Age of Empires II: Definitive Edition

Age of Empires II: Definitive Edition

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Unable to Garrison military units in military buildings/any building
Need help! Why I am not able to garrison military units in respective or any building? I can garrison my workers in building and towers though.
Originally posted by BirbNotBird:
Originally posted by Nevermore:
I am trying to heal injured military units by garrisoning them, isn't that possible in the game? I should have mentioned this in the OP but I thought people would understand.
You can only heal military units inside buildings like Castles, Donjon, Krepost, Town Centre.

You cannot garrison units who are already outside the building into Stable/Barrack/Archery Range/Siege Workshop. You also can't garrison Siege units unless they are trained inside the building.

TC is an exception, since the only thing they can't garrison are siege units and cavalry(that includes cavalry archers)
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Showing 1-11 of 11 comments
BirbNotBird Jul 24, 2023 @ 11:41pm 
You can only garrison units in military building if you set their training point as their respective building.

For example, Stable#1 trains Scouts only and Stable#2 train Camels only (Just imagining it as you queue up those units specifically for those stables)

If Stable#1 choose its own building as rally point, Scouts will garrison into the building. The exceed Scouts will go outside the building, If Stable#1 rally point is Stable#2, Scouts will go there but stand outside. If Scouts who is inside building leave, they are unable to garrison their building again.

Tldr, military units can only garrison in a military building if they are trained from that building, with the exception of Castles and any variants of it (Donjon, Krepost).
True Beard Jul 24, 2023 @ 11:45pm 
The only way to garrison them is to set the rally point on the building. They’ll spawn inside, and you’ll have to eject them.

You can’t naturally garrison in military production buildings like a TC, Tower, or Castle.
Originally posted by BirbNotBird:
You can only garrison units in military building if you set their training point as their respective building.

For example, Stable#1 trains Scouts only and Stable#2 train Camels only (Just imagining it as you queue up those units specifically for those stables)

If Stable#1 choose its own building as rally point, Scouts will garrison into the building. The exceed Scouts will go outside the building, If Stable#1 rally point is Stable#2, Scouts will go there but stand outside. If Scouts who is inside building leave, they are unable to garrison their building again.

Tldr, military units can only garrison in a military building if they are trained from that building, with the exception of Castles and any variants of it (Donjon, Krepost).
Not helpful at all.
Originally posted by Chipper Monk:
The only way to garrison them is to set the rally point on the building. They’ll spawn inside, and you’ll have to eject them.

You can’t naturally garrison in military production buildings like a TC, Tower, or Castle.
I click on the garrison option of injured unit/units and then click on the building they are produced/made from but only an error type sound is played, nothing happens. I enabled the right click to garrison option which was problematic for workers but that also didn't help. This is happening in campaign also. Could you please tell me in a simpler way, I am totally clueless as well as annoyed at this point after playing more than 30 RTS games.
I am trying to heal injured military units by garrisoning them, isn't that possible in the game? I should have mentioned this in the OP but I thought people would understand.
The author of this thread has indicated that this post answers the original topic.
BirbNotBird Jul 25, 2023 @ 12:28am 
Originally posted by Nevermore:
I am trying to heal injured military units by garrisoning them, isn't that possible in the game? I should have mentioned this in the OP but I thought people would understand.
You can only heal military units inside buildings like Castles, Donjon, Krepost, Town Centre.

You cannot garrison units who are already outside the building into Stable/Barrack/Archery Range/Siege Workshop. You also can't garrison Siege units unless they are trained inside the building.

TC is an exception, since the only thing they can't garrison are siege units and cavalry(that includes cavalry archers)
Last edited by BirbNotBird; Jul 25, 2023 @ 12:42am
FloosWorld Jul 25, 2023 @ 12:38am 
Originally posted by BirbNotBird:
Originally posted by Nevermore:
I am trying to heal injured military units by garrisoning them, isn't that possible in the game? I should have mentioned this in the OP but I thought people would understand.
You can only heal military units inside buildings like Castles, Donjon, Krepost, Town Centre.

You cannot garrison units who are already outside the building into Stable/Barrack/Archery Range/Siege Workshop.

TC is an exception, since the only thing they can't garrison are siege units and cavalry(that includes cavalry archers)

In addition to what Birb said:

In the Barracks, Archery Range, Stable, Siege Workshop and Monastery, newly created units can be only garrisoned if you set the gather point on the building by selecting it and then right-clicking on it.
This was a change from AoE 1 where "production camping" (= hanging around with military units in front of enemy production buildings to snipe new units) is a thing.
Originally posted by BirbNotBird:
Originally posted by Nevermore:
I am trying to heal injured military units by garrisoning them, isn't that possible in the game? I should have mentioned this in the OP but I thought people would understand.
You can only heal military units inside buildings like Castles, Donjon, Krepost, Town Centre.

You cannot garrison units who are already outside the building into Stable/Barrack/Archery Range/Siege Workshop.

TC is an exception, since the only thing they can't garrison are siege units and cavalry(that includes cavalry archers)
Understood. Many thanks. Awarded.
Last edited by BALOCHISTAN LIBERATION ARMY; Jul 25, 2023 @ 12:47am
Originally posted by FloosWorld:
Originally posted by BirbNotBird:
You can only heal military units inside buildings like Castles, Donjon, Krepost, Town Centre.

You cannot garrison units who are already outside the building into Stable/Barrack/Archery Range/Siege Workshop.

TC is an exception, since the only thing they can't garrison are siege units and cavalry(that includes cavalry archers)

In addition to what Birb said:

In the Barracks, Archery Range, Stable, Siege Workshop and Monastery, newly created units can be only garrisoned if you set the gather point on the building by selecting it and then right-clicking on it.
This was a change from AoE 1 where "production camping" (= hanging around with military units in front of enemy production buildings to snipe new units) is a thing.
Ah I see, so it's not same as ROTN where we have to heal units from respective building.
FloosWorld Jul 25, 2023 @ 1:05am 
Originally posted by Nevermore:
Originally posted by FloosWorld:

In addition to what Birb said:

In the Barracks, Archery Range, Stable, Siege Workshop and Monastery, newly created units can be only garrisoned if you set the gather point on the building by selecting it and then right-clicking on it.
This was a change from AoE 1 where "production camping" (= hanging around with military units in front of enemy production buildings to snipe new units) is a thing.
Ah I see, so it's not same as ROTN where we have to heal units from respective building.

Yep. Units heal automatically when they are garrisoned inside any of the buildings Birb mentioned. There's also a technology in the Monastery called "Herbal Medicine" that allows units to heal 6x faster. All civs except Byzantines, Huns, Turks and Vikings have access to it and Teutons get it for free.
Last edited by FloosWorld; Jul 25, 2023 @ 1:05am
Originally posted by FloosWorld:
Originally posted by Nevermore:
Ah I see, so it's not same as ROTN where we have to heal units from respective building.

Yep. Units heal automatically when they are garrisoned inside any of the buildings Birb mentioned. There's also a technology in the Monastery called "Herbal Medicine" that allows units to heal 6x faster. All civs except Byzantines, Huns, Turks and Vikings have access to it and Teutons get it for free.
:good: :pals:
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Date Posted: Jul 24, 2023 @ 11:17pm
Posts: 11