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AoE1:DE seems to be similar in difficulty. I got lucky with geography on the match I played on that version of the game. Had a zero combat round when I tried Return of Rome, and got Agile as a Sparrow.
(and RoR amazingly made things even worse instead of fixing literally anything.)
I think a good strategy could be to invade ground little by little by building towers as you go.
I had to cheese it with dozens of heliopolises (helipolae?) behind a big block of legionaries. and even then it took two or three attempts, they'd just got too much stuff, and even getting torn apart by my artillery, they couldn't be stopped. Lost well over a hundred fully upgraded Legionaries, dozens of helio's. Eventually, the units they had in their base were all dead, and the only stuff they had was a constant, steady stream of units from the half dozen of each production structures they had.
Not to mention, they were sending villagers everywhere. Every time I knocked down a TC, seemed like another one would spring up, and I'd be back to square one.
End of the game, there were over 1200 casualties from that one AI player.
This is on standard difficulty.
It's -insane-. If the AI is allowed to get into Bronze age, they just go berserk. Hundreds and hundreds of units, dozens of TCs. My AI ally was completely useless. Built maybe a few dozen units, and then just sat in their base while I was grinding away. Much as I love this game's aesthetic, and appreciate the nostalgia from back when, I'm kind of remembering why I never played against more than one AI opponent at a time.
I can't really be making demands of devs, but I feel a rebalance should be in order. Maybe it's because I'm used to DE AI, but the RoR AI just feels completely insane.
TLDR: 2x2, me as Romans. Rushed first AI ez. Attacked 2nd AI, after pausing a little to sort my own eco. Had to fight through nearly a thousand enemy units, with helipolis spam my only tactic. Standard difficulty is no joke. DO NOT LET THE AI AGE UP. EVER.
inb4 git gud
If you blow up part of their town, they'll just rebuild it.
Killing villagers doesn't really do much of anything with how quickly they recruit more with the massive economy.
Killing their units slows them down a little, but you need to be sure to keep your stream of units coming because they'll recruit them as fast as they die.
This all feels a bit aggressive for standard. Sure, on higher difficulties you should need to rush the AI I guess, but standard is kinda a 'new player' difficulty and it's kinda hard to deal with AI micro capabilities as a casual player.]
Even worse is that they tend to spam chariot archers which seem to be lacking in particularly great counters when massed - your own chariot archers, maybe elephant archers, maybe siege weapons. And that's it.
Totally agree with the chariot archer comment. I'd say the same goes for Horse Archers/Elite, they're fast, powerful, have good range, and a high rate of fire. Anything short of Choson Legionaries isn't getting anywhere close to them, and if you haven't got a similar unit to counter, they're -really- difficult to stop.
I don't want to grouse too much, but I feel like copying the original balance over was not a great idea. The game was never very well balanced in the first instance, and it -really- shows now, particularly with the new AI.
Then again, I don't design games, so I've got no idea how much work such an overhaul would need.
Shame the new DLC is so crash prone. I was really enjoying getting stuck into a good challenging game. I took out Babylon and Yamato as Egypt and was moving in on Palmyra on an 8 player Mediterranean when BOOM, crash to desktop without warning.
Romans mostly work around Legion + Helepolis, with some Centurions on the back, to keep the sniping Cavalry away.
Pretty much anybody loses vs Egyptians TBH. Those chariots are just too strong especially w/priests behind them. What's left of your army ends up becoming THEIR army.