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Technically, the counter would be Cavalry, but only Cataphract has 3 Pierce Armour, and they are VERY costly, so a good, sustainable mass of CAs, can only be countered by another good, sustainable mass of CAs.
It is the most OP unit in the whole game, because it is a Trash unit that is almost as good as a Gold unit, so there is no realistic way to beat it, unless you can spam like an AI.
Chariot Archers are Archers, so you can use Skirmishers as a zero-gold counter unit, even if you're losing 3 of them for every Chariot, you're winning the war by bleeding your enemy of Gold.
Onager can kill blobs of archers and cavalry archers, just a handful of them can kill dozens. They're expensive though, and you need to protect them with Pikeman.
Scorpions damage multiple units, and are fairly resistant to archers. You mostly use them as support behind the Skirmishers, or behind a rush of Knights.
Knights and Light Cavalry are fast with good pierce armor. Knights are obviously better, but Light Cavalry don't cost Gold.
You can flood waves of Light Cavalry and Skirmishers at them with pretty much any civ and minimal babysitting. Just keep them on Attack stance and use Attack Move into the mass to keep them engaged for minimal management. Onager and Scorpions, keep them Defensive, they'll do wildly stupid things if left unattended.
AOE1 doesn't seem to have the intentional trash war balance built in though for sure.
Chariot Archers are a power unit, at the cost of a Trash unit, which just goes to show that AoE1 had no real balance.
Could easily be fixed, however, if Scouts, who were recently given bonus damage vs Archers, had a Bronze Age upgrade. That way, you could actually have some Trash balance in the lategame.
Slingers also do not act like Skirms, specially when they lack a Bronze Age upgrade, and fall off completely against Bronze Age Archery Range units, like the Improved Bowman or teh Chariot Archers, even worse against Horse and Elephant Archers.
I forgot that Minoan Compy should be able to deal with CA even in Bronze Age.
Minoan Compies do work, but they are a Gold unit, and very dependant on deathballing, so you will need to make sure you have a good number of them, before the Chariot hit.
Minoans are unironically one of the top civs now, as teh Compies behave like AoE2 Longbowmen (but with 100% accuracy), and buildings have much less HP than AoE2, so they are massive counteralls when massed, and nothing lives beneath their hails of arrows.