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Would probably be disabled by default for multiplayer quick matches because it takes away skill.
I haven't seen anything about this new version of AOE II yet, but I wonder if it isn't already closer to an RTT than an RTS.
No, it doesn't even the playing field, at least not how you imagine it.
Professional players have no use for it, as it takes away the build orders as none of the automation is optimized. And the general playerbase is simply have a part automized to have the unit micro matter more, which I'm not sure they even do to begin with.
And even then, you'll have severe issues with getting raided the moment you meet someone competent, because the AI doesn't realize that it's getting raided so it keeps feeding the villagers to the raiding party. Even worse if the AI sends your villagers somewhere away from you base to get gold/stone and you don't even realize it until they are already dead.
The only thing it would do is shift the elo bar a bit, settling on some level, where the exact same crowd will end up at. Utterly worthless otherwise, if not outright self-desctructive. The automation is not that impressive outside of very casual gameplay, which isn't gonna get you very far in any real sense, be it campaign or multiplayer.....
I guess there's some form of enjoyment in not having to eco, but I don't see much changing aside from really casual stuff.
I would really only accept a togglable option.
It would bring more people to the game
Let other people have fun on different platforms.
From what I have heard XBox and PC will be Crossplay able. Do you think that a XBox Player could keep up with a GOOD PC Player?
I think this mechanic a tool to make XBox users Crossplay compatible with PC Gamers. Otherwise, why do it?
For me (after 12 Ranked Matches), a 700 ELO Player I would very much like a Build Order Help.
That said, my Goal was never to become Top Tier or anything, since I still wanna enjoy the Game and not learn several dozen Hotkeys etc. Having one for all my TCs is enough in my Book, so I can reduce Idle time.
And by Age of Empires, I meant also us, the players
Both these games allowed your workers to do their jobs without the need to babysit them so you could focus your attention on the interesting part of the game, the combat.
So judging by that logic, these were the ones who defined what is right for RTS and AoE was the wrong one trying to be different, and TBH villagers are the worst part of this game, the unnecessary micromanagement and slow paced start is pretty much what makes most news players give up on this game.
Imagine waiting several minutes to find a match and then the game ends before anything interesting happens because one of the players decides to rush while the other was still trying to build up their economy. Both wasted their times and spent more minutes waiting than actually playing it.
Dont judge what others find fun is my advice.
Doesn't mean that I'm against an auto-economy option because options are cool and everything that makes the game more accessible to not only sweaty tryhards is awesome, but "to make AoE better we should make it less AoE and more like a generic modern game" is a very bad approach.
That's the point though and how any "training wheels" kind of systems should work. I think a decent comparison is racing games, where all the driving assists and automatic transmission make it much easier for a beginner, but they are set up in a way that you cannot reach the speed and efficiency as when you drive well with everything manual. It should make things easier to an extent, but also have obvious drawbacks so there is a reason to switch to manual management eventually. (And AoE is complex enough that there will always be plenty of reasons to do things manually rather than trust AI)