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It's not very probable that romans will get buffed... especially not that extensively. Without jumping on you.
Regarding the castles: +1
What I would like for events: regional tournaments every month where you can sign up. It can be moderated by an AI or simply automated, so no mods needed ->Automated tournaments where ppl can sign up.
They could have different flavours for example a yucatan only tourney or something like that.
And you get tournament elo for that...
I would love that
They already get buffed up armor on their infantry so they can miss out on that extra, and if they're an infantry civ that focuses on militia, they really should get supplies at least.
1. Romans missing Supplies is probably a gameplay decision, and not a historical one. Either way, since this is a representation of the Western Romans that existed after the Fall of the Empire, there's some historical reasoning in taking it away, since they were significantly poorer, and less well managed than before the fall of the Empire.
2. The 5% bonus they start with really makes me indifferent on missing Treadmill Crane. Historically speaking, they were significantly worse at building things at this point, since a lot of their knowledge had been lost during, or before, the fall of the Empire.
3. Yeah, they should probably have Thumb Ring if they want their Heavy Cav Archers to ever be used. Like, what's even the point of giving them Heavy Cav Archer if they're going to miss every relevant tech? Either give them this, or Parthian Tactics. They'll still be subpar since they miss Bracer, but they won't be completely useless in the mid game. Also, Historically speaking, Roman Archers were really good, and the bow was seen as a symbol of power and status.
4. No they should not Have Gambesons. Fully upgraded Legionarys are already really strong with the double bonus from armor upgrades, and they beat the fully upgraded Champions of every single other civ (except Teutons, Slavs with enough numbers for Druzhina to matter, and Dravidians with Woots Steel) because of their melee armor, and +4 bonus attack vs infantry. For gameplay reasons, they need a weakness, and in this case, it's archers/ranged units.
5. Yeah, Arrow Slits would be nice to have. Their defensive buildings, since they are also missing Bracer, are really subpar.
6. I don't think it's necessary to change how their outposts work. What I would love to see though, is a Ballista Tower as a Unique building.
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1. Eh, I don't care either way.
2. I don't think this is necessary.
3. I would love to see more regional units. I don't want to see civs have the way they play significantly changed by it (with maybe an exception are 2), but any regional unit additions are welcomed by me.
4. Again, I would be very happy to see this. I really hope they decided to give every Civilization their own Castle some day. I was very happy to see them include more unique civ castles with the Dynasties of India DLC.
5. I don't pay much attention to events so I don't have a strong opinion here. I do agree that being locked out rewards because of events is lame.
6. This would be a welcome option. I don't think it's a huge deal, but i would be happy to see it if they did.
Thanks Leaf! The missing Supplies tech has been irked me since I first read about their tech tree but that explanation makes sense in my head canon of these being late stage imperial Roman army and having corrupted/bureaucratic supply lines.
Yes, I also thought they should ditch the Heavy Cavalry Archers in favor of Thumb Ring so they don't have to ignore ranged units entirely until they get a siege workshop up and running.
I didn't know Legionaries have a moderate anti infantry attack bonus. Ok that makes them better in my mind.
Yeah the Outpost was a random idea to try and demonstrate how efficient the Romans were at building roads, defences, Pax Romana etc. A Ballista tower does sound cool, nice idea. It would probably have to have a minimum range though like Scorpions maybe 3 tiles.
Imagine if the developers implemented a "Roads" building which allowed you to draw a road on the ground from point A to point B. A road would cost a fair bit of stone but it would give armies 10% movement boost... And the Roads building for Romans would be built 50% faster than nearly all other civs.
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Yes I'm wholeheartedly in favour of regional armies based on their architecture set. Like Asian qiang spearmen instead of Halberdier sprite, Middle Eastern scimitar warriors instead of the Long Swordman sprite or some fearsome brightly coloured Mesoamerican berserker infantry instead of Champions. And the unique castles for every civ would be great too. This would probably be a decent bit of work for the developers but I wouldn't mind paying 5 or 10£$€ for a minor DLC where units and architecture sets are more thematic.
I think Romans need a nerf, not a buff, where would you nerf them?
From all your suggestions, the only one that I support 100% is to give a unique Castle to each civilization
IMO, the only way to balance the Romans it's to add them to ranked and see how good or bad they perform