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I would not into great depth with factions because the Middle Ages is made of a thousand years, plus some transitional centuries, and things changed a lot over time. Jewish livelihood was particularly volatile and uncertain during that time, even more than today, so lots of changes atop a lot of changes.
Though we may have to wait until AoE4, which might introduce the ability to flavour existing civs, like what was seen in age of mythology or AoE3 with its age upgrades.
Jews didn't have their own civ, however, they could influence a civ through age specific techs.
Well, glad we agree. However, unless you have a doctorate in the Jewish Diaspora and done extensive research, do not be so judgemental.
Using the Radhanites as a trade buff of sorts during the Dark Age could fit in this context, going beyond this Age becomes tricky and representing them as essentially tax-farming moneylenders would obviously breach the boundaries of good taste into risky territory (this isn't to say it's impossible to achieve, Paradox pulled it off quite well with Crusader Kings 2). Exilarchs such as the aforementioned Makhir of Narbonne is a good idea but again, it corresponds to the relatively freer and less codified Carolingian period.
Moses ben Nachman might constitute a plot element beginning from his 1263 disputation and following him to his final destination in the Holy Land, but how the actual gameplay of building settlements and armies plays into this story I would not know.
It's funny you mention Bernard de Clairvaux however, as he travelled to the Holy Roman Empire to protect Jewish communities from over-zealous Christians who had taken a liking to his preaching for the Second Crusade. This would actually make a good escort-type campaign, albeit a very dark one.
Also, give them combat caravans and trade cogs, because merchants :D
A Christian Crusader State?
I mean, I suggested it elsewhere, many times even, but not sure how it would help with this.
Bah! For the most part they were as Jewish as Madonna is Jewish.
Maybe will come to me later.
Asian architecture is the most appropriate set for them anyway. The Cumans' wonder is actually a Khazar fortress (albeit a destroyed version of it). Plus some of the Cumans' AI opponent names are actually Khazars, not Cuman-Kipchaks. This is even a quote from the Cumans wiki page "Some Cuman AI players are named after Khazar and Pecheneg rulers, showing that the Cumans represent not only the Cuman-Kipchak confederation/Cumania, but also other Turkic peoples who historically occupied the Pontic-Caspian steppe."