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Armor and Attack are simple, low value integers. If your unit has 17 attack (fully upgraded Champion is 13+4 as an example) and attacks another unit with 5 points of armor (Elite Berserk, 2+3), he does 12 damage (17-5).
There's hidden bonuses that complicate things of course (Byzantine Cataphracts being the staple example), such as bonus damage and bonus defense. That's how Skirmishers, Pikemen, etc. work as counter units.
Elite berserks are pretty tough infantry units: 72 HP, 18 Atk, 5 Def, 5 Pierce Def. Adding +5 def to your hero, assuming he's got stats like an Elite Berserk, is a big buff. Elite Teutonic Knights are the bulkiest Infantry in the game, with 100 HP, 21 Atk, 13 Armor, 6 Pierce Armor.
Assuming you have a Champion attacking both, the Berserk drops in 6 hits (actually 7, counting HP regen) and the Teutonic Knight takes 25 hits. Raise that berserk to 10 Def, and its 11 hits to drop (12 with regen).
Not sure how to run the triggers; don't use them much.
Market, set your diplomacy Neutral and your units won't attack it unless directly ordered.
It also does not offer any protection from Bonus Damage values.
Example:
-Unit A deals 6 melee damage + 5 bonus damage to unit B.
-Unit B has 7 melee armour and 2 pierce armour.
-Unit C has 5 melee armour and 0 pierce armour.
-Upon attack, Unit A deals 6 damage to Unit B (6 melee damage against 7 melee armour, because damage can never be less than 1, amounts to 1 damage, + the 5 bonus damage it has against Unit B).
-Upon attack, Unit A deals 1 damage to Unit C (6 melee damage - 5 melee armour = 1 damage).
I hope this helps.
https://www.youtube.com/watch?t=223&v=goGhuZA7Jvs&feature=youtu.be
We'll use a spearman for the example
Set object to spearman
Change the operation to "Set"
Type in your desired Quantity (we'll use 69)
Set Armor/Attack Type to ZERO
Test the scenario, your unit should now have 0+69/0+69 armor.
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Here is a link that might be helpful.
https://ugc.aoe2.rocks/general/damage_calculation/#32-list-of-damage-classes
If you scroll down to the list of Damage Classes, it says Base Pierce = 3, and Base Melee = 4.
So if you typed 4 in the Armor/Attack type instead of ZERO, your unit would have
0+69/0 armor. If you typed 3, it would be 0/0+69, understand?