Age of Empires II: Definitive Edition

Age of Empires II: Definitive Edition

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meleander May 19, 2023 @ 9:31am
2
Slinging should be banned
Just make it so people can send resources only to someone below your age or imperial age on multiplayer :)

It's not fun when someone just rushes you and you can't do anything about it.

EDIT: T90 just showed another wideo, showing that there is not much difference between better and worse players.
Last edited by meleander; Jun 6, 2023 @ 9:04am
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Showing 1-15 of 65 comments
Devs need to check the market abuse in Feudal and slinging later on
It has to be difficult
meleander May 19, 2023 @ 10:40am 
Originally posted by Quarantined_villager:
Devs need to check the market abuse in Feudal and slinging later on
It has to be difficult

Yeah. Helping others is all good but that's just an abuse...
Dayve May 19, 2023 @ 11:10am 
I agree, it should be taken out of the game.

But why? It can't be called an abuse of mechanics because nothing is being abused - it's literally just using a mechanic that's there to be used, and there's nothing stopping the other team from doing the same thing.

Again, I agree it shouldn't be doable, but you need to have a valid reason for why. "It's not fun" isn't a valid reason because fun is subjective. I'm sure the people doing it are having tons of fun.
2GenL May 19, 2023 @ 1:04pm 
Originally posted by meleander:
Just make it so people can send resources only to someone below your age or imperial age on multiplayer :)

It's not fun when someone just rushes you and you can't do anything about it.
It is in high ranking competition games. But not in day-to-day matches

T90 did a video on it fairly recently: https://www.youtube.com/watch?v=px9Tpvp7Ztc&t=1709s
Last edited by 2GenL; May 19, 2023 @ 1:06pm
Quillithe May 19, 2023 @ 1:10pm 
Would bumping up all tribute rates be a bunch be a decent solution? This would weaken the strategy while still allowing for resource sending to exist in the game.

Just as an example, if you're paying twice the resources it should be enough to effectively ban it as a strategy while still allowing resource sharing in niche cases where someone really needs a little more gold for a tech or something.
Last edited by Quillithe; May 19, 2023 @ 1:11pm
MisterSmellies May 19, 2023 @ 2:43pm 
I think that coordinating with your team should also be banned.
Flakstruk May 19, 2023 @ 2:46pm 
Lol, Slinging is one of the most historically on point tactics.
slinging is banned in tournaments.
meleander May 20, 2023 @ 3:04am 
Originally posted by Dayve:
I agree, it should be taken out of the game.

But why? It can't be called an abuse of mechanics because nothing is being abused - it's literally just using a mechanic that's there to be used, and there's nothing stopping the other team from doing the same thing.

Again, I agree it shouldn't be doable, but you need to have a valid reason for why. "It's not fun" isn't a valid reason because fun is subjective. I'm sure the people doing it are having tons of fun.

Ok, so let me write a few reasons:

1. ELO for multiplayer becomes untrackable (even more then it already is). If this tactic is being used you can be a bad low ELO player who knows only 2 things - how to get to the second age and start slinging resources. This makes it impossible to rate you as a person during multiplayer. Each team would have to be rated as a team.

2. It may become a loss of players in the long run - even in professial programming you're measuring happiness of developers, business, and clients to see if you're going to have any problems as those are great indicators. And it also goes into the money - if I need to find a party for slinging instead of just going into the game, then in the long run I will find another game. And people who do slinging will also lose interest in the game. That's because they sling, because they are weaker then their adversaries. So if they will be losing even with the slinging they will also leave and that's how the game dies (it was the same with many games for example MtG or Hearthstone where people would go away because you either play a winning tactic or you badly lose).

3. Lose of overall level of players - players will tend to play using only 1 strategy. They will stop learning how to play and will be unacustomed to other plays as all their abilities will go into macroing and slinging in Feudal.

4. If those strategies becomes popular it will eliminate all other way of play, as it is much efficient than playing without it.
meleander May 20, 2023 @ 3:06am 
Originally posted by Quillithe:
Would bumping up all tribute rates be a bunch be a decent solution? This would weaken the strategy while still allowing for resource sending to exist in the game.

Just as an example, if you're paying twice the resources it should be enough to effectively ban it as a strategy while still allowing resource sharing in niche cases where someone really needs a little more gold for a tech or something.

That's a good idea. It could be that if you want to send to someone from age higher than you, you are being taxed for it.
DesertRose92 May 20, 2023 @ 6:02am 
Instead of a tech you need to research it could be made a free upgrade on advance.
In Dark Age it's 60% tribute, Feudal Age 40%, Castle Age 20% and in imperial Age it's free.
So it's possible to give your team mates some resources in a pitch, but it's not an universally good strategy, and in imperial Age it rewards team play (like a Civ with farming bonus gives food to others, and a Civ with gold mining gives gold to others).
meleander May 20, 2023 @ 6:05am 
Originally posted by DesertRose92:
Instead of a tech you need to research it could be made a free upgrade on advance.
In Dark Age it's 60% tribute, Feudal Age 40%, Castle Age 20% and in imperial Age it's free.
So it's possible to give your team mates some resources in a pitch, but it's not an universally good strategy, and in imperial Age it rewards team play (like a Civ with farming bonus gives food to others, and a Civ with gold mining gives gold to others).

That is actually a great idea. I hope devs will look into it.
chaoticbalrog May 20, 2023 @ 6:52am 
Slinging is already banned in tournaments and that was even after the initial release of AoE2 DE weakened it by moving Coinage from the Feudal Age to the Castle Age and Banking from the Castle Age to the Imperial Age. This is really just a clown post that attracts more clowns, but I also do not play multiplayer.
meleander May 20, 2023 @ 7:00am 
Originally posted by chaoticbalrog:
Slinging is already banned in tournaments and that was even after the initial release of AoE2 DE weakened it by moving Coinage from the Feudal Age to the Castle Age and Banking from the Castle Age to the Imperial Age. This is really just a clown post that attracts more clowns, but I also do not play multiplayer.

Slinging is not banned, it should be done like that by mechanics.
Leaf_It May 20, 2023 @ 9:28am 
Slinging should be part of the pre-game lobby options.
Here's what I think should be in those options
1. No restrictions. Tribute allowed at the start of the game.
2. Market required. Tribute allowed for those who have a market.
3. Tribute down. Can only tribute to those in a lower Age, until you reach Imperial.
4. By Age. Select the age required to send and receive tribute.
5. No Tribute allowed.
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Date Posted: May 19, 2023 @ 9:31am
Posts: 65