Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
Still not super strong, and still does not win them games.
hera dosent know sh!t
It can be so fast, it's basically unstopable. I usually have a castle time of 13:30 on arena, but the last time I played vs. this strategy, the game was as good as over, when I reached castle age.
Doesn't sound like much of an accomplishment.
If one of your opponents is either Teutons or Franks, you're not going to win unless the opponent's teammate is retarded and does not send him stone for a castle. Also, most other civs with good anti-infantry UU like Aztecs or Japanese, etc. can probably defend this as well.
There's also the problem of you simply crossing the middle to build all of that, and them not knowing it or preventing it.
If one of the opponents is Slavs and plays the Siege Tower + Long swordsmen drop then either you or your ally will die, and they have the better eco. Assuming you kill Slav's ally and he kills yours, it's 1v1 vs a better civ, since you have nothing but Serjeants, while he has Boyars, Hussars, Siege and even Champions as viable options.
1100-1300. Where the majority (of forum users) are.
1. Both sides who boom will get castle on Arena.
2. Everyone who booms gets at least 3 TCs on Arena.
3. Most get 4.
So the only difference is that as Sicilians you get an extra 5th TC.
You're not arguing in good faith, Mr. Obvious Troll Man Who Likes to Necro Threads.
The early imperial push is real in 1v1. If both sides boom equally well, the Sicilian starts Early Imperial with 30 extra units, which can snowball quickly.
If the civ has good eco and an effective infantry counter then you're almost lost by default.
Who's not arguing in good faith here?
It's about 25 extra units for free with 5 TCs. The tech and the fifth TC costs about 10 sargeants.
If they hold, sure. Good luck in holding it.
Dunno, I'm smashing Slavs, Teutons, and Franks with Sicilians in Arena. In fact I prefer to play against them because they don't have solid counters in early imp, so long as you bring a few halbs. The issue is that if they build units they fall behind in the boom, and if they boom they die in early imp.
Also, how exactly would you defend vs Turks 20 min IMP 1 TC with Hand Cannoneers?
Once you kill off the first push, mass knights and its all over. Doesn't matter if you lose your sargeants so long as you kill the first push.
The fifth TC can be built during the age up to imp just for the units. Most of the boom is on 4 TCs.