Age of Empires II: Definitive Edition

Age of Empires II: Definitive Edition

View Stats:
Ronald May 20, 2023 @ 1:52am
Siege units kill my own units all the time
I cant have my siege units around since they keep killing my own units all the time. Really frustrating.
< >
Showing 1-11 of 11 comments
jonoliveira12 May 20, 2023 @ 1:55am 
Only Stone Throwers do this, Ballistae do not. They are supposed to only be used against buildings, you are supposed to constantly micro them, as the trade-off for their enourmous attack damage, lest they destroy your own frontlines, and become exposed to enemy Cavalry.

It was like this back in C&C and Warcraft 1-2, aswell. Artillery had a lot of attack, but constantly punished teh player with friendly fire, unless properly used.
Taita May 20, 2023 @ 4:20am 
There is a button for turning off their autoattack. You can have them with you this way and they won't shot you in the feet. :)
Devang May 21, 2023 @ 1:53am 
Mangonels not attacking if they sense a friendly unit wasn't present even in AoK, it was added with the release of AoC (IIRC)

This should definitely be an improvement added to Return of Rome
Xautos May 21, 2023 @ 2:26am 
i always turn off their attack stance, i do it with all siege units in and around my forces and bases. when those units are at an enemy base, i turn their stance to aggressive and let them off the leash.

if i want to be specific i keep their stance off and let my forces act as defenders so the siege units can do their job on specific buildings.
Allegro1225 Jun 7, 2023 @ 7:54pm 
Friendly fire is a headache, especially in the scenarios. Dear Hadrian and his irritating stone throwers kill more units than the enemy does.
dannyc2012 Jun 8, 2023 @ 1:02am 
My AI Allies kill my units. Now I just stay out of their way
joaosantos92 Jun 9, 2023 @ 6:23am 
Put them on no attack stance so that they'll only attack if you command them to do so.
Xautos Jun 9, 2023 @ 8:17am 
Originally posted by Naga:
Is this about RoR? If so I agree that's a problem.

doesn't matter. mangonels and onagers can easily cause a friendly fire incident and i've seen the ai cause friendly fire incidents as well, although they were helped by a horse unit running through their forces and causing the destruction.
Boshiken (Banned) Jun 9, 2023 @ 1:17pm 
Siege Units are very powerfull - against buildings and floods of groups of enemies
if you want use their potential - you should improve your skills in control or micro
Especially in Castle Age - Onagers are the most powerful Units
1. You can take out Castles with Onagers while micro around the fire with a Knight.
2. You can Attack Ground and micro forward to win Ground against floods of Enemies.
3. You can combine Onagers with Archers and also micro with Knights.
Xautos Jun 9, 2023 @ 2:11pm 
Originally posted by Boshiken:
Siege Units are very powerfull - against buildings and floods of groups of enemies
if you want use their potential - you should improve your skills in control or micro
Especially in Castle Age - Onagers are the most powerful Units
1. You can take out Castles with Onagers while micro around the fire with a Knight.
2. You can Attack Ground and micro forward to win Ground against floods of Enemies.
3. You can combine Onagers with Archers and also micro with Knights.

1. assuming no ballistics or murder holes and also assuming no pikemen about. you'd also need a lot of mangonels/onagers to make enough of a dent. three battering rams/capped rams can do the job alot more quickly at a fraction of the cost and they are a lot more resistant to arrow fire, especially without a lot of upgrades.

2. you'd need a fair few to make it a carpet bombing and eliminate the enemy force. two or three is not gonna be enough if the enemy forces split to come after your mangonel/stone thrower or better

3. until the enemy starts kiting with one unit, your archers are on attack or defence stance, then a bunch of units pile in from a side and your archers and their forces are creamed by your siege weapons. you can only predict so much in a battle. if you want to make absolutely certain make sure those archers have defenders and know where they are coming from and block off access while your combined force attacks elsewhere. But short of no ballistics and lacking upgrades, i doubt the mangonels can zero in on a shot correctly while the archers are missing the target near the edge of their range and the ai is predicting quite well, more so if all the mangonels are firing at the same time at the same area.

You'd have to keep a keen eye on everything you are doing moment to moment, assuming you weren't attacked elsewhere at the same time.
Last edited by Xautos; Jun 9, 2023 @ 2:12pm
Boshiken (Banned) Jun 9, 2023 @ 8:43pm 
Originally posted by Xautos:
Originally posted by Boshiken:
Siege Units are very powerfull - against buildings and floods of groups of enemies
if you want use their potential - you should improve your skills in control or micro
Especially in Castle Age - Onagers are the most powerful Units
1. You can take out Castles with Onagers while micro around the fire with a Knight.
2. You can Attack Ground and micro forward to win Ground against floods of Enemies.
3. You can combine Onagers with Archers and also micro with Knights.

1. assuming no ballistics or murder holes and also assuming no pikemen about. you'd also need a lot of mangonels/onagers to make enough of a dent. three battering rams/capped rams can do the job alot more quickly at a fraction of the cost and they are a lot more resistant to arrow fire, especially without a lot of upgrades.

2. you'd need a fair few to make it a carpet bombing and eliminate the enemy force. two or three is not gonna be enough if the enemy forces split to come after your mangonel/stone thrower or better

3. until the enemy starts kiting with one unit, your archers are on attack or defence stance, then a bunch of units pile in from a side and your archers and their forces are creamed by your siege weapons. you can only predict so much in a battle. if you want to make absolutely certain make sure those archers have defenders and know where they are coming from and block off access while your combined force attacks elsewhere. But short of no ballistics and lacking upgrades, i doubt the mangonels can zero in on a shot correctly while the archers are missing the target near the edge of their range and the ai is predicting quite well, more so if all the mangonels are firing at the same time at the same area.

You'd have to keep a keen eye on everything you are doing moment to moment, assuming you weren't attacked elsewhere at the same time.
1. Rams are easily destroyed by floods of Enemey Units - especially in infinte unit spawns.
and you can micro around ballistics
2. Exactly - if you are not good in control and micro - you never get the point
Last edited by Boshiken; Jun 9, 2023 @ 8:43pm
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: May 20, 2023 @ 1:52am
Posts: 11