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Let alone that I'm bad at reading, you didn't really specify in the first post that you were talking about Teutonic Knights, then maybe rephrase a bit what were you trying to say.
From the first post: infantry bad at killing villagers and stats too low to compensate it --> If you are talking about TKs, this is just false. A villager or a monk dies in 2 hits if attacked by a TK. Maybe you were trying to say they are too slow to chase villagers? Use another unit. But you don't like cavalry or archers...
If you were talking about Dark Age's militias, for early rushes you need many of them (it is not a unit for rushing, though), it's obvious it is weak since you have no upgrades in that era.
Then: crossbowmen and knights are the best against villagers --> You know, mounted men are faster than afoot men. Archers can shoot from a distance, so they don't need to chase... I don't get your point here: why would you complain about this?
Still 1st post: infantry gets ridiculous bonuses against buildings but can be easily
destroyed by castles --> Castles have been added in AOE2 because AOE1 lacked them. They are there to make a siege more difficult and can also kill paladins, not just infantry. And I was wondering why in the world would you attack a castle with normal infantry/Teutonic Knight when you have rams, bombards (and cannon galleons for coastal castles), trebuchets and even petards (if you can manage them) for that purpose. Huns also have Tarkans, but you will need many of them to demolish a castle.
80% of units can counter infantry --> This is because the middle ages and the imperial age were the time of knights and gunpowder. It's obvious they can counter infantry. However, it doesn't mean that champions, halberdiers and Teutonic Knights are totally useless. A fully upgraded halberdier can still kill a cavalry archer and a Mangudai in just one hit if he manages somehow to reach him in the middle of a battle. A Teutonic Knight also will slaughter foot and cavalry archers if he catches them. All infantry units are good at destroying siege weapons once they touch them, they are just weak at ranged attacks which I repeat is obvious and coherent to what the middle ages have been. However, as another person wrote above, on open maps like Arabia you want to use the proper units instead of just focusing into slow infantry.
This game is not about the 300 Spartan hoplites inflicting consistent losses to an army of 20000 Persian soldiers.
Anyway, stating that in AOE2 you win only by using cavalry + archers is false, otherwise infantry civilizations from South America wouldn't exist as well as Goths which have cheaper infantry and no paladin. Plus, like others said, you counter heavy cavalry with pikemen/halberdiers or camels and archers with skirmishers (oops, they are not melee infantry) or some anti-archer infantry unique units (why not use another civilization then?). Sounds like a skill issue because you said you only like slow infantry and that's what you want to use. Get good at using all units or just play another game if this one is not for you. In the end, you literally complained about infantry not being OP like in other games, which means complaining about nothing.
Last, but not least: you said in other games destroying buildings is more important than killing villagers. Well, but this is Age of Empires 2, so it's the opposite: killing villagers is more important than destroying buildings because you choke enemy's economy, that's what a siege is. Once they run out of resources, military buildings are useless. For towers and castles, you still have trebuchets.
Frankly, what really kills me is that infantry don't beat cavalry and can't harass. Ironically, the spearman line feels like a better infantry unit than militia, because they're cheap, win versus cav and lose to archers like you'd expect them to.
Never mind actually doing damage with infantry like militia. Since infantry can't chase vills, can't fire over forests to hit a woodline, and buildings in this game have so much health that even their bonus damage does nothing compared to vill repair, they don't have the ability to deal damage in feudal unless going for the rare MaA+Skirm opening.
This is not to say infantry is completely useless -- again, as counters or surprise tech switches, they can be really strong. But the infantry that do see play are either fast infantry like Shotel Warriors and Berserkers who borrow the role of what cavalry does without the weakness to spears, or infantry that tip the combat triangle like Huskarl and Sergeants thanks to their high pierce resist.
I'm sure if you fiddled with the numbers, you could make infantry good without necessarily fixing these weaknesses -- imagine Supplies just being free in Feudal, MaA having an extra 20 health, Longsword upgrade being a pitiful 100/50, and slow unique infantry like Teutons or Samurai having their gold cost cut in half. They'd still have the same weaknesses, but perhaps they could be a person's Plan A more of the time -- and even then, they probably wouldn't be as big of a build priority as Mangudai and other top tier units.
But the pike line is good as it is. If anything I'd just give the last inf Armor upgrade a +1 to pierce armor in addition to its current effects.
Also decent possibilities.
I always thought the reason there were even militia-line upgrades in the first place was a way to time-gate the appearance of Man at Arms and Longswords. Yet not only are they so weak that there's no need to add an extra cost to them, but their competition does not suffer from the same restraints: you need MaA for your infantry to function in feudal age, but archers and scouts are available right out of the gate (and you probably need an archery range or stable to advance anyways), and you need the Longsword upgrade for your infantry to function in castle age, but knights can be produced immediately with no research -- in fact, you can start building the stables to produce more while you're still aging up.
Imo, there's at least a dozen ways you could crank up the stats on militia-line and it still wouldn't be broken. Research cost could be one of them -- have both Supplies and MaA cost a pittance, 50 food, 25 gold, but take a minute to research, delaying the time it takes to make a single-racks push. Do the same for Longsword -- 50/50, an absolute pittance, but 1.5 minutes of research, so there's a decent delay between hitting castle and all leftover MaA turning into Longswords (like there currently is for Crossbows+Bodkin Arrow), but that it kind of just happens as a matter of course.
You are like that other guy who complained 2 months ago that monks do not heal garrisoned units when they are garrisoned too so it was unacceptable and they should do... Thus, you still prove my point that such threads are useless: while it is okay to dislike infantry in this game, it is not to say it objectively sucks like it was Bible just because you are not good at it. You just don't like how infantry works here, period.
Download Advanced Genie 3 and create a mod which makes militia-line and Teutonic Knights faster, with more pierce armor and with ranged attack like steppe lancers or Mamelukes, lol. You'll fix your 0% possibilities of hitting anything.
And no: I'm not a multiplayer pro. I'm an average single player gamer who played classic version (AoK + Conquerors) and had manual of it.
Yeah single player gamer so your opinion simply doesnt matter at all thanks for claryfying your lack of knowledge on the subject.
A single player doesnt need to care about meta since you can make anything work in single player. Dude really talks about balance when playing against BOTS xD
infantry works well in single player since bots DON'T abuse the fact that they are slow moving thats probably where you take your clueless opinion as bots just walk straight into any type of unit players actually use hands and just dont send army straight into slow ass infantry pit in case you don't know . You never experienced how useless infantry really feels against someone with actual brain that can abuse their weaknesses and how much less of a spotlight they get compared to other type of units .
even if you micro them its still just simply suboptimal units
i mean if you are talking about single player you are right infantry is good in single player
but im talking about online where infantry is underwhelming which is even stated by pro players and other people that have more knowledge and insight than you
and also by stats . You clearly don't get what meta is in online games and what i was talking about
and no im not a troll for wanting to see more milita and slow infantry play
thats just my preference and opinion they are my favourite type of unit
and they have fun mechanics like getting into rams and siegie towers and i like slow but decisive playstyle
and its also more enjoyable and fun for me to play something else for once in a while than crossbowmen or knight spam more options more variations = more fun in the game.
you can like and want other units to see more spotlight for example
you can be knight or crossbowmen enjoyer but those units already are meta and seen every game so thats not a problem
You also get 35 of them if you have 5 TCs for the cost of only 300 food and 600 gold.
https://www.youtube.com/watch?v=th3m7GSRZvg
https://www.youtube.com/watch?v=-sHeWhotqlU
Anyway, I've noticed, especially in TheViper's game, both players rushing each other in Feudal with archers, skirmishers, spearmen, scout cavalry. DE's AI uses the same units for rushing in Feudal + villagers lure boars. Classic game's AI behaved different, both in rush and villagers (which didn't lure boars). Yeah, it's not the same as PvP, but Forgotten Empires changed the AI to make it look more like (average) human player than it did classic version by Ensemble.
You didnt watch those videos or what spewing more ♥♥♥♥♥♥♥♥♥ ? you literally argue for sake of arguing when you know that you are wrong cringy ass eristic
Well lets analyze those games and what those pros have to say about teutonic knight first the viper one :
Viper gets huge lead already with scout &knights was already winning the game having huge advantage over 1 k more points BEFORE TK better eco more buildings and alot of town centers which he made use of to store villagers from knights opponent kinda knew he already lost so he just started sending paladins to teutonic knights to die ,
He says those quotes in this video himself :
" IN THIS SITUATION YOU PROBABLY SHOULD GO PIKEMEN/HALBERDIER ITS SAFER"
"IT MAKES ME HAPPY IM NEVER ABLE TO GO THIS UNIT WITHOUT IT BEING A TROLLING"
So pretty much he was already winning and made tK just to flex on opponent and due to the fact he had so much lead he could just make 3 castles and start producing them
SO yeah ... whats your point with this video ??? it just proves that TK is a meme troll unit that gets to get used in like 1/100 games
thats exactly what i have been saying you donkey that can't read
Now lets look second one the Hera one :
He owns opponent with ONAGERS not the teutonic knights he used onagers very well killing alot of crossbowmen what did tk do ? fcking nothing walked around the map like clowns getting no value killing like 5 knights and got killed by crossbowmen they couldnt even chase down scouts killing the siegie weapons so he lost all the trebs and alot of onagers XDDDDDD and started to losing at one point cuz of that .This game would have ended game 20 minutes earlier with any other type of unit but he just wanted to mess around and tried the teutonic knight challenge he couldnt end / win the game with that so he decided to STOP making teutonic knights to start spamming SCOUTS and SKIRMISHERS with some halbardiers later making 0 TEUTONIC KNIGHTS cuz its literally impossible to win this tk at that level
also HE GETS RAIDED but hes just so good at the game that he can manage to control those raids and killed it with onager but it just clearly shows weakness of tk that did fcking nothing that game. even the title says TEUTONIC KNIGHTS IN PRO GAME
that isnt even pro game just ranked game but even title suggest that Teutonic knight is troll unit that isnt getting any use
He says those quotes in this video : ITS SO SLOW IT PAINS ME
"TEUTONIC KNIGHTS ARE MEME"
"I THINK IM GONNA LOSE " -he started having great loses at one point due to losing so much siege weapons cuz of how slow and useless teutonic knights are
"WINNING WITH THE MEME STRATEGY TEUTONIC KNIGHT SIEGIE ONAGER "
So final conclusion what we can deduce from those videos?
That Teutonic knight is MEME TROLL TRASH UNIT that only gets used to meme and cuz he looks cool
so yeah thats exactly what I HAVE BEEN FCKING SAYING IN U DONKEY CAN YOU ALREADY STOP Aarguing like a kid you delusional eristic and just agree on the fcking truth ? if you still somehow dont believe that slow infantry is garbanzo in this game maybe you check their actual tier lists and where they put the teutonic knight here you have the links :
https://www.youtube.com/watch?v=BzxG0lWspqI
https://www.youtube.com/watch?v=nffWQnna220
Also no AI is not even close to humans as they don't micro and are fcking stupid all increasing difficulty does is boost their economy but they never think about how to fight just spam units and send them into hell pit
Ye serjant is probably the only slow melee unit done right in this game
Hes has good stats doesnt suffer from counters as much and has good ability to build donjons. Thats how every slow infantry should be having less counters and being more viable in more cases you either need some special ability for those slow units or make them a little more immune to all those 80 % of the game units that counter them or make it cheaper to upgrade them otherwise they just end up as unit that can barely be even used only in rare scenarios that you get punished for using in most games
sadly sicilians dont speak to me their theme and they are pretty hard civ to play from what i know but i guess i will try playing with them since theres no good alternative