Age of Empires II: Definitive Edition

Age of Empires II: Definitive Edition

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How many villagers on every resource after boom?
I did a bit of googling, but I wasn't really able to find anything. Build orders don't say either. I'm aware it varies from civ to civ, but a ballpark number would be much appreciated.
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earendil Jan 25, 2023 @ 3:21am 
it depends on your follow up strategy, so its hard to say a valid number
for example if you go archers you need more on wood and gold, if you go cavalry you need a better food economy.

maybe this site is helping you a bit to understand how many villagers you need on each ressource:
https://aoe2-de-tools.herokuapp.com/villagers-required/
Spend you ressources, don't spend time counting the villagers.
Losing games with 5000 wood, 5000 food, 2500 gold in bank shows me I completely messed up.
WindBlownLeaf Jan 25, 2023 @ 3:51am 
I've found 100 vils is more than enough. I dunno, about 30 wood, 30 food, 20 gold, 20 stone? I pretty much only play vs. AI or co-op.

Edit: Okay, that's way too much stone. Like 10 stone, 30 gold.
Last edited by WindBlownLeaf; Jan 25, 2023 @ 4:31am
123 Jan 25, 2023 @ 4:43am 
Originally posted by WindBlownLeaf:
I've found 100 vils is more than enough. I dunno, about 30 wood, 30 food, 20 gold, 20 stone? I pretty much only play vs. AI or co-op.

I find 120 or 60% of max pop is my golden number, allows you to have a mainforce of 60 with 20 as backup/raiding.

The ratio realy depends on the army composition
WindBlownLeaf Jan 25, 2023 @ 5:13am 
Originally posted by 123:
Originally posted by WindBlownLeaf:
I've found 100 vils is more than enough. I dunno, about 30 wood, 30 food, 20 gold, 20 stone? I pretty much only play vs. AI or co-op.

I find 120 or 60% of max pop is my golden number, allows you to have a mainforce of 60 with 20 as backup/raiding.

The ratio realy depends on the army composition

Yeah, I played a quick game with persia. 2 castles and 2 stables training knights and war elephants is too much for 30 food, 30 gold. probably gonna have to raise my vils.
123 Jan 25, 2023 @ 6:03am 
Originally posted by WindBlownLeaf:
Originally posted by 123:

I find 120 or 60% of max pop is my golden number, allows you to have a mainforce of 60 with 20 as backup/raiding.

The ratio realy depends on the army composition

Yeah, I played a quick game with persia. 2 castles and 2 stables training knights and war elephants is too much for 30 food, 30 gold. probably gonna have to raise my vils.

As rule of thumb you need 6farms/6 gold miners per knight and 18 farms/8gold miners per elephant.

You needed 48 farmers/28 gold miners for that production level, plus wood cutters/stone miners.

The 60% rule never fails me on endgame


PS: You need trade for this and to reach this stage of the game, also any decent player would zerg you with halbs
Last edited by 123; Jan 25, 2023 @ 6:09am
WindBlownLeaf Jan 25, 2023 @ 12:19pm 
Originally posted by 123:
Originally posted by WindBlownLeaf:

Yeah, I played a quick game with persia. 2 castles and 2 stables training knights and war elephants is too much for 30 food, 30 gold. probably gonna have to raise my vils.

As rule of thumb you need 6farms/6 gold miners per knight and 18 farms/8gold miners per elephant.

You needed 48 farmers/28 gold miners for that production level, plus wood cutters/stone miners.

The 60% rule never fails me on endgame


PS: You need trade for this and to reach this stage of the game, also any decent player would zerg you with halbs

Thanks for the tip. Fortunately, I only play vs. AI and co-op.
DMg Halt Jan 25, 2023 @ 2:32pm 
Originally posted by WindBlownLeaf:
I did a bit of googling, but I wasn't really able to find anything. Build orders don't say either. I'm aware it varies from civ to civ, but a ballpark number would be much appreciated.
Post Imp 200 pop.

Generic: 35-40 Wood, 35-40 Food, 40-50 Trade Carts. Zero on stone because you'll have mined it all.

Persians (Food Heavy): 20-25 Wood, 60-65 Food, 50-60 carts.

Celts (Wood Heavy): 60-65 Wood, 25-30 Food, 50-55 carts.

There's your ball park :)

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EDIT: ^The above suggestion assumes constant fighting and need to replenish casualties like in a multiplayer situation.
Last edited by DMg Halt; Jan 25, 2023 @ 2:36pm
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Date Posted: Jan 25, 2023 @ 3:16am
Posts: 9