Age of Empires II: Definitive Edition

Age of Empires II: Definitive Edition

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eery May 9, 2021 @ 4:07am
Abusing game mechanics
In every other game "micro management" of your units would be considered cheating but in AoE2 it´s considered being good....
What else but abusing the game mechanics is micro managing your units?
So maybe fix this issue after 20 years?
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Showing 1-15 of 85 comments
𝔜𝔲𝔢 May 9, 2021 @ 4:09am 
Originally posted by eery:
What else but abusing the game mechanics is micro managing your units?
Skill?
WingedKagouti May 9, 2021 @ 4:11am 
Originally posted by eery:
In every other game "micro management" of your units would be considered cheating
I have no words to describe how wrong you are.
TheDiaper May 9, 2021 @ 4:22am 
git gud
eery May 9, 2021 @ 4:23am 
sure thing, 2 archers killing 3 archers and 2 skirms is exactly what "skill" is all about and what the game developers intended...
eery May 9, 2021 @ 4:24am 
if that is "skill" by all means micro management is not abusing anything
Lobsterbacks during the revolution whining about the colonials using guerrilla warefare, and not standing in an open field taking turns shooting each other.
lethminite May 9, 2021 @ 4:42am 
Originally posted by eery:
sure thing, 2 archers killing 3 archers and 2 skirms is exactly what "skill" is all about and what the game developers intended...

Just about every RTS is like this, with some having intentionally less responsive units than others to help mitigate it.
But that type of micro is EXACTLY what the designers of every single game in this genre are thinking of when they design/balance the game. Even those designing sluggish units, are focused on limiting the strength of that type of play, so they are still balancing around the assumption that all their players will have high APM.

One of the things i've always found strange about RTSs though, is that the campaigns are so often about turtleing then slowly whittling away a pre-build base that covers most of the map, and so don't teach you any of the skills that are expected for multiplayer games.
So i can see exactly why it might be a huge shock. You go in, play the campaign, get good at that, then go play multiplayer, and get smashed by a set of behaviours you've got 0 exposure too, despite having already played the game for 100s of hours.
AgentFlea May 9, 2021 @ 5:00am 
Originally posted by Big Dicc Marty:
Lobsterbacks during the revolution whining about the colonials using guerrilla warefare, and not standing in an open field taking turns shooting each other.

Lobsterbacks lmfao

To OP's topic:

It does kinda suck that this favors Speed+Clickfest micro as opposed to strategy
About half the games I've played barely even reach the military phase because players are just ridiculously good with their hotkeys and SPEED

Check out Company of heroes if you want an RTS that isn't as reliant on speed. There is DEFINITELY still micro, but there's much less hotkey+APM spamfest
Last edited by AgentFlea; May 9, 2021 @ 5:05am
TheDiaper May 9, 2021 @ 5:54am 
Originally posted by Aegis:
Originally posted by Big Dicc Marty:
Lobsterbacks during the revolution whining about the colonials using guerrilla warefare, and not standing in an open field taking turns shooting each other.

Lobsterbacks lmfao

To OP's topic:

It does kinda suck that this favors Speed+Clickfest micro as opposed to strategy
About half the games I've played barely even reach the military phase because players are just ridiculously good with their hotkeys and SPEED

Check out Company of heroes if you want an RTS that isn't as reliant on speed. There is DEFINITELY still micro, but there's much less hotkey+APM spamfest
https://www.aoe2insights.com/match/90220410/analysis/
https://www.aoe2insights.com/match/90216448/analysis/
^ In your lost games, there were players with lower EAPM than you ^

https://www.aoe2insights.com/match/90206414/analysis/
https://www.aoe2insights.com/match/90210648/analysis/
^ Heck you were even the fastest in some games ^

Macro and strategy play way bigger roles than speed and micro in aoe2.
AgentFlea May 9, 2021 @ 7:58am 
Originally posted by Ailaf Dzekov:
Originally posted by Aegis:

Lobsterbacks lmfao

To OP's topic:

It does kinda suck that this favors Speed+Clickfest micro as opposed to strategy
About half the games I've played barely even reach the military phase because players are just ridiculously good with their hotkeys and SPEED

Check out Company of heroes if you want an RTS that isn't as reliant on speed. There is DEFINITELY still micro, but there's much less hotkey+APM spamfest
https://www.aoe2insights.com/match/90220410/analysis/
https://www.aoe2insights.com/match/90216448/analysis/
^ In your lost games, there were players with lower EAPM than you ^

https://www.aoe2insights.com/match/90206414/analysis/
https://www.aoe2insights.com/match/90210648/analysis/
^ Heck you were even the fastest in some games ^

Macro and strategy play way bigger roles than speed and micro in aoe2.

Then why is it, in most recordings I look back on to try to analyze what happened, 100% of the time it was the opponent simply being faster. Faster eco & army. It rarely plays out like a tactical battle of attrition. It does sometimes, but that's like 1/8 games I play.

In 1v1 and team games. Players leave/quit and I don't blame them. When there's that big of a discrepancy in player speed, there hardly needs to be any battles at all.
I just played a game, some guy rushed with knights and hit imperial like 10 minutes faster than anyone else in the game.

There's no tactics, or some cool flank or anything like in Company of Heroes. It's speed + Build up, crush enemy in 1 decisive swoop.
TheDiaper May 9, 2021 @ 8:50am 
Originally posted by Aegis:
Then why is it, in most recordings I look back on to try to analyze what happened, 100% of the time it was the opponent simply being faster. Faster eco & army. It rarely plays out like a tactical battle of attrition. It does sometimes, but that's like 1/8 games I play.

In 1v1 and team games. Players leave/quit and I don't blame them. When there's that big of a discrepancy in player speed, there hardly needs to be any battles at all.
I just played a game, some guy rushed with knights and hit imperial like 10 minutes faster than anyone else in the game.

There's no tactics, or some cool flank or anything like in Company of Heroes. It's speed + Build up, crush enemy in 1 decisive swoop.
https://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
You think you know stuff but you dont, simple as that.

"Rushed with knights"... On standard land maps you need 15-ish in-game minute to create your first knight, "knight rushes" arent even rushes nowadays.

There are ♥♥♥♥ ton of reasons for someone getting to imp sooner: eco being untouched, investing less on military, earlier eco upgrades, got slung, better macro with constant vil production, whatsoever. Also reaching imp first doesnt guarantee victory, a one TC low eco fast imp push can get shut down by a healthy castle age eco.

And Im pretty sure you dont even have the concept of eco, and blindly believe a 18pop scout rush is better than a 21pop scout rush, purely because the former reaches feudal 75 seconds sooner, yet never took the 3 extra working vils throughout the 130 second feudal research time into account.
Sir Loin May 9, 2021 @ 9:23am 
'I just played a game, some guy rushed with knights and hit imperial like 10 minutes faster than anyone else in the game.'

In team matchups its possible for someone much higher elo to get into your match being party with lower elo players, so i cant say that there is not some element of a skill gap
If someone goes imp that fast they likely have a very weak economy behind it - you can punish this, especially if you can manage to scout your enemy going for this tactic make sure you pressure them, force them to make military or reinforce walls.

With some time and confidence in your macro game and knowing you have a smooth economy (and just practice in general) you will find you are able to pay more attention to your unit micro, I think most of it comes down to just knowing the flow of the game.

Even with low APM and no hotkeys you can still manage a little unit micro. Well, if you can manage to pay attention when you need to - that was my problem when i was less experienced was losing track of my military at crucial moments because i was trying to fix my eco. It gets easier i promise.

Its also always wise to distract your opponent however you can, you don't have to be the only player having to split your focus...

As I always say,
Remain calm, regroup, add farms.



AgentFlea May 9, 2021 @ 9:25am 
Originally posted by Ailaf Dzekov:
-snip-

lol

Get over it buddy. The game requires speed more than any tactical and strategic decisions. The more you you harp on it, the more you're grasping at straws and your argument falls apart.

There's a reason why thing needs to be 100% efficient 100% of the time. That more than anything is the deciding factor other than your precious build orders and strats.

EDIT:
To Murphy, yeah, absolutely. It still doesn't change the fact that the person who is most efficient/fastest, tends to win more than strategy. Especially when compared to other games

To say speed is less important than strategy is sounding more and more silly the more this guy tries to justify it

And "strategy" doesn't mean knowing not to throw skirms @ knights ;)
Last edited by AgentFlea; May 9, 2021 @ 9:28am
what about instead, you git gud
Adventurer May 9, 2021 @ 6:34pm 
Originally posted by Aegis:
The game requires speed more than any tactical and strategic decisions.

You have 1184 elo in TRM which puts you at the 20th percentile. That is the bottom 20%.
If you are trying to argue that most of the players (80%) score better than you only because they are faster, you are mistaken.
As Ailaf pointed out, your EAPM is normal to fast at your rank. Hence, you could be considered a rather fast player. According to your claim, you should play at higher ranks then. But you don't. I would claim that is because there is a lot more to the game than speed.

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Date Posted: May 9, 2021 @ 4:07am
Posts: 85