Age of Empires II: Definitive Edition

Age of Empires II: Definitive Edition

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KingKickAss May 5, 2023 @ 11:38am
Please stop with the charge attack mechanics.
The Romans literally getting a tech that gives charge attack to the militia line, knight line, and UU. Its getting way out of hand and seems incredibly lazy at this point. It should have ended with the Coustillier, or never have been a thing at all.
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Showing 1-15 of 16 comments
jonoliveira12 May 5, 2023 @ 12:16pm 
I agree, it is becoming an overused mechanic.
Vonklyce May 5, 2023 @ 12:56pm 
It's actually kinda hard to come up with unique mechanics like this on Genie Engine, since it is still bound by 1997's jankiness. I know that by experience since i've created some mods for myself, so maybe it's understandable why different ideas like this gets overused a bit.
Still better than another Boyar though, i'll always use this one as good example of a bad unique unit design, by simply picking up a generic unit, remove it from their tree and slap them another skin with slightly better stats and call them "unique".

But maybe there is still room for another "swap" type like those Ratha Chariots, i heard the first Samurai idea was planned to be something like that, switching from infantry to archer.
I would also like a naval overhaul like what they did in Romae at Bellum mod, with new ships for ramming, for boarding, for building... such good ideas being wasted.
Last edited by Vonklyce; May 5, 2023 @ 1:01pm
BRRM May 5, 2023 @ 2:28pm 
Originally posted by Vonklyce:
It's actually kinda hard to come up with unique mechanics like this on Genie Engine, since it is still bound by 1997's jankiness. I know that by experience since i've created some mods for myself, so maybe it's understandable why different ideas like this gets overused a bit.
Still better than another Boyar though, i'll always use this one as good example of a bad unique unit design, by simply picking up a generic unit, remove it from their tree and slap them another skin with slightly better stats and call them "unique".

But maybe there is still room for another "swap" type like those Ratha Chariots, i heard the first Samurai idea was planned to be something like that, switching from infantry to archer.
I would also like a naval overhaul like what they did in Romae at Bellum mod, with new ships for ramming, for boarding, for building... such good ideas being wasted.
I like the idea of samurai being able to switch, as It makes them versatile. For Rome, maybe certain formations on units gives them buffs against other units maybe?
Last edited by BRRM; May 5, 2023 @ 2:30pm
FloosWorld May 5, 2023 @ 2:44pm 
Originally posted by Vonklyce:
But maybe there is still room for another "swap" type like those Ratha Chariots, i heard the first Samurai idea was planned to be something like that, switching from infantry to archer.

That's correct. Ensemble planned with the Samurai to be a mounted unit that switches between ranged and melee mode.
KingKickAss May 5, 2023 @ 7:37pm 
Originally posted by Vonklyce:
It's actually kinda hard to come up with unique mechanics like this on Genie Engine, since it is still bound by 1997's jankiness. I know that by experience since i've created some mods for myself, so maybe it's understandable why different ideas like this gets overused a bit.
Still better than another Boyar though, i'll always use this one as good example of a bad unique unit design, by simply picking up a generic unit, remove it from their tree and slap them another skin with slightly better stats and call them "unique".

But maybe there is still room for another "swap" type like those Ratha Chariots, i heard the first Samurai idea was planned to be something like that, switching from infantry to archer.
I would also like a naval overhaul like what they did in Romae at Bellum mod, with new ships for ramming, for boarding, for building... such good ideas being wasted.
There doesn't need to be unique mechanics, just as long as its not literally the same as another unique unit. All the new DLCs have leaned into this mentality that they have to introduce some sort of new and exciting game mechanic to be appealing when its not actually needed. In some cases its bizarre.

Urumi could have just been an infantry that does trample/area of effect damage which would be unique(No, the Slavs tech doesn't because that isn't the same kind of overlap). Instead they just went "Uhh... charge attack!"

Now the Roman Centurion, Legionary and Knight all also have the randomly placed charge attack too. The Centurion is fine just being a buffing unit, that's cool, that's very unique(It would be even better if the buff was significant and the unit was more expensive so massing them and not using them as ml. Legionaries could have been a slow unique infantry that has nice melee and pierce armor, like a Huskarl/TK without the movespeed or damage. It could have also used a mechanic similar to the Centurion where they get buffed up by Legionaries in adjacent tiles to reference the Roman's formation fighting.

The Gurjaras having an infantry unit that's basically a scorpion and the ability to put sheep in the mill is really cool. But then they give them a camel as a scout and a unique cavalry unit that has a missile shield.

The developers are going completely overkill on trying to make everything crazy/front loaded. Its like every feature of a new civilization is supposed to make me jump out of my seat when I read it. The entire kit of the Romans looked like they just cobbled a bunch of stuff together and tried to make it as insane as possible. With them walking it back and adding the Romans to ranked, I can only hope the civ gets a huge rework.
Last edited by KingKickAss; May 5, 2023 @ 7:38pm
Krosis Priest May 5, 2023 @ 9:10pm 
I kinda like that this helps improve the balance against archers but yeah, maybe 2 units using it is enough.

I'd still like more HEAVY infantry instead, which is something the game still has too little of, and there's definitely plenty of room for creativity there instead of the 545658th aggressive rush unique unit.
Lilim May 10, 2023 @ 7:42am 
If only one civilization used this completely new game mechanic, it would feel out of place.

I agree that it should not be overused, but we have not reached that point yet.
It could make some sense to give legionaries a charged ranged attack. Legionaries carried javelins (called a pilum), which would be used as an opening attack.
KingKickAss May 10, 2023 @ 3:17pm 
Originally posted by The Icecream Snowman:
It could make some sense to give legionaries a charged ranged attack. Legionaries carried javelins (called a pilum), which would be used as an opening attack.
I've seen that suggested a few times and while it would be neat, I think it would be really impractical if you imagine it in game play. Your group of legionaries all blowing their charge attack on the enemy unit that's leading the charge, and then its just a melee fight. I think its something that will never work the way you would want it to. I would suggest that maybe the charge attack only gets used when targeting a ranged unit, but then you would probably be annoyed at an easily killable melee unit running off and not eating a pilum.
Leaf_It May 10, 2023 @ 4:10pm 
I think this implementation is a good use of the charge attack mechanic. The Roman's did use charge tactics in real life, and this represents that well enough.
KingKickAss May 10, 2023 @ 5:10pm 
Originally posted by Leaf_It:
I think this implementation is a good use of the charge attack mechanic. The Roman's did use charge tactics in real life, and this represents that well enough.
The Romans could charge up their power and then release all of it with an extra hard attack?
Leaf_It May 10, 2023 @ 5:48pm 
Originally posted by KingKickAss:
Originally posted by Leaf_It:
I think this implementation is a good use of the charge attack mechanic. The Roman's did use charge tactics in real life, and this represents that well enough.
The Romans could charge up their power and then release all of it with an extra hard attack?
Yes, this is why they were so successful in war. Later generations slowly lost the technique, and though they tried to replicate it, all they achieved was a pitiful 1 second burst of adrenaline, which is why the empire fell.

To be a bit more serious, this represents the strategy of mixing of a continuous front with interval fighting employed by the Roman armies, where by they would surge forward for a brief and intense vicious strike, and then fall back a short distance to recuperate, being replaced by an alternate group that would do the same thing, and then surge forward again after a brief respite, taking back their original place. Players aren't going to be able to pull those kinds of tactic off though, so they gave them this ability instead.
jonoliveira12 May 10, 2023 @ 8:42pm 
If this thread is correct, the Romans could do the "scadouche" move from Kung Fu Panda, and that is how they beat the Carthaginians, and possibly why the Persians never got close, and chose to harass them from Range, with Horse Archers.
KingKickAss May 10, 2023 @ 8:59pm 
Originally posted by jonoliveira12:
If this thread is correct, the Romans could do the "scadouche" move from Kung Fu Panda, and that is how they beat the Carthaginians, and possibly why the Persians never got close, and chose to harass them from Range, with Horse Archers.
Considering that during that war they said they killed a dragon, its not that far-fetched.
jonoliveira12 May 10, 2023 @ 9:11pm 
Originally posted by KingKickAss:
Originally posted by jonoliveira12:
If this thread is correct, the Romans could do the "scadouche" move from Kung Fu Panda, and that is how they beat the Carthaginians, and possibly why the Persians never got close, and chose to harass them from Range, with Horse Archers.
Considering that during that war they said they killed a dragon, its not that far-fetched.
I actually believe that.
In Portugal, we have the legend of the Coca (literally Skull) Dragon, that was killed by Saint George (yes, the one and the same), in the bank of the Douro river, where it dwelled.
The Dragon, was a Crocodile, possibly an export from Egypt, that escaped into the river, and grew large on unwary prey, according to historians that explain the legend.
It is also possible that the slayer was indeed someone named Giorgios, since the Byzantines did try to reclaim Iberia, failed, but some Greeks had to assimilate with the locals as the result.

It would not be strange that ancient cultures just had different names for animals, like Unicorns being Rhinos.
Last edited by jonoliveira12; May 10, 2023 @ 9:11pm
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Date Posted: May 5, 2023 @ 11:38am
Posts: 16