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Mixing in raids with light cav to snipe siege and disrupt your opponents eco could help out. Also they can only produce through the castle, making trebing them down a priority.
But, I repeat, this is for duels. If it's team game, your Byzantine opponent will have gold from slinging and it's different.
Cataphracts are one of the most expensive units in the game. They're hard to mass. They also have some of the most expensive upgrades in the unique tech for them AND the elite upgrade.
As Marco suggests monks are your best bet. Monks + a meat shield + siege. Aztec Skirmishers have a unique tech that gives them +1 range and damage. While they lack the last armour upgrade they do more damage and have better range as a result. Archers are also an issue for cataphracts with their low pierce armour. Using rams to crack open walls on the side if they've walled themselves in, send in some eagle warriors and push the front with monks + siege + other units forcing them to multitask.
EDIT: If you're playing a civ with strong cavalry you build that into catas. So Franks, Teutons, Lithuanians, Persians etc. can win stronger, cheaper heavy cavalry. Civs with strong archers would go that route.
EDIT 2: Don't make camels vs cataphracts, they're immune to their damage bonus. You're throwing gold away.
Cataphracts get chewed by Knights, Boyar, Battle Elephants, and basically any meat wall supported by Crossbows thanks to bad pierce armor that bleeds a LOT of gold.
If you're losing to Cataphracts, you're most likely either playing really bad (feeding unsupported Infantry into an open area with no Crossbows or Monks) or you've catastrophically lost the economic war and your opponent is incinerating resources just to humiliate you. Or you're Goths/Aztecs.
Oh and monks work too. Stone Walls are a complete stop to them, even Palisades are quite the speed bump. Magyar Huszars cost no Gold and are embarrassingly effective at killing Cataphracts with minor Cav. Archer support.