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Those of you who play multiplayer will just dump a couple of poor sods into the no-man's land between the other players two layers of wall.
They only let foot soldiers through, not other siege weapons, not cavalry, so what do you plan on doing in the enemy town?
There are one or two uses: a couple of campaign scenarios and pre-walled random maps like Arena. It might allow a castle age rush but by the time you've built a siege workshop, built the siege tower, rolled it to the enemy wall and massed enough troops to be worth it, the game is over.
Rams will tear through a wall in no time, then continue to tear through the enemy town, disgorging their payload of pikes to keep themselves safe and clog up enemy troops for long enough to deal significant damage.
So, in answer to your initial query, no I don't use siege towers.
If you have top level skills, you can micro Gebetos or other fragile sniper units safely through enemy castle land, BUT: for 99% of players the resources spent on a ram / trebuchet / bombard cannon will be 10x more usefully spent. It's not only that the tower is hard to use / borderline useless, but it's insanely expensive for what it does. Hence worst unit in the game.
In Random Map i think you can select AI to be the original CD AI from 2001 in which case the AI will build walls.
I was thinking it would be a viable strategy for civs with good infantry units like Teutons, Goths, Aztecs or Malians. Transporting units 5 or 6 at a time inside each ram or flooding 60 units over the wall with a single siege tower within seconds. But you're right, once inside, the infantry are on their own.
There should have been a "capture the flag" type of mechanic where having more of your units than your foe's standing near the "inner portion" of a gate (compared to the outer side's proximity to the nearest town center) for let's say 10 seconds would hand control of it to you.
EDIT: I avoid MP unless I really know my fellow players very well.
Redeption is a based on religion. A siege tower, is guys storming the joint. I'm my mind, it'd be a question of reducing the castle to a level of vunerability first (a siege) and only making an attempt that may or may not be successful. If it is, at substantial effort and cost, you capture the castle and thus the battlespace.
It could even be an optional thing "allow castle capture"
Certainly it'd gove you reason to build them and reason to snipe them
I quick google search suggest Edinburgh castle has been besieged 23 times. Castle's changing hands is a thing.
As i said, could be optional, could also simply be engineered to be a non-viable multiplayer strat (cost, time, audio warning)
My question is why you would want an easter egg type inclusion that got a tangible historical justification and can be made a competitive non issue
Personally I rarely use them because I prefer to to siege from a safe distance. I only play vs AI, so when I start attacking the outer edge of their base, the units idle at their base come pouring out. So sending melee troops in results in them getting swarmed. On the other hand the AI will blindly charge into my prepared killzone if it is next to something that poked a building.