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AoE2 has more than double teh playerbase of AoE4, and will likely triple it soon.
AoE4 is a basic, boring game, unless you nolife teh MP, which almost no one does.
This couldn't be further from the truth (not starting an argument fyi). AOE4 has done quite a bad job at taking AOE2's player base. If anything I think AOE4 will seriously need a lot more added to it in order to seriously compete with AOE2 both in gameplay and in fans switching over.
Edit: I'm pretty sure currently AOE2 has the highest interest and level of players since Age of Kings came out no joke.
Not to mention that AoE2 lost almost no streamers to AoE4. Instead, it was AoE3 and Starcraft 2 that lost streamers to AoE4.
Either keep dumping more resources and effort into making AOE2 as big and badass as they can, or AOE 5 needs to take cues from AOE2 still being as popular as it is compared to its cousins and go in big with fresh takes on the civs, stuffed to the gills with interesting techs, maybe expand the time period covered, and make the game look, sound, and control as best as possible.
The problem is that they are still looking at starcraft and what that did to blizzard and try to replicate it instead of making a good game.
If you look at AoE4, it plays more like starcraft than AoE in the sense that units have active abilities.
I get that it is cool to pull off a last minit spearwall or whatever just before the cav hits, but that doesn't compensate for the lack of responsiveness of the units.
They really should just get back into AoE2 and stabilize the game, and make 3-4 more DLCs after, with maybe a few free content packs.
It was only Viper and T90 leaving for FB. T90 tried AoE 4, liked it but switched back to 2 as 4 was lacking very much at the beginning and Viper tried to play both but set his focus back to AoE 2.
The only caster that comes to mind that somehow fully switched to Age 4 is Lida although he also co casted some Age 2 again
Actually, AoE 4 is the one made for nostalgia as it uses the setting of the most popular entry in the franchise (excluding AoE 1 as that one's more Vietnam-based).
The symmetric gameplay of AoE 2 makes it more feel like chess as you learn strategies instead of civs. There is some asymetry inbetween, especially with the new civs that came in via DE's DLCs
But... despite the general asymetric design, 2's civs are actually already asymetric once you understand the civ bonusses. Each civ, despite the design being symetric, has a different game plan. With Lithuanians, you want to hunt the relics in Castle Age, with Huns, you could try to go FC into mass Cav Archers, with Mongols you can launch a super early scout rush, with Franks it's usually Scouts into Knights etc etc
To be honest the differences between civs would be less to do with one having a slightly better swordsmen than their rivals, and more to do with the resources they have access to, and what tactics they favour. These type of things, if I can use some roleplaying terms, are more player-based, than character-based.
The battlefields are also often stacked to only be symmetric to make things "balanced" and "fair". In many of the custom missions the civs can easily be made asymmetric. Stuff like different players having different age limits.
Most of the games with good asymmetric factions tend to be sci-fi or fantasy ones, with literally differing races, or a very small number of factions. For example Starcraft and C&C having only three factions.