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They should have added all the original campaigns and a ranked queue from the start.
- Not selling RoR as DLC but as an independent game for $10. AOE2 Romans for $5.
- Lack of good tech tree for balance and counter mass ball of death units. Perhaps add more new units as counter to them while keeping the pace of the game fast. This will spice the RoR to become "not-like AOE1OG".
- Rework the original campaigns, like all of the campaigns. Yea this is too much to ask, but the ported version is one of the worst AOE1 version I ever experienced.
Problems with RoR:
+ High barrier of entry
+ Lack of creativity into the product. Only minor "balance change". I think my opinion is radical, but RoR should adapt what AOE2 has (not about APM spamming button but counter units and features)
+ I think Microsoft just want big bucks and dump this as soon as it's got mixed review.
+ And to this day, I still wonder which audience RoR want to achieve. Is it the Purist of AOE1 or the mass audience of AOE2? Because I think leaning onto "purists AOE1" hurt them more.
It's still a good product, but I feel the worst of it is marketing and selling.
The division ia tabs is awkward as well
Finally someone with common sense and can be reasonable who is unbiased towards supporting RoR and unbiased towards not liking anything about AoE: DE as if it is inferior in every way to RoR which nobody can convince me otherwise. RoR is a mixed bag at best that I would just barely recommend getting (as opposed to not recommending it) even if "ALL" of the original campaigns from the original Age of Empires game were to be included on this dlc eventually, even if RoR is not necessarily terrible as a dlc that might be underrated on Steam (should be at least 50% positive instead of less than 50% positive on Steam, but would be surprised if it ever reaches higher than 59% positive), and even when I do play RoR I spend a lot more time on AoE II: DE than both RoR and AoE: DE combined. There is also the achievement thing where some people want the 100% achievements, but are upset about ROR because they do not want to play the AoE version from the ported part in order to get 100% achievement score. Even if that obsession with 100% achievements from people who do not want to participate in playing RoR only represents a minority of players that needs to be taken into an account as well.
It definitely is awkward. Multiplayer on RoR is dead mostly, unless if maybe using dicord.