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Do you use groups / hotkeys to access all your stables / archeries / barracks / castles at once?
Do you build 10-20 military buildings of the same kind towards late game?
A "good" player with all the above will find the infinite spamming only useful in very few long late game trash war scenarios.
No reason to not add a basic feature just because pros dont use it.
That could be even more what your're looking for.
B) A beginner spamming infinite swordmen / scouts in feudal age will never reach castle age.
I've given my input and am quitting this thread.
There easy solution so now both sides can be happy.
Late game when I am hitting the pop cap, and am on the attack, I can set a mix of units to be auto built, and have them rally near the front. It allows me to focus on stuff besides requeuing the same handful of units during tense battles.
I my view it is a QoL option like farms reseeding by default.
AOM is not same as AOE II
AOM units contribute differently to pop cap. In AOE II Skirms take up same space as Siege Elephants. Easy to hit pop cap limits in AOM with useless units
As a more ilustrative example of this, previously, farm reservation would take 60 wood away per farm (i.e. if you want to queue 10 farms, you will lose 600 wood on the spot), but with the new feature already implemented, you can now queue farms "on demand" and save the hassle of queuing up more farms and you only "lose" as much wood as you need to replenish farms.
(Please excuse my english)
A big thing with AoE2's gameplay as an RTS is how micro intensive it is, pretty much the whole game and how well you do is almost entirely based on your ability to manage a bunch of things at the same time. Can you say micro is big in every RTS? Sure you can, but a lot of RTS games don't scale nearly as hard with micro as AoE2 does.
Autoque would mean there's less for you to keep track of and manage, in other words, somebody won't be punished for tunneling as much as they would before since they don't have to keep looking away to manage their base.
I want to ask why though? How does having autoque actually benefit you, and do you think it will actually change anything in the grand scheme of things?
If you cant keep up with micro and want to autoque for assistance, the opponent that's outmicroing you is also going to be able to take a load off and just continue to outmicro you somewhere else. If its because of a lategame spam fest, you can just group your production structures and que units in them all simultaneously in just a few seconds.
If you are playing single player against AIs, then its reasonable(The AI's micro isn't skill based obviously), but it would also build a bad habit if you ever decide to go into PVP.
I think to sum it up, a line needs to be drawn somewhere, and I think autoque would be stepping over that line for AoE2.
People might not even want to play online against randoms but want it if they like playing solo or co-op against Ai, pvp between friends or other simple reasons.
As an example - https://www.youtube.com/watch?app=desktop&v=Lq2tXofg8lw
This guy, Boit, is by far the biggest AoM youtuber. The opinions he forms and puts out are discussed on his private discord server. His opinions influence much of the active competitive playerbase. Think of someone like SotL, T90, or Hera putting out a video with an opinion. That issue immediately becomes the hot topic in the AoE2 community
AoM HeavenGames is a dead forum. Reddit and RTS Sanctuary are somewhat active forums. But most of the AoM community is on Discord. Both private and public servers
If AoM is not the same as AoE2, then the OP should not use AoM as a support for their argument?
The quality of units has nothing to do with it. It's all about the perceived lowering of the skill ceiling