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I think an exclusive mechanized warfare could works, even we can have a pretty close development to AoE2 formula:
1° AGE, this is the "Prologue Age" like Stone in AoE1, Dark in AoE2 and Discovery in AoE3, when you have the minimum militar options. This time could represent very late 19th century and very early 20th century when you can only train Cavalry (an archaic scout unit) and the basic infantry Rifleman unit.
2° AGE, represent WW1 now you can have proper mechanized units and buildings, but their early versions like Biplane Fighters and Landship tanks. Gameplay would be usualy defensive based on trenches.
3° AGE, the WW2 for a more offensive gameplay with a morer diverse set of units like Dive Bombers and Rocket Launchers.
4° AGE, covers early Cold War when we can see the top tech "super weapons" like AoE2 has Bombard Cannon and AoE3 has Gatling Gun this game could have Nuclear Silos, Attack Helicopters, etc.
With the Russians/communists you get Nuclear Silos and the ability to nuke entire bases.
Edit for clarification: Made using the same engine and is pretty much both a reskin and a completely new game. Campaigns are fun, multiplayer is fun although it's dead unless you and a bud play, and there's still a semi active modding community.
Even Rise of Nations had issues with it, and you had to have silly stuff like 50 Bombers coming out of an Airport that was smaller than they were, and returning there to rearm.
Tanks would also be weird, and you would just get AoE4 style single unit spams, where Infantry would be completely abandoned, and people would just spam Heavy Tanks and Anti-Tank units, making the gameplay devolve beyond counters, just like it was in C&C, and now in AoE4.
The amount of trebuchet shots a Paladin can take or the pierce armor of shirtless Eagle Warriors is not "historical", devs could mess all they want with units values to balance them like they do with AoE2.
People would be surprised but medieval villagers do not used to survive to be hit by on-fire trunk sized projectiles fired by mini sail-ships.
Got to have to find a balance between realism and gameplay
Edit: You're actually playing it as I post this.
CoH2 is nothing like AoE.
Something like Supcom would probably be a better example for OP because it does have multiple resource types while also having gigantic unit blobs, etc. But the topic was WW2 so my mind immediately went to the world war 2 themed RTS game with base building, multiple resources and a unit cap while ruling out how silly trying to have air units in a game like Age would be.
Even the way units handle is completely the opposite of AoE.
CoH has squads and a focus on unit survivability. AoE has super hard counters that make even the best units look like disposable chaff to their counters.
AoE armies are also MUCH bigger than CoH's, and the game is MUCH slower.
CoH and CoH2 is not something I would ever recommend to someone who wants AoE gameplay. It is almost the exact opposite of it, as far as RTS goes. And CoH is barely RTS, as it stands.
I agree. Star Wars worked because Star Wars is extremely unrealistic in it's depiction of warfare.
They still use firing lines and square formations, in the prquels, which is insane when they also have giant Tanks, repeater weapons, Bombers and multiple-fire explosive Artillery weapons.
Actual World Wars and Cold War Era combat, would not at all fit AoE gameplay.
AoE4 already has Panzer Batallion style Bombard play, and NO ONE likes it!
It is just not AoE, at all.
Not at all!
They were awful games, had Magic, were broken unbalanced and unstable, and the series died because of it.
Empire Earth is a cautionary tale, for AoE.
Stay in that Sword and Spear gameplay, or eventually become so convoluted you will self destruct, without a playerbase.
Be broken and unbalanced is exclusive to Modern Era?
Series, with 3 games like AoE at the time. The third was a massive downgrade hated by EE fans, the time range was not the issue for the first two games.
Also nice you ignore that late 2000's and early 2010´s was a "dark age" for RTS in general included AoE.
Then lets blame the minority of gunpowder units in AoE4 for the failure of that game to surpass AoE2. Better to ignore all other issues over a few units whose balance is matter of arbitrary numbers like any other unit in the game.