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In the 90s it was a full price game, meaning usually around 50$.
how does that factor in though in the calculation that we already paid for aoe2hd and now are expected to pay again if we wish to have a working game?
I just made a simple answer to the question of AoE 2s price when the CD Version came out. Nothing more, nothing less.
-Ah, I couldn't remember that far ago. Thanks for correcting me. We can assume $50 then! My point being, I don't quite see this as "trying to milk the AoE fans as hard as possible."
Except HD edition was $20 and then another $30 for the DLC, bring it up to $50.
What is your definition of milking a fanbase if this isn't it?
-For me probably buying the same thing over and over less than two years apart. So when I see the below, it really doesn't feel as intense as it is made out to seem.
1. 1999: AoK + AoC = $50? Original content.
2. 2013: HD Edition. Rerelease. $20?
2. DLCs: Original content. $30?
3. 2019: DE Edition. Rerelease. $20?
3. DLC: Original content. Free.
-Do you consider net new original content as milking the playerbase because that's what is looks like a little bit.
It's not about money, it's about the smaller playerbase, and making DE free would give it a much bigger multiplayer playerbase. Age of Empires 2 is a notoriously difficult game to get into, and by splitting the community even further by making them buy yet another remake, it'll be even harder to get the multiplayer community off of the ground.
Micro$oft already got enough money from the AoE fans IMO. They should do something good for the community and release DE for free, rather than selling yet another half-baked remake to people who play the game like a singleplayer city builder with a slice of nostalgia. And btw don't forget about all of the other games in the Age series, these problems aren't just with AoE2.
Why don't you come and clean out my gutters and tidy my yard for free?
or did you somehow not pay for aoe2hd (assuming you own it) because i sure did pay for it, no piracy from my side >_>
also MS could have released DE as a dlc for aoe2hd too, making it "not totally unprofitable"
soo.... your point?
no, because updates kept breaking MORE of the game; and yes we ARE entitled to them fixing what they broke....
And how exactly are they supposed to release a 64-bit DLC to a 32-bit game? And even if they managed to do that, what difference would it make? It would likely be priced the same - 15 bucks, which is pretty cheap when it comes to DLCs. Skyrim's Dawnguard DLC launch price was 20 bucks. And how exactly would multiplayer work between players with DE and players without? Hint: it wouldn't work at all.
Oh, I see, the game is only slightly not working. That makes a lot more sense.. And I suppose we would see a trend in SteamDB, since players would probably stop playing if a patch broke their game.. What do you think? Another hint: We don't see such a trend. Player count keeps rising, despite all the patches that keep "breaking more of the game".