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Yes.
Solution: Host your own game and make civ picking mandatory. Boot anyone that picks Gurjaras or chooses to stay Random.
There will be a 0% chance of running into Chakram Throwers now
Have you tried siege? Onagers would probably make short work of them. Aren't they kind of like a human version of a scorpion? Scorpions might do well against them too.
They have just a little less range than a mangonel, but are way faster and they do melee damage, so they can do fast work of onagers. And remember that Shrivamsha Riders are extremely fast and resistant to arrows so they could kill onagers even if they're in the castle range.
Scorpions are also very slow, they do pierce damage and have minimum range. And they're still more expensive.
Helbs and Onagers .. same stuff like against britons. Just that the annoying LBM is substituted by chakram..
But ok, nerf britons please is also a very common demand. Even by Hera etc for TGs. Britons break TGs surely as badly as gurjaras... and for 20 years now 11.
Or simply mass cav... enemy can't afford shivamsha, camels AND chakram at once
This game has WAAAAY stronger units than Chakram Throwers, and Shrivamshas are one of them.
Chakram Throwers are literally just a slightly better Gbeto, on a civ with no Knights, and poor Infantry upgrades.
If teh Gurjaras player, which is a Stables focused civ, had enough resources to throw around Infantry upgrades for his Chakrams, then he already won anyway, and would achieve similar results going for HCs or ESkirms as any other civ., since Chakrams are there to kill Spearmen line units to help the Gurj Cavalry push through.
I don't see what you are talking about. My knights just slaughtered a mass of them. They weren't even close to being a threat.
Also the logic of "If I make this they can just make that" doesn't make sense. That is true of almost any civ in the game. "Paladin is OP because if you make halbs they can just go champs/archers" for example.
If you have some pikes with your onagers then they should be able to protect them from the shrivamshas. All you need is a couple good hits with the onagers and the chakrams are all dead. And it should matter if you lose a lot of pikes they should be easily replaceable.
It sounds to me like the situations you find yourself in are ones were the enemy already has a massive army and ratehr than making an army that would respond to theirs you just went with whatever you wanted to make without knowing what the enemy was going for. When it turns out your army comp isn't right to take on the enemy it's just destroyed and you don't have the eco or don't think to quickly build a mass of production buildings to mass produce a counter army.
So... how exactly is their infantry weak?
You seem to forget team games there. Also, HCs and Elite Skirms do pierce single-target damage and are slow, so they can be countered by units that don't take bonus damage from camels, like the Huskarl and siege, for example. You also seem to forget that they have strong economy bonus.
He had no camels? Did he micro them at all?
The problem is that Gurjaras can counter everything, and extremely well. Super strong unique anti-infantry unit, super strong unique anti-archer cavalry. Super strong camels. All of those can do quick work of siege.
All the Chakram Throwers needs to do is to run, hit, run and your Onagers are all dead together with your Halbs. The only way you're going to land hits with your Onagers is if he's not microing the Chakrams. They are fast.
Then please tell me what army comp is good against a civilization that excels against infantry, archers, mounted units and siege.
Yeah but that's what Ducks already responded to... that is true for nearly every civ.
Saracens also have very strong mamelukes to counter skirms, infantry and cavalry and extremely strong onagers to counter all kinds of ranged units. In comparison to gurjaras you even only need 2 units to counter everything
And the same argumentation can be given for nearly every civ.
Spanish Paladins, Conqs and Helbs also counters everything.. just micro conqs or helbs vs camels, paladins or helbs vs shivamshas, paladins vs chakram throwers
Mameluke is a great unit but its almost 3 times as expensive as a Chakram Thrower, has a third of it's range and does not deal AOE damage, so you can overwhelm them with numbers. If your castle is being sieged by Saraceans, you can always repel the attack with a mix of infantry.
Sorry, which ones? I don't believe you can.
Conquistador dies for Gurjara camels with two hits. Can't run away properly because camels are faster. They deal pierce damage, they do single-target damage, and they miss a lot. Still cost more than double the gold.