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- villager farming
- villager fishing
- fish ships fishing on regular fishes
- fish ships farming of fish traps.
Then:
- Early game, we want to avoid the 2 farming options as they cost wood. We rather keep the resources for army. We slowly transition to the 2 farmings as natural resources get depleted (or too far away).
- Before castle age, villagers are in theory better than ships. But in practice you add ships to boost your economy as you only have 1 TC. Making ships increase your overall production speed
- After castle age, fish traps gather faster. They also contain more food per wood invested unless you have the imperial farm upgrade "crop rotation". But they are more expensive (100w vs 60w). So it is a compromise between investment vs efficiency;
- in open maps we rather make farms in castle age and invest more resources for the army.
- In late game, fish traps are always prefered to farms as long as your traps are not raidable (ex. ponds in Black Forest or Four lakes) or if you have water dominance. In this sense, fish traps are better than farms, even with crop rotation. Because the extra wood per food invested in more than compensated with the faster gathering.
TL/DR: fishing is overall better, but you shouldnt overcommit to early because traps need a bigger investment.
Personally I try to invest more in fishing traps than farms unless the civ I am playing has bonuses to farming. Generally in those cases farming will edge out fish traps.
Limited food sources tend to gather much faster. Thus animals, bushes and fish should be targeted first before you majorly invest into farming or traps.
It's not an "either/or" kind of deal, and making it one would be a terrible mistake to your eco.
For farms, I always build eight of them in a square and the mill in the middle. Very efficient and always consistent
Yep for both. I try to do the same.
Japanese gather their Sushi also up to 20% faster from traps.