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Yes it tends to fall apart on water. I feel like it would need a separate script that detects how much water there is on a map and it will then do a build order and play style more suited to heavy water. That's up to the devs if they think it's worth the time.
- Completely ignores the monument in KOTH
- Sometimes doesn't know how to leave its starting island on island-based maps
- Doesn't know how to point its castles in the general enemy direction - often points them at edge of map or allies
- Seems to pretty much not change its priorities/aggression if you build a wonder (I am 90% sure even the original CD version AI went bananas on you if you started building a wonder, the DE one just acts like business as usual)
- Apparently setting a treaty messes up the way it builds up defences as well
- Completely random performance in FFA games or with more than 2 teams - I've had allies crushed by another AI's fully upgraded post-imperial army while my ally has 3 hussars; I've had a Slav ally get destroyed by an army of champions and rams with no ranged or pike support, because it just made its first Boyar well into imperial age.
- Builds absurd amounts of docks for no reason. There's a map with just a few tiny ponds with 1-2 shore fish each in the centre (forgot the name), the AIs built docks in every single one of them.
- Also, if the map has any amount of water, the AI will go absolutely nuts with building a navy even if 3/4 of the map is land, so its land army is half strength at best and you don't need to get near the coast.
So yeah, this is not good enough and imo it's pretty unacceptable for the AI to fail at basically everything except 1v1 Arabia matches in a game that has dozens of settings and features, because it basically means most of those options are fake.
Islands, about 25 minutes and extreme AI has one dock. More docks were built in the late castle.
Building castles away from the enemy is not always a mistake. If you depend on a unique unit, sometimes it may be better to build a castle or two in a safe place.
One or two yes, not a whole bunch of castles facing exactly nothing. I remember one game specifically where out of 5 or 7 (can't remember) other players, my ally's castles were all facing... me. He then got roflstomped by another AI.
Another interesting point: the AI CD version definitely does not play the same as the old AI from the original Age of Empires 2, although the CD version should be the old AI.
It does things the old AI couldn't do, like boar hunting.