Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
It's worse than I thought, they even beat fully upgraded Paladins!
I suggest changing the effect of Wootz Steel to the Obuch's armor removal or replacing it completely.
Let the DLC release and get some playtime before you go around crying that the sky is falling.
Besides that, what even is the logic behind giving a slow unit charge attacks?
Not like this matters when all of your infantry has full upgrades and ignores armour anyway.
I'm saying the Urumi are defeated by Coustilliers and yet you don't see Coustilliers running around 24x7 in every single match that's played. You're making it sound like Urumi are some sort of an insta-win button which would make the Coustilliers the super insta-win button since they trump them. So, where is this super insta-win button in actual matches? Why don't we see it more often?
You're grossly overestimating things here, especially the value of an unit's melee combat prowess. It doesn't mean much compared to durability (HP + Armour, esp Pierce Armour), speed etc. Just look at Teutonic Knights. Despite everything, they've always been a marginal (meme) unit.
Because one unit (Coustillier) is good vs a single overpowered one (Urumi), while the latter easily defeats almost all infantry & cavalry.
And there are many infantry units with 0 or 1 pierce armor but not even full upgrades. The Urumi's low armour is no excuse for it destroying nearly everything in melee.
Coustilliers > Urumi > Everything else.
Coustilliers = Super Urumi.
So if Urumi is OP and Coustillier beats it i.e. is super duper hyper OP, why aren't all AoE2 matches only Burgundians vs. Burgundian mirrors in which people train only Coustilliers and nothing else?
You're making it sound like all future matches will be Dravidians vs. Dravidians mirrors with people training nothing but Urumi, since it has absolutely no counter whatsoever. So by your logic, why isn't everything only Burgundian mirror with Coustilliers as the sole unit ever worth training right now?
Sorry but this is only your logic. Urumi have far less weaknesses as those are just Archers in open fields - which you easily counter with your fully upgradable & 25% faster-firing Skirmishers.
You didn't quite get what I wrote:
Urumi > All infantry + cavalry
Coustilliers > Urumi
Therefore Coustilliers > Urumi > All the other rabble
Is this somehow not the direct implication of what you're saying? I didn't even bring the Coustillier into the discussion. It's right there in the video you shared with the community.
So if your concerns are true, that the Urumi is OP; wouldn't the unit that beats it in straight melee combat, with equal resources, even more OP than it is? I am correct that your concerns are its melee combat ability, right? Or is it something else?
Stop trolling and actually listen to his point, you can't be this dense.
Just because Coust > Urumi.
Doesn't mean Coust > everything else.
If Coust > Urumi but loses to many other units.
But Urumi < Coust but wins vs anything else.
What do you think is the take away from this.
Just because a unit as a SINGLE unique unit counter doesn't mean that counter is good vs everything else.
Unlike urumi.