Age of Empires II: Definitive Edition

Age of Empires II: Definitive Edition

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Jonok Nov 28, 2023 @ 4:18pm
Regional skin for all civs
Having more Civs is nice but also breaks what the modders accomplished before the patch, by making each civilisation having a unique look https://www.ageofempires.com/mods/details/20549

Since we still getting DLC, are we getting official skins for each civilisations?
you could make it toggleable so people who wants focus only on multiplayer would be able to not be distracted by
Last edited by Jonok; Nov 29, 2023 @ 6:38am
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Showing 1-15 of 18 comments
BirbNotBird Nov 28, 2023 @ 5:01pm 
Quick answer, not really. We're not getting anything similar to AOE4 like regional skin for MAAs, archers, skirmishes... or any generic units.

Another problem is Winged Hussar, Savar problem. Some would argue losing identity.

But aside those two things above, possibly. Your idea and the way to handle nuances could be practical if devs were planning such a content pack.

I think it should be 5 to 10 civs regional per pack to be honest.
Jonok Nov 28, 2023 @ 6:00pm 
Well is not such a big of a task, mostly because it was solved already but they keep updating the game so mods will keep breaking
Barry Chuckle Nov 29, 2023 @ 3:51am 
I would love this - I can't currently play without the Real History Mod. It's especially needed for Rise of Rome
Benjin Nov 29, 2023 @ 4:08am 
Would be great to have as a toggleable option.
cennsor Nov 29, 2023 @ 12:15pm 
Originally posted by Barry Chuckle:
I would love this - I can't currently play without the Real History Mod. It's especially needed for Rise of Rome
where can you find that?
Jonok Nov 29, 2023 @ 1:01pm 
Originally posted by cennsor:
Originally posted by Barry Chuckle:
I would love this - I can't currently play without the Real History Mod. It's especially needed for Rise of Rome
where can you find that?
I've put the link on the top, but is not working anymore since the update
Barry Chuckle Dec 1, 2023 @ 5:59am 
Originally posted by Jonok:
Originally posted by cennsor:
where can you find that?
I've put the link on the top, but is not working anymore since the update
You shoudl subscribe to this one instead - it's more regularly updated: https://www.ageofempires.com/mods/details/19304/
Lilim Dec 1, 2023 @ 7:23am 
Reginal monks would be cool!

We already have regional Trade Carts, Kings and Merchants (unfortunately, the Merchant is only available in the scenario editor).
kucsidaveee Dec 1, 2023 @ 8:31am 
I agree with regional monks, and maybe each civ getting their own castle, but full regional unit skins is not the best idea. If we look at how trade carts and kings were handled, we can assume that they would just add them in, and not make it an optional thing.
My first priority is always the following:
A player that starts the game for the first time should be able to learn the basics within a week. Now we have 45 civs within 11 architecture sets. If we would get full regional unit skins,(even if linked to architecture sets) the number of units a new player has to learn jumps up significantly. A new player has to learn that an Ethiopian Pikeman is doing the same thing as a Goth Pikeman, despite the differning stat because of the civ bonus.
Also there are the cases of the unique units. With Regional skins, the unique units don't just pop out. For new players. seeing a teutonic knight or a shotel warrior pops out because: "Hey, I can't make those. What are they doing?"
But when a goth player has a huskarl next to a long swordsman specific to that region, a new player will only see two types of swordsman, and has to stop comparing them to his own units.
"Hey, those hindustani heavy camels look great. Why are they killing me without a problem?
Oh, they are imperial camel riders. "
Yes, once someone is more familiarized with the game it is a really cool option to have regional skins, but it can frustrate and disenchant a new player who just want to jump into the game.
Kasbfaäfad Dec 1, 2023 @ 11:10am 
It should be a DLC and optional!

So, nobody should have anything against it.
I understand ppl that want to have clearly distinguishable units.

But u also have to understand that there are ppl that want to have a more immersive feeling when playing the game. And for those we need new skins and maybe also architecture sets.

Make it optional, sell it as optional DLC for 5€ each and everybody should be happy!!!
Last edited by Kasbfaäfad; Dec 1, 2023 @ 11:10am
BirbNotBird Dec 1, 2023 @ 3:32pm 
With the potential of regional skin for all units, we can have a few good DLCs pack for visual.

My proposal:
+ 1 to 3 DLCs related to base game castles. We can reuse one default for one civ, leaving around 3 to 4 for each architure set.
+ 1 to 5 regional units skin content pack.

Not sure how viable that is, but I think there should be somewhat work in theory. The packs could cause a backlash, which is a possibility.

To make regional skin for units success, I think we should keep the silhouette consistent across all civs, like event units.
Last edited by BirbNotBird; Dec 1, 2023 @ 3:34pm
barbo90 Dec 1, 2023 @ 3:55pm 
Regional skins should introduce little variations and be immediately recognisable by everyone. I found this concept art (only for middle-east units) on reddit and in my opinion is how regional skins should be implemented

https://www.reddit.com/r/aoe2/comments/115fod6/middle_east_unit_skins_the_full_set/
Flakstruk Dec 1, 2023 @ 10:37pm 
At the very least regional helms and shields would differentiate without drastic reskinning.

I think its madness they've not offered a user end only dlc for visuals yet.
jonoliveira12 Dec 2, 2023 @ 12:25am 
I would like regional skins ONLY IF the units would remain very recognizable, which is an incredibly difficult task.
jonoliveira12 Dec 2, 2023 @ 12:27am 
Originally posted by barbo90:
Regional skins should introduce little variations and be immediately recognisable by everyone. I found this concept art (only for middle-east units) on reddit and in my opinion is how regional skins should be implemented

https://www.reddit.com/r/aoe2/comments/115fod6/middle_east_unit_skins_the_full_set/
These are actually very decent, because tehy still reuse enough original unit motiffs.
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Date Posted: Nov 28, 2023 @ 4:18pm
Posts: 18