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How is this different than the Goths who both have more options and a much more fun death spiral?
Plus they have FU armour ignoring Halberdiers and 25% faster shooting FU Skirmishers to deal with opposing ranged units.
Yes understand. But that's late imperial situation. Dravidians usually die in castle or early imperial easily. Or that has been the case in all my games so far.
Only low level late imp trash wars are when Dravidians and this unique unit shines.
2 RAMs and 10 Knights in castle. Game over. Lack of cav really hurts them bigtime. Dravidians are just normal civ until it's late imp. Even then just mass up more heavy cav, you ll be fine.
With Dravidians you need to take action and be the aggressor. Make sure to defend your own economy with Castles or even walls against occasional raids.
If you mix your fully upgraded Urumis and Skirms there is no way Hussars can trade cost-effectively when approaching this army.
Don't ignore that they have frail but armour-ignoring light cavalry that does the job for sniping siege and that their Urumis take out Siege Onagers in 2 hits.
Problems of late imperial long games. They lack siege engineer for SO. No bombard cannons. More over, if your game goes to long late imp, then the problem is with your play/ability and not the civ.
Same argument can be said about paladin or elephant civ. Try stopping 60 persian war elephants.
The same ppl asking for nerf now will be ones asking for buff once they improve their skills. Civs ideas from low level players is dangerous.
Only ppl above certain elos should be allowed to participate in civ design and balances tbh. :)