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Or maybe playing a chess match, moving two pawns and saying "mate in 16" and then your opponent loses without even knowing what happened.
The treaty option is kinda pointless unless you're playing with trustworthy people, because usually it's used to wall your TC and you can't do ♥♥♥♥ for the rest of the game.
I gave in, and learned to micro hella quick. It does suck that games end quickly, but oh well...
Every now and then you get a game with people of equal skill, and it's incredibly fun.
If you're playing rated, or somewhat seriously/competitive, then you pretty much have to rush, or learn how to be quick enough to defend against it. Or else you get completely stomped.
Your core problem is you don't know how to play the game well yet. Watch some video tutorials and learn some build orders. The easiest rush to practice against the AI would be an Archer Rush (with towers).
Otherwise play against your friends and make an agreement not to rush. That's what I do with my friends who only play occasionally and can't handle rushes either.
"Cuz its easy...and does a lot of damage"
(If you know where this is from gold star to you, yes I know its not an RTS game)
Simple question? Why don't you learn to defend against rushes. If you do that, the game will last longer.
Also what is a rush to you? I'm going say it but unskilled players tend to call anything before late game a rush. For me a rush in Age 2 is anything between 10-14 or so minutes. That's when most common early game aggression happens. A knight rush is usually later than that and might be around 20 minutes. I think the term rush, is more the fact the person rushes to get knights than to actually being a very early attack but its early for knights.
Another question, have you played through the art of war tutorials?
Finally the new AI if played on the higher difficulties I think hard or higher. Will do feudal age aggression or a "rush".
You're not forced to rush. You don't need to play fast to win. I used to be a high diamond level player in Starcraft 2, diamond is the top 20% and I was upper end of that at my best, I'd sometimes get matched against Master level players considered to be top 2%, I generally lost against them. To get to my point I had an APM of 60-80. Most people I played against had double. Oddly enough sometimes though those with the highest APM played the worst. Trying to be too fast for their own good.
Walling quickly against rushes, etc.
I used to think 14m fast castle was fast... then I see lower, and lower times.
And it all goes to sh!T if the player is aggressive enough.
The faster your age up the weaker your economy. If somebody gets to Castle Age THAT fast. Then attacks you, if they don't kill a good number of your villagers they're going fall behind. I used to help new players out a fair bit in Starcraft 2 and they would always complain about they're not going fast enough. I'd say look at how fast I'm playing. It's not the speed it's the precision that matters. Once you've got the steps in the right order you can keep trying to go faster and do more. Don't run before you can walk. That's an age old problem in RTS, people go online and everyone seems to be running compared to them while they're walking or some cases crawling. I think its a perception thing personally.
Then again I might not be the best person to ask, I've always had a good affinity for dealing with rush and cheese strategies in RTS games.
At this point I'm mostly just giving opinions.
But then you feel so angered by that unfairness, that you do the same and kick your next opponent's balls, and then your opponent kicks his next opponent's balls.
However, I very rarely commit to allins. I don't like allins for the reasons OP mentioned. It feels like, its just a short checkbox of whether it worked or not, and I like the experience of playing the game more than the win or loss.
So ideally, I attack early, I get some sort of slight advantage, it goes into castle where we fight for a while with a lot of military, I get map control, it goes to imperial, and after a short while of fighting I slowly push them into a corner and get the win. That's my ideal game.
But it just doesn't always work that way. If I'm better than an opponent by enough, I win really fast. If I'm worse by enough, I might just die right there after my aggression fails.
And that kind of sucks, but if our skill levels are far apart, it works the same way. Had one for example on ghost lake against someone who I suspect banned arabia and favorited arena (which I had banned) and didn't know there were sheep in the middle. So he just walled himself in, I got all the sheep, outboomed him easily, and when I finally attacked like 35 minutes in with a maxed out arbalest army in imperial age, I killed him over the course of about 5 minutes. Which is around same amount of time as my wins/losses in feudal age. It ends up being the same thing.
So to me its sort of like, a filter kind of. Early aggression filters out uneven games that would often end very quickly after aggression starts anyways. Hopefully if I've gotten a somewhat even opponent the game shouldn't end from the feudal.
Like you said, you just do a build in the right order, and make sure your macro is on point. And that could be done with pretty low apm.
I actually think this game requires more speed than starcraft in a way up until high levels. You need a baseline amount of speed to get macro down because the builds are a lot more complex than sc2. If you do the builds right, that gets you to the top 20% of players or so probably, and I think its only at that point that starcraft requires more speed than aoe 2.
That is because those that "rush" have no idea how to actually think for themselves...and they just try to memorize the first couple quick builds, and then just spam units, trying to overwhelm the opponent...a tactic of simpletons...similar to the brainless click fest of statecraft...where people just memorize build orders, and try to click spam, vs actually using their brains and figuring out cool tactics...that's why sup com faded away, because it was designed for thinking people, that liked to actually solve challenging problems, and figuring out new approaches...
Rushing is a tool in RTS games, complaining about it is like complaining that your opponent in a fighting game is blocking your attacks and striking back when there's an opening.