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报告翻译问题
Not to mention the greatest counter all of the Cavalry units: Walls and Castles.
Nop. A simple way to win without a proper counter is having more units, and it snowball fast.
There is games were you can't win without a counter (in a majority of WW2 games, without a anti-tank unit you can make almost nothing to armored vehicules, the same against planes), but AoE2 isn't one of them.
Sure, having a good counter will be helpfull, but against more units you will suffer (even against 20% more unit for some light counters)
But the fact still stands that the counters actually exist, regardless of how hard they are. Marines can destroy banelings. Archers CANNOT destroy skirmishers. This is just FACT, no point in arguing with it. This game is much more rock paper scissor intensive. Entire strategies revolve around massing trash units to COUNTER gold units. Seriously dude?
Yeah...that just doesn't work. I don't care how many skirmishers you have they will all get slaughtered by a few catapults because they do 1 damage.
Marines will die to Roaches or Zealots, in equal numbers. so they too are hard-countered.
SC2 has counters issues, that is true, since small ranged units can hit a critical mass to the point that they just melt their own counters. Aoe2 also has this, but it is much easier to spam military in SC2, and that makes it much more noticeable.
25 Marines will die to 25 Roaches, but 50 Marines will beat 50 Roaches, for example.
There is no micro in lategame 500 pop games, there is only economic strength and terrain advantages.
He who controls the Gold deposits, controls the game.
Eagles don't take bonus damage from spears/camels and get murdered by militia (unlike knights). They're also nowhere as fast and, unlike scout cavalry, cost an absurd amount of gold.
Plumed archers also not only require a castle, but are resource intensive and can be countered with skirms and even light cavalry.
You are correct. I just checked.
Knights have a speed of 1.35.
Camels have a speed of 1.45.
jonoliveira12's status: ☐ Not rekt ☑ Rekt
Enjoy your win, even though you posed it as aquestion, and it was I that corrected myself.
Spears + skirms are trash units, that require no gold. The composition isn't supposed to be powerful. If your opponent is going archers + knights, just go archers yourself. They can't afford upgrades for both while still having more units than you. Knights without +2 armor lose, honestly pretty bad, to crossbows with bracer.
Watch some high level games, because you'll notice a lot of the most dominant civs in the game often don't go cavalry (especially if you don't count eagle warriors as cav).
Really in this game, the dominance is pretty close between cavalry and archers. Its just infantry that suck, and siege+monks are kind of situational.
I tested it, and Turk HCAs (the best in the game) lose to Crossbows (not even Arbalests), with Bracers and Ring Archer Armour in Stand Ground Formation, in equal resource costs.
The HCAs win only when they have height bonus (or hill advantage), otherwise they lose, because Crossbows have both the numbers and range advantage.
Only civs like the Franks and the Persians, lose with equal resources, but at least the Persians can spam them as trash in the lategame.
For the record, I used Turks vs Turks, since they have the best Heavy Cavalry Archers, but no bonus to their Crossbowmen.