Age of Empires II: Definitive Edition

Age of Empires II: Definitive Edition

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123 May 24, 2023 @ 12:08pm
Is there a meta for AoE2 RoR?
Literaly feels like I can cavaralyrush with barely any counterplay and finish with horse archers again with no counter play
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Showing 1-12 of 12 comments
Orb May 24, 2023 @ 12:16pm 
Academy units destroy cavalry
123 May 24, 2023 @ 12:27pm 
Originally posted by Genghis Khan:
Academy units destroy cavalry

So thats a no?
Quillithe May 24, 2023 @ 1:14pm 
Probably still fuzzy due to changes?

For example, academy units destroy cavalry in AOE1

But now that there's better pathfinding it's a lot easier to just not fight academy units since your cavalry will actually move together.

But raiding is at least a bit harder since villagers can garrison!

Horse archers are super strong later game though.
FloosWorld May 24, 2023 @ 1:20pm 
Basically forward Barracks on the way up to tool age and axeman rush
123 May 24, 2023 @ 3:21pm 
Originally posted by Quillithe:
Probably still fuzzy due to changes?

For example, academy units destroy cavalry in AOE1

But now that there's better pathfinding it's a lot easier to just not fight academy units since your cavalry will actually move together.

But raiding is at least a bit harder since villagers can garrison!

Horse archers are super strong later game though.
Yeah feels like that, my cav kite their hoplites and punish the eco, after I hit iron my horse archers just deathball.

Yamato feel super strong

Havent tried chariots, but I heard they are even more opressive

PS: Tried Chariots with hittites, LOL what a joke of a game, this game has zero balance with current mechanics/flow
Last edited by 123; May 24, 2023 @ 3:52pm
Barry Chuckle May 25, 2023 @ 12:02am 
I had some success as Minoans using composite bows and hoplites, but it only really works in the Bronze Age. As soon as the Ai can upgrade catapults and outrange my archers it was pretty hard to keep countering the chariot swarm
Blackout4711 May 25, 2023 @ 3:26am 
Hittite boom into mass horse archer and catapult and you will always win
123 May 25, 2023 @ 2:23pm 
Originally posted by Blackout4711:
Hittite boom into mass horse archer and catapult and you will always win

No need to boom, you can simply spam Archer Chariots and win.
Way to much mobility/damage, the damage you deal to their eco with a couple of then is crippling/deadly
Uncle_Joe May 25, 2023 @ 3:59pm 
The original AoE was balanced for 50 pop limit. This kept the economies small and meant that just getting to the late ages and building expensive units was difficult. People modified the game to 200 pop and it completely changed the balance. The only real 'counter' to the mega boom into massed siege or expensive units was the Tool Rush. Now with garrisoning, I would expect Tool Rushes to be much less lethal.

The AoE2 version defaults to 200 pop but didn't do too much else to tweak the balance. If the Tool Rush is indeed as weak as it seems it might be, then yeah, why not boom to late game and spam out Cav and HHAs? Or massed Chariots etc.

If you want to see how the game was originally 'balanced', try it on 50 pop. It forces some interesting trade offs and techs like Logistics actually make sense. ;)
Last edited by Uncle_Joe; May 25, 2023 @ 4:01pm
123 May 25, 2023 @ 4:26pm 
Originally posted by Uncle_Joe:
The original AoE was balanced for 50 pop limit. This kept the economies small and meant that just getting to the late ages and building expensive units was difficult. People modified the game to 200 pop and it completely changed the balance. The only real 'counter' to the mega boom into massed siege or expensive units was the Tool Rush. Now with garrisoning, I would expect Tool Rushes to be much less lethal.

The AoE2 version defaults to 200 pop but didn't do too much else to tweak the balance. If the Tool Rush is indeed as weak as it seems it might be, then yeah, why not boom to late game and spam out Cav and HHAs? Or massed Chariots etc.

If you want to see how the game was originally 'balanced', try it on 50 pop. It forces some interesting trade offs and techs like Logistics actually make sense. ;)

Thank you for your feedback, hope it makes the game more interresting
Leaf_It May 25, 2023 @ 5:11pm 
Watch this video. It goes into unit counters, and what's good to use in certain situations.
https://www.youtube.com/watch?v=8MHyxVcgnPM
Quillithe May 25, 2023 @ 5:16pm 
Originally posted by 123:
Originally posted by Uncle_Joe:
The original AoE was balanced for 50 pop limit. This kept the economies small and meant that just getting to the late ages and building expensive units was difficult. People modified the game to 200 pop and it completely changed the balance. The only real 'counter' to the mega boom into massed siege or expensive units was the Tool Rush. Now with garrisoning, I would expect Tool Rushes to be much less lethal.

The AoE2 version defaults to 200 pop but didn't do too much else to tweak the balance. If the Tool Rush is indeed as weak as it seems it might be, then yeah, why not boom to late game and spam out Cav and HHAs? Or massed Chariots etc.

If you want to see how the game was originally 'balanced', try it on 50 pop. It forces some interesting trade offs and techs like Logistics actually make sense. ;)

Thank you for your feedback, hope it makes the game more interresting
Yeah things like chariots are a lot more fair - not using gold isn't really important when the unit cap is 50 because you can easily hit it before running out of gold.

And AOE 1 is less of a siege, so you are less likely to grind out all the gold.
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Date Posted: May 24, 2023 @ 12:08pm
Posts: 12