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This is not some bug, it's just how the game works. Maybe I'm in a minority with a need for pixel-perfect scaling? I just got used to it playing all kinds of old games on modern monitors. Take a loot at OpenTTD - scaling is implemented correctly there, w/o any transitions and resampling.
https://steamcommunity.com/sharedfiles/filedetails/?id=2177535294
https://steamcommunity.com/sharedfiles/filedetails/?id=2177535238
Unit sprites are blurry, but it's most visible on grass. It's just a side effect of 2D graphics resampling. The only way to avoid it is to use nearest-neighbor algorithm and stick to fixed-step zoom levels with ratio like 1:2 1:3 etc. So you end up with duplicated pixels from the original image w/o losing any 2D art quality.
I'm gonna download UHD (for the first time) and see if it's any less noticeable with it. But I'm not sure I want to play with it, it just takes too much disk and memory space and I'd be happy with pixelated graphics as long as they're looking the way artist envisioned - crisp and clear.
I know wh you mean with the blurry zoom, it seems that you only get the sharp objects at 50% zoom
Do you try it with full graphics? Maybe that is the issue
And it's not about full graphics or not. It's just how the game works unfortunately.
I used to play fully zoomed out, then some day I randomly started experimenting... until I realized I was getting more detailed objects at 50% zoom level. The graphics were just prettier. Been playing at this level since then.
Thank you, OP, for the input on this matter. May get the attention of the developers.