending on civ). mass 10 bombard cannons. 5 onagers. This works very well against Bohemians on Arena . Mine all stone and just keep castle drop everywhere just out of range walls. Force trebs outside the wall. Win in anywhere between 35-65 minutes
I'm sure it will work with Tatars even better
But Is that a fair game? whats the point of such games? I prefer battles where there is a mixed army not single unit supremacy (Mass Elite Hussite wagons or mass organ guns). That's not gaming. It's chores