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-Turk Janissary
-Bohemian Hussite Wagon
-Bohemian Hand Cannons
-Portuguese Organ Gun
Three of those require castles. Gunpowder units are strong as they should be but generally not OP and can be overcome with correct counters. They also tend to be expensive.
OP plays mainly arena which is probably a part of it too.
I knew I'd forget one.
They got nerfed recently too...
Janissary got -1 range in for the non-elite version.
Hussite Wagons change still baffles me a bit. It seems to have maybe turned out a buff even though on paper and in tests (Spirit of the Law did a breakdown) they appeared nerfed DPS wise. Being able to micro them turned out to be a bigger boon than one would expect.
It did have that kind of cannonball projectile before the rework. It would make the unit a lot more unique compared to just being an organ gun with different stats.
I'd increase both. Portuguese hand cannoneers spam is basically invincible.
Portuguese take advantage of arquebus, which is aimbot - pardon, thumb ring! - for cannoneers. I assure you, a spam of cannoneers + bombards is really annoying on 1vs1. Oh, and not to mention the crossbowmen spam in early Castle Age. And this is on Arabia.
In EW Team on Atacama, some months ago, I've had a Portuguese opponent who spammed cannoneers+arbalesters and then turtled with walls. By the time I had skirmishers and trebuchets, he threw at me an endless horde of cavaliers.
They are a very solid civ on land.
BTW, cannoneers are op because they have 17 attack (same as élite Teutonic knights) + another 10 attack bonus vs infantry. You can take advantage of them, while Teutonic knights are a troll/clown unit.