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回報翻譯問題
You will still win 9 of 10 games when you have a better understanding of the game than you opponent although he has better micro. This holds true on "stranger" maps.
If you have no micro at all, simply build cav and champions. Ranged units and siege need more micro but I often see people simply rocking goths or franks and destroying everything without any micro
I am at this point every week, too.
There are chess matches where you have 5 hours time and matches where you have 5 minutes. Both are strategy games.
As well as that, and getting dropped into maps with huge chunky woodlines (FC maps).
There's no point in me rising ELO, only to get frustrated when hitting a wall because melee units take 10 seconds to acquire a target sometimes and by that time they're already basically dead.
Having to watch your melee units and click 'stop' because they're all targetting one swordsman in the middle of 10 swordsman while they all get hacked down
Or when Skirmishers have some sort of built in tiny frame delay that makes archers micro better = gold units everyone
Haven't played in a while the map pool was already stale for me even on day 1 it renewed.
But after that in Medieval times, AoE 2 acts like a skirmisher can't attack when something is within one tile. Archery Ranges Crossbowmen and Cavalry/Mangonels for all basically
Otherwise it would be a trush fest.
So you're stuck with the sideboom TC's everywhere and 2 hour matches.
I would be interested if real history mangonels moved around like APC's while firing.
EG not just be something that, when you lose a battle, you can just build another one at the next treeline and keep booming, like little village centres instead of Town centres.
I found something pretty interesting.
https://cdn.ageofempires.com/aoe-forums/original/3X/f/2/f269991bab1927a0c62c7d8e2c5368556945f7c4.png
Someone from aoe2insight posted this so it seems legit.
Key things to point out
1. 1k-1.5k is like the vast majority of players and their avg EAPM seems to be 20-40.
2. there are quite a few that are 2k+ with <40 EAPM. Some that are 2k+ with <30 EAPM.
Point that I am trying to make is macro is very important. You don't need to be amazingly fast to be in the top 1%. You can have averagish EAPM and be around top 1%. With that said I don't see how anyone can say this game is micro heavy.
And what understandings are those? rock paper scissors.
Come on.. lol The game isn't exactly very deep when it comes to basic strategy
I don't get how people can deny how reliant on micro the game is.
It's nearly impossible to recover if you fall behind in eco - the slightest deviation of a build can leave you at a huge disadvantage. That's not strategy that's macro
If you don't keep up on economy, you will fall behind and impossible to recover.
How can anyone deny that?
For that very fundamental reason, using hotkeys and being able to quickly and efficiently set up your build, far exceeds whatever strategy you end up using in combat
That's a pretty good insight.
I think my point is pretty simple too.
Falling behind in eco/building/vills upkeep is a way bigger reason for losing, than any actual battle of wits and strategy.
A lot of games can be considered over before they even start lol. If a player takes 20 minutes to get to feudal, and there is a big enough discrepancy between the player scores/villager /tech It's pretty much over right there.
Before even an ounce of strategy or fighting even happens. You can't use "strategy" (spam archers/scout rush/etc) (which in itself is laughable in terms of a 'strategy game') If you can't even keep up in economy or building quickly.
Speed > Strategy is my argument basically.