Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Maybe, one day. But to be honest, just the fact tower rushing is a thing puts me off more than anything, as I remember it as the single most cancerous, toxic thing in Warcraft 3 and I still cannot believe RTS games do not actively prevent it (like AoE3 does/did, which was a great move).
I basically forgot to turn off the treaty, I had it on 20 minutes before... to prevent the AI from sending hordes of archers my way already in Feudal Age. Which sometimes happens, when it plays at its best and isn't rushing Hussars or forgets how transports work. Fun.
The boars are basically laziness, I sometimes literally play Dark Age while eating with one hand :p I know it can be done much better. Pikemen were a total brain lag, all civs were set to random and I went with what felt like a safe composition, then literally went "...why the hell am I making pikemen against AZTECS". And switched to making cavalry, at which point my ally just crumbled and I realised it's pointless.
As for getting better... you know, that's also what I'm trying to accomplish with these games (besides just simple fun when I have a bit of time, not much to ask, I thought), and it's very difficult when the AI fails to be in any way consistent. Out of maybe 20-30 skirmishes played the last two months or so, I remember a few that were genuinely interesting and engaging, and way too many where I either gave up after the AI steamrolled me due to being suddenly 2x harder than the game before, or had to win by building a wonder and going to make tea in the meantime because it was doing nothing.
...that's also why I keep victory on Standard to have a way of preventing myself from dying of boredom at times. As well as hoping that some day the AI will try to build a wonder and make the game more interesting, but seeing that it doesn't even know how to point castles at the enemy, I think that was naive to expect.
Yep, once in Feudal Age, it's 3+2. I guess the devs wanted to encourage aggresive plays early on (which would make sense as with Sandy Petersen, they've got a former Doom dev behind the game), given that e.g. the Goths were the first civ to have to Unique Techs whereas every other civ only had one.
Tower Rushes used to be a problem in AoE 2, especially with Inca and Koreans, but they're not that common and severe anymore. Trushes can be countered by placing your own towers nearby + attacking the Towers with your villagers as the opponent doesn't have murder holes yet. And it's quite important to keep in mind that your opponent's eco must be bad if he rushes you early on, so you can punish that later.
What I'd consider more problematic (but not uncounterable) is the Persian Douche if you ever heard of it before.
Well I don't like the artificial limit of AoE 3 as I'm someone who loves to Castle Drop in later stages of a game. :D
Yep, the AI on Hard loves Archer Rushes and mixes in Skirms..
Oh well 11
That's why I recommended downloading the Build Order guide. That's maybe the best source available alongside Art of War to really become better.
I noticed that the AI usually loves to go for a Relic victory when playing on Standard. In Conquerors they occasionally built Wonders but it's just rare as the investment is too high.
2v2 game, no treaty, no special rules, Ghost Lake map which is one of the simplest, most caveman maps in existence.
- Poles (me, for the first time ever) and Bohemians vs. Portuguese and Incas
- Incas are basically my soft counter due to great spearmen and Portuguese should be basically an even match for Bohemians (same late game power).
- Incas tried a weird awkward archer rush in Feudal Age which failed. Then I just calmly built up an army of Cavaliers and Arbalests almost undisturbed, and crushed the Incas who kept spamming Eagle Warriors for some reason, with just a few halberdiers/kamayuks, no skirmishers and about two rams for siege weapons. He never switched to more spearmen or skirmishers, and his castles were again somewhere in the back. (My ally was the only one with 3 castles pointed at the enemies.)
- My ally destroyed the Portuguese with seemingly little effort or resistance late in the game, when also the Portuguese are at their best and have a lot of powerful units.
Are there some new excuses why the AI has zero consistency and randomly alternates between -2 and +2 difficulty levels, or will someone finally admit it's pathetically broken and needs tons of work?
The Extreme AI will also use the full set of strategies and focus on the most effective strategy for the civ it plays. I observed Lithuanians and Franks e.g. going heavy on cavalry in Castle Age.
Most of my issues were on simple land maps. Sometimes it plays very well and very effectively. Sometimes it plays like I'm suddenly on Easy difficulty. There is no pattern or logic as to why, and that is the problem. I don't give a ♥♥♥♥ how much it plays like a pro player. I just want Hard difficulty to always mean the same difficulty and not either getting ♥♥♥♥♥♥ up in 20 mins by a fully upgraded horde of units, or getting bored to death while it does nothing. That's literally the only point of this thread.
Except it isn't balanced soley around "tryhards" but rather on general data on how they perform in MP - which includes casual players as well. It makes me so sad to see ppl having reservations of something because of strange stories.
800 elo is btw anything but pro. That's below average.
Well, as said, the AI will pick a random strategy it'll follow and the higher the difficulty, the more likely it is to play it more efficient. For some kind of reason, the Hard AI loves extensive Feudal fights with Archers whereas on Hardest and Extreme it tries other strats as well.
I also feel like Hard on DE is what Moderate on the old version was, considering the devs added a difficulty level on top. On DE, the Moderate AI is not really a threat.