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Like with the Pyrrus campaign. I had to micro few cav to kill all orange's vills and then had enough cav to kill orange's stables. And when I got "defend" 3 TCs I had about 15 cav and 2 of the TCs were already surrounded by around 50 Centurion destroying them. For the rest of the game I was trying (and thank you for possibility to pause and make commands, without that I would never micro this) to kite enemies and build 4 wall around the last TC (or rather built one, and then was adding more behind just before those were shredded by the AI). Oh yeah and by some luck I was able to snipe the catapults... Yeah add catapults.
This is not a way to create campaigns where each and every campaign is a struggle. This should be fun even on hard difficulty, but all I do is stretch my abilities to my limit. Small mistake means I need to reload the campaign to make it a perfect play.
And every game is the same insane grind. I need to rush each enemy, if I wait 5 minutes too long the enemies have so much units they just shred mine with mass and upgrades... This is so stupid and not enjoyable at all.
Also, some campaigns say that "your massive army made a camp" and that massive army is few scouts...
Unfortunately it is true... You need to know what will happen and for example send some units to build a maze 10 minutes before enemy attacks...
I agree with you, I have the same experience. Once they get Centurion it is ridiculous. And helping yellow is just stupid, yellow fields almost no army and you lose valuable time.
Currently on akkad campaign and the 3rd mission gave me a headache but was won on 3rd attempt with camels.
I do think that the campaign are created so that there is only one way to victory, for now at least.
What I did is play standard difficulty,
-Boom with 3 TC straight away, 18-20 villagers on wood until you don't need wood anymore then lower to 6-8 for farms maintenance + catapult
-Max to 20 villagers on farms and 20-24 trade carts to your farthest ally market
-Wrap up all those essential upgrades
-8 barrack, 6-8 academy, 8 stables, 2-4 siege workshop - Spam hoplites/swordsman/cavalry
-Take out everything orange has except a single stable to avoid the following event
-The next step is tedious but very doable, just keep helping your allies, pushing back (Teal?), slowly make your way to the right side, start destroying academys and towers with your handful of catapult.
Just keep pushing and spamming unit, mostly infantry, a few cavalry to snipe those pesky catapult. PUSH PUSH PUSH until you wipe the floor with him, then finish red.
At this point you can trigger the next event by destroying the last stable and since no enemy s are left standing, there is no timer and you automatically win.
I was able to make a change into Phalanx and then upgrade them to Centurion. After that you just overrun them as your units deal much more massive dmg.
It's ok to go camels first to prepare, but you need to move to academy units quickly. Also play with pause button as you need to attack their outpost from the get go to get the gold from their houses to buy catapult triremes so you can quickly shoot red's shipyards.
Pyrrhus 2 i had to relocate bases 3 times either because of the betrayals that i saw coming but couldn't do enough for, or because i made poor ally choices and was sandwitched. Should have gone with alexander V instead of lysamachus
It is bugged if you destroy main roman camp before the one sieging the second city you won't win even after destroying all enemies