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It has to be difficult
Yeah. Helping others is all good but that's just an abuse...
But why? It can't be called an abuse of mechanics because nothing is being abused - it's literally just using a mechanic that's there to be used, and there's nothing stopping the other team from doing the same thing.
Again, I agree it shouldn't be doable, but you need to have a valid reason for why. "It's not fun" isn't a valid reason because fun is subjective. I'm sure the people doing it are having tons of fun.
T90 did a video on it fairly recently: https://www.youtube.com/watch?v=px9Tpvp7Ztc&t=1709s
Just as an example, if you're paying twice the resources it should be enough to effectively ban it as a strategy while still allowing resource sharing in niche cases where someone really needs a little more gold for a tech or something.
Ok, so let me write a few reasons:
1. ELO for multiplayer becomes untrackable (even more then it already is). If this tactic is being used you can be a bad low ELO player who knows only 2 things - how to get to the second age and start slinging resources. This makes it impossible to rate you as a person during multiplayer. Each team would have to be rated as a team.
2. It may become a loss of players in the long run - even in professial programming you're measuring happiness of developers, business, and clients to see if you're going to have any problems as those are great indicators. And it also goes into the money - if I need to find a party for slinging instead of just going into the game, then in the long run I will find another game. And people who do slinging will also lose interest in the game. That's because they sling, because they are weaker then their adversaries. So if they will be losing even with the slinging they will also leave and that's how the game dies (it was the same with many games for example MtG or Hearthstone where people would go away because you either play a winning tactic or you badly lose).
3. Lose of overall level of players - players will tend to play using only 1 strategy. They will stop learning how to play and will be unacustomed to other plays as all their abilities will go into macroing and slinging in Feudal.
4. If those strategies becomes popular it will eliminate all other way of play, as it is much efficient than playing without it.
That's a good idea. It could be that if you want to send to someone from age higher than you, you are being taxed for it.
In Dark Age it's 60% tribute, Feudal Age 40%, Castle Age 20% and in imperial Age it's free.
So it's possible to give your team mates some resources in a pitch, but it's not an universally good strategy, and in imperial Age it rewards team play (like a Civ with farming bonus gives food to others, and a Civ with gold mining gives gold to others).
That is actually a great idea. I hope devs will look into it.
Slinging is not banned, it should be done like that by mechanics.
Here's what I think should be in those options
1. No restrictions. Tribute allowed at the start of the game.
2. Market required. Tribute allowed for those who have a market.
3. Tribute down. Can only tribute to those in a lower Age, until you reach Imperial.
4. By Age. Select the age required to send and receive tribute.
5. No Tribute allowed.