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You're going to eat over-stimulated, recycled nostalgia because its all they have left.
Romans are a really fun civ in AoE2, I regret nothing of my purchase
No more AoE 1 here. If you want to play AoE 1 - go to AoE 1. Here must be only AoE 2.
Lol, AOE2 is popular mostly because of it's single player content. I learned how to play it playing missions, and nothing more. Then replaying them on hard. I loved it, and that's what actually made me play it.
And you know what made me play multiplayer? Dukes' DLC. I'm Polish, and after they added Poles I had a civ that I could feel is representing me. And I play as Poles almost exclusively. You say that there is no way to improve, and I say there is. You can split Slavs. Like Moldavian's, who would have a great campaign with Michael the Great. There are so many possiblities still open, and so many historical stuff to work on. Chinese could be split into Dynasties like Indians. Turks don't have their own campaign yet. Japanese and Koreans also. And it would be great to see for example first the Japanese attacking Korea, and then Koreans pushing the Japanese away. Or play as Oda Nobunaga, or Hideyoshi. And african kingdoms, there is still a lot. Also what about Hungary? One of the biggest and strongest factions in it's time. What about Serbs? Arabs?
Also you can see who intelligently followed the announcements and knew what came to release and who did not.
I only play AoE2, I don't feel like AoE1.
I've played all the new campaigns, the objectives and variety were great, but AoE1 isn't fun.
No castles, no unique units and bad monks feels bad.
I just don't understand why return of rome didn't come out as a DLC and big upgrade for AoE1 for $10.
And a $5 DLC for AoE2 Romans only and at least one campaign.
This is pure money making and as an AoE2 fan you are forced to spend money on content you don't want.
Because AoE1 older engine couldn't allow all these changes they introduced in Return of Rome
Imo in AoE 1's castles would be highly incompatible as that would require a heavy rebalance which would basically turn the game into an AoE 2 reskin. 1's pace in generally faster than AoE 2 and most games are fought out in Tool Age.
UU's could be okay and could be maybe trained in the Academy. However, after playing the Unique Unit mod for the OG AoE 1, I found they surprisingly don't add much to the game as their use is even more situational than in AoE 2. Priests in AoE 1 actually tend to be a bit OP as thier conversion rate is higher than the one from Monks in AoE 2.
AoE 1 DE uses an older version of the Genie engine and updating everything to be in line with the AoE 2 DE version of it in that game isn't really worth the effort and probably would exceed the budget the devs get to make addons/updates. So merging two games into one is actually a good move. You could argue tho that this DLC could have been released as a standalone game with a heavy discount for AoE 1 DE owners.
Well.. isn't every DLC/addon/game to some degree an attempt to make money? As OG AoE 2 took longer to develop than Ensemble expected, they squeezed in the Rise of Rome Addon for AoE 1 that already brought some features from AoE 2 into the game.
Sandy Petersen even called Doom 2 a "cash grab" and he was involved in making that game.
I am an AoE 2 fan, but I'm also an AoE 1 fan and couldn't be more happy to have two of my favourite games now in the same place.
It could, it was only the question of cash grab, nothing more, nothing less. Like they were able to update AOE1 so farmers can walk over the farms (at the beginning a farm was like every other normal building. Same with queues, etc.
Yeah, but they could balance that in AOE1DE. Not in AOE2DE, where they sneak it as a AOE2 DLC, that have a difference engine.