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11 damage x 4 arrows = 44 damage total.
I didn't learn until maybe a year ago that the number in parenthesis indicated the number of projectiles lol.
If you're looking for the accuracy though, I think you can find it in the advanced genie editor. You should be able to find an exact percentage in there.
Each arrow has 11 damage
That is easy, the problem is when secondary arrows have bonus damage, then it is a nightmare
It could be perhaps written better like 11 (x4) to be more intuitive. I've previously requested the same for charged attacks. For example the Urumi's attack could be written as 10+4 (+15). Currently it just gets added to the Blacksmith upgrades when charged up fully i.e. 10+19. It sometimes makes newer players think there's some sort of a bug with Coustilliers or Urumis.
If you tell me about 4 arrows and 11 damage, I'll expect my armor to work 4 times. But it doesn't, since the 8 pierce armor Sicilian Cavalier takes some ~35 dmg from castle fire.
If you tell me about 44 damage and *i don't care* number of arrows, I'll know what to expect.
It's the same with towers, Cho-Ku-Nus, extra Javelins on Skirms: Total damage is needed for kill assessment, number of arrows is just a nice to have.
Hidden bonus damage / armor makes that stuff really ugly, that's why I don't want to include it.