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Light cavalry for example are better than knights at killing monks. Also sometimes you want to kill that siege weapon ASAP and your faster light cavalry will kill it faster than a knight when you consider the time it takes to go from wherever your army is to where the crisis spot is. Also if someone is auto-attacking with mangonels, it's funny to watch them to trash their own mangonel and some infantry just to kill 3 light cavalry after they clsoed the distance, it's a bit less funny when you're losing knights. Knights can obviously win 1 vs 1 and are better in most situations, but there are sometimes reasons to use light cavalry besides the "I ran out of gold, so I can't use knights"
So I was thinking maybe there is some hidden specialization that the steppe lancer is better at, maybe one matchup or whatever. but apprently... no they don't, at least not when either player is still in the game.
But you have to micro them to actually get use out of them.
for raiding or combine them with mangudais
2. in the late game maybe change to knights
for their attack and armor upgrades
When to use Steppe Lancers, and why they make Mongols one of the strongest Civs.
Steppe Lancers excel in the back row behind Hussar, Knights, and Camel, basically adding DPS behind the meat.
Small population games with generally small forces, you can micro a Hussar + Lancer + Mangudai raiding party to dive, snipe, and wipe villagers or critical units like siege. If you're not focused on doing pretty hard micro, Steppe Lancers are basically braindead and will suicide themselves into Knights and Arbalests. Don't let the HP bonus fool you, Mongol Steppe Lancers are *arguably* the best ones and they still get trashed by Knights and Archers, and even some medium cavalry units (Cataphracts and Tarkan) are trading uncomfortably well against them.
Lancers don't actually counter anything in a gold efficient manner themselves. Against Siege, Mangudai, Hussar, and Cavalier all do it better. Against Archers, Hussar and Cavalier do it better. Against Knights, you have Camels or more ideally, Pikes. Against Light Cavalry/Hussar, you have Knights, Camels, and Pikes doing better.
Lancers aren't an independent unit, but they're a great team unit. Mixed in with Hussar and Cavalier, you have more units engaged and dealing damage in a blob-smash (or mosh pit, whatever term you like) than your opponent does, so you can win a few "even" matchups that you normally wouldn't.
tl;dr use them to raid with Hussar and Mangudai (high micro, but absolute torture to be on the wrong end of) or send in a handful of them right behind a Cavalier push. Don't use them alone, don't put them in front, don't let them get hit.
Arbalests? Now that's just sad. Even light cavalry can usually take on an imperial age archer unit, unless it's a unique unit that has an anti cavalry bonus.
A mix team of calvariers in front for soaking damage and Steppe is enough to make a watch tower crumble in few secs.
Steppe Lancers are a very awkward entry into the roster. They cannot be Trash units because tehy are far too strong, but because they can also nort be made better than Knights (the ONE unit the entire game is balanced around, so much so that it has 2 direct counters) without blowing any sense of balance apart; SLs are doomed to never be very good at much anything.
At best they are an early Castle Age super raider, but you should really transition to Knights as soon as possible, and then to Hussars and Heavy Cav Archers in Imperial, or Cavaliers into Paladin if you are Cumans.