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I don't understand why having a weaker civ with a tinsy bit easier start makes for more fun.
And I'm not even sure if the start is much easier, you will still be low on food for half of dark age.
Signed by: not a fan
Thanks for the input !
I agree that it is indeed a (small) nerf for the higher level players who can consistently manually drop off the food at the right time and snowball their economy with it. But for the vast majority of players, who cannot do it consistently, I believe it is a buff, because there should be less dropoffs needed to keep the TC running and less opportunities to screw up.
The Chinese bonus has always been a double-edged sword. I'm fine with blunting that sword a little bit if it means I am less likely to hurt myself with it, so to speak.
The more I think of it, the more I smell a foul marketing gag (like putting 20% less pringles in the box, keeping the price the same and advertising the improved product).
Playing Chinese with +3 vils and loom first puts pros 2 vils ahead if they collect food perfectly. Let's imagine we (I am not good with Chinese either) do it a bit worse, so we are only say ~1 vil ahead.
With the new start we get roughly the same output as with our imperfect 3 vil start!!
Once we spend the 50 food for our 6th vil we are again at the old start, only #6 didn't work for 25 seconds and we have no loom!
New idea: What would you prefer as a good boom setting: starting with 100 vils, no food or 4850 food and 3 vils?
Also compare to Mayan start +1 vil and -50 food. That way the 2nd Chinese vil costs -100 food and -50 wood. It is a ripoff.
Hera, best pro in the world, also hates the new start.
Maybe public uproar (?) will conquer the marketing gag?
With +2 Villagers and -150 Food you can be at best 2 Villagers ahead of a generic Civ.
That change seems to be less about making the Chinese start more newbie friendly and more about making the Civ less strong for very good players and / or specific maps.
god, multiplayer is an incredible joke
Only the fat kid with 20 seconds usually doesn't look down on the 12 sec guys.
With kind regards from the EKSL [Evil Keyboradsmasher League]
It does not seem like much, and admittedly it isn't a big difference early on, but it's the kind of detail that can very easily have a snowball effect. A few seconds of idle town center here and there, a few poor decisions, and suddenly your opponent has 2 or 3 more villagers than you, which then turn into a 9 or 10 vill advantage a few minutes later, and so on, and then the match becomes an uphill battle. There is a reason why Chinese have had one of the worst winrates in the game (outside of high level matches) for years.
If nothing else, given how difficult they were to play before, I'm glad to see them get this nudge towards being more accessible. I've played about 200 ranked games so far and only saw Chinese once. Seeing Portuguese, Mongols or Franks every game gets boring, and if breaking off with tradition is needed to see more variety, I'm all for it.
EDIT:
Hey and to the PC mod, heres the reason:
Anyone who has ever succeed (even the slightest success) in something must know a single bit of change makes a huge difference to the outcome, let it be sports, academic studies, career.