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Also, cannon galleons are better against docks than fireships and galleys; although, they are expensive and need to be kept alive if possible. I also disagree that fireships are not useful for players and this is especially true for the Byzantines (fire ship bonus) and Aztecs (war galley but no galleon and do have fast fire ship from Imperial Age which is rare for a civilization to not have galleon from Imperial Age, but Aztecs are one of the few exceptions to this) that seem to work best for taking out galleys and transport ships. However, some civilizations do not have fast fireship from Imperial Age and playing as Saracens especially might find it more useful using galleons from the Imperial Age as opposed to using fireships from the Imperial Age especially with that galley bonus. Demolition ships I think are the least useful from the Imperial Age, but only if the heavy demolition ship upgrade is not available. While this may not answer your question entirely I hope it helps at least partially.
It did gone to a point I need to mass it just like war galleys to take enemy production building.
In castle about 6 is enough to send one dock forever enough, 8 depends on ages and bonuses.
Galley → Demo → Fire Ship → Galley
So at best, you should make more galleys and keep the demos for enemy fire ships
Wait, if Demo ships are meant for taking out docks, how am I supposed to counter fire ships? Also, if a dock is producing a fire ship, wouldn't it be better to explode on it once it finishes AND hit the dock instead of exploding on the dock before it spawns?
As I mentioned previously you should also build three or more docks for producing naval units as well so that way you can produce ships more quickly for spamming on enemy docks. I also mentioned you could also produce fireships and cannon galleons as well rather than ignore by only just using galleys and demolition ships. Fireships for example work best against any ship (including against other fireships as well), except for demolition ships depending on which civilization you are specifically playing as and what they have available for naval units. Cannon galleons (although not every civilization has them or dromons which are similar to cannon galleons, but most civilizations do not have dromons) are also good against docks if you use cannon galleons for using against docks instead of demolition ships where the demolition ships could instead focus on the fireships, but as I mentioned previously the cannon galleons also need to be protected at the same time especially from fireships and demolition ships. Also, why waste time waiting for a fireship coming out with the demolition ship if the enemy dock randomly produces something other than a fireship?
Demos are a counter to fire ships. Honestly I know you don't want to micro, but it's really all you can do if you are caught without the forces to fight. Try to micro and lead the fires away and have your docks gather point set inside so the ships garrison. That way you can mass ships fairly safely. If they leave only a few to try and kill your docks then it'll take a while and will be easy to kill them. If they leave the majority of ships to kill your docks then you can easily micro and kill the ones going after your galleys and then come back and deal with the rest. And building a few towers is a good idea. They don't need to be close enough to the shore to be hit by the fires, they just need to be near enough to your docks to discourage them from moving in.
It sounds like you are being too passive in general. You shouldn't just idle your ships near your dock while you wait to build up a fleet. Go out and attack with what you have. If the enemy turns out to have more ships then you can retreat, but hitting the enemy forces them to be react and you may end up killing their ships one at a time rather than having to face a fleet. If your enemy has 10 fire ships already then that means you basically already gave them water control.
Don't worry about trying to hit a dock with a demo. Just try and hit as many ships as you can with each one. Even if you only weaken some of the ships it helps your galleys take them down. Once the mass off ships is gone you can focus on the docks. It'll take time for them to mass up a fleet large enough to be a real threat again and if they choose to attack you piecemeal then let them.
That's a good idea before I even know their fleet composition?
If you send out your galleys and they are making fire ships then you can easily draw them away will you make more galleys. They'll have to spend time chasing your ships around while your docks are left alone. It does require micro, but that's the nature of the game in general and especially so on water. And this way if you do see they are going fires then you can make some demos if you need. And if they are going galley maybe you can pick off a few before they mass up.
If you are early enough in the game that you don't have enough galleys to destroy a dock then you are early enough in the game that you should not be wasting resources on suicide units to kill a building that can easily be replaced for far less than the cost to destroy it.
I'm pretty sure OP is talking about playing games against other players, where as you seem to be coming from the perspective of playing against the AI or the campaigns and there is a world of difference. Demos are anti-ship units, and even then they are only cost effective if you can hit multiple ships. Otherwise you are better off using the resources for making other ships.
Those two ships feel really redundant to use unless you are limited in resources/ doing a quick raid to disturb sea eco.