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Still better than another Boyar though, i'll always use this one as good example of a bad unique unit design, by simply picking up a generic unit, remove it from their tree and slap them another skin with slightly better stats and call them "unique".
But maybe there is still room for another "swap" type like those Ratha Chariots, i heard the first Samurai idea was planned to be something like that, switching from infantry to archer.
I would also like a naval overhaul like what they did in Romae at Bellum mod, with new ships for ramming, for boarding, for building... such good ideas being wasted.
That's correct. Ensemble planned with the Samurai to be a mounted unit that switches between ranged and melee mode.
Urumi could have just been an infantry that does trample/area of effect damage which would be unique(No, the Slavs tech doesn't because that isn't the same kind of overlap). Instead they just went "Uhh... charge attack!"
Now the Roman Centurion, Legionary and Knight all also have the randomly placed charge attack too. The Centurion is fine just being a buffing unit, that's cool, that's very unique(It would be even better if the buff was significant and the unit was more expensive so massing them and not using them as ml. Legionaries could have been a slow unique infantry that has nice melee and pierce armor, like a Huskarl/TK without the movespeed or damage. It could have also used a mechanic similar to the Centurion where they get buffed up by Legionaries in adjacent tiles to reference the Roman's formation fighting.
The Gurjaras having an infantry unit that's basically a scorpion and the ability to put sheep in the mill is really cool. But then they give them a camel as a scout and a unique cavalry unit that has a missile shield.
The developers are going completely overkill on trying to make everything crazy/front loaded. Its like every feature of a new civilization is supposed to make me jump out of my seat when I read it. The entire kit of the Romans looked like they just cobbled a bunch of stuff together and tried to make it as insane as possible. With them walking it back and adding the Romans to ranked, I can only hope the civ gets a huge rework.
I'd still like more HEAVY infantry instead, which is something the game still has too little of, and there's definitely plenty of room for creativity there instead of the 545658th aggressive rush unique unit.
I agree that it should not be overused, but we have not reached that point yet.
To be a bit more serious, this represents the strategy of mixing of a continuous front with interval fighting employed by the Roman armies, where by they would surge forward for a brief and intense vicious strike, and then fall back a short distance to recuperate, being replaced by an alternate group that would do the same thing, and then surge forward again after a brief respite, taking back their original place. Players aren't going to be able to pull those kinds of tactic off though, so they gave them this ability instead.
In Portugal, we have the legend of the Coca (literally Skull) Dragon, that was killed by Saint George (yes, the one and the same), in the bank of the Douro river, where it dwelled.
The Dragon, was a Crocodile, possibly an export from Egypt, that escaped into the river, and grew large on unwary prey, according to historians that explain the legend.
It is also possible that the slayer was indeed someone named Giorgios, since the Byzantines did try to reclaim Iberia, failed, but some Greeks had to assimilate with the locals as the result.
It would not be strange that ancient cultures just had different names for animals, like Unicorns being Rhinos.