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Age of Empires II always took the umbrella approach with civs, so most of the civs you're suggesting are already covered.
I'd rather see less explored world regions as new civs than a subfaction of a civ we already have.
India e.g. was for most of the time frame of AOE2 never unified under one banner. And India is huge:
https://pbs.twimg.com/media/CMoDG3MU8AAz86D.jpg
Same case with Africa:
https://static.scientificamerican.com/blogs/assets/observations/File/Africa.jpg
I would like to extend to you my most sincere gratitude for your insightful input. The complexity of your argument is awe-inspiring and I am truly humbled by it.
Also, say that to the Irish. I dare you.
I think a medieval game must be european focused. Middle age can not be applied to other civilizations as India or China, at least in the same time lapse. But the differences between those european empires or kingdoms are few, specially in the artistic part (architectures, animals, music...). I think the game is better with all the diversity that includes. Maybe that could be solved adding it anyway and making some unplayable cultures. Idk, for me it is ok now. Including all cultures of the world or even just the european ones, makes no sense for me. Selecting them thinking in modern countries is a better option but could be a problem too. Maybe many people (as me who I am historian) do not see a clear difference between Algeria or Tunez or between Norway or Sweden but I bet the people in those countries do. And we have a lot of countries in the world, any of them with its own history and sure to be a true nation. In fact they exist more nations than official countries.
Talking just about History, wich I guess is interesting for people who likes that game, i agree with you. Franks, Goths, Britons and even Vikings belong to the barbarian invasions. In the game is Dark Ages and you can not build or recruit barely anything. I do not know what are exactly Teutonic if it is not the Teutonic Order. In the game is more like german speaking areas. In other hand Italy was not a political unit until barely the XX century. If you are going to include Sicily maybe Venetia should be too. Spain were the Spains at least until 1700. The Spain who fought trough Europe (in the XVI and XVII centuries) were a collection of kingdoms from Hispania (Castilla, Navarra, Aragón and Portugal between 1580 and 1668) and many others in modern France, Italy, Switzerland and the BENELUX. The Spain in the game (El Cid and Moctezuma) is Castilla. A young kingdom in Cid´s Age with León and Galicia. Most of contemporary Spain (including inside León, Castilla, Galicia and the Moors´s territories) in Moctezumas. People from Aragón are not allowed to move to America as people from Amberes, Milano or Naples neither. Castilla and Aragón at least were not just kingdoms but empires. Aragón was a Mediterranean empire such as Venetia, Genoa, Pisa, France or the Otomans. Castilla was a land empire wich became one of the first modern countries such as France or England conquering most of the old Hispania (Galia, Britania) and then America and even the Philipinnes.
I think the historical focus should be in the two final ages of the game, when you can use unic units. This could be about XIII-XV centuries. Here if you include France and Burgundy, you should add Aragón, Castilla and Portugal. Same for England, Scotland and Ireland. And the Holy Roman Empire, Sweden, Poland, Hungary, Serbia, Genoa, Venetia...
I do not really care, the game is very good now (when they fixed it I mean). Just for talking xD.
Aye. The umbrella approach leaves a bit to be desired, so as long as they can balance and assorted in-game issues, I see no reason to not expand on it. They added the bloody Sicily of all places after all.
And about the India/Africa,I can read a map, you know. And I assume at some point they would reverse engineer the tribes from AoE III to AoE II, with the possible exception of the Jesuits (the Spanish have the missionaries that are them pretty much) and maybe the Shaolin (a military monastic order, mind).
The issue with India as far as I can say is that with the exception of the Mughals, the far south is not that different from the Far North, nor the far East from the Far West and everything in between. The Indians were not, for the most part, a unified realm under a flag and a lord, but they shared enough common identity that someone from one corner would identify with someone from the other extreme more than with a Aztec, Norse/Viking or Japanese bloke that happened upon there. Indians there and then were not a empire but they were a civilisation and are represented as a civilisation.
Thee issue about Africa is that despite it already having 4 out of 37 civilizations (6 if you count the Portuguese and Sicilians as quasi-African) the majority of the (few) ones can fit or was enough under their influence to be passable. Unless they are planning to add the Kingdom of Zimbabwe and maybe the Yoruba, not that much is missing that could be added naturally overtime, alongside a less fast food Europe.
For crying out loud, the game is infamous for its historical absurdities, but there is only so much one can overlook before it turns into a issue.
Sometimes I want to create a (single player) game pretending the Romans are fighting the Germanic invaders and such, and it is painful to see they having canons and what not, meanwhile I can not limit the Age progression because otherwise someone will lack a technology or unit that fits.
A History-friendly mode, or History-friendly game in general would be nice. And can be done without turning it in a grand strategy game, if you ask me.
Off-topic but you can achieve this if you want with the scenario editor - there is the ability to disable specific technologies while not preventing reaching imperial age
What?
I guess we get to be "African" because we expanded there, instead of participating in the border-gore in Europe.
I guess the English are "Indian" too, by the same measure.
And then proceeds to divide 3 civilisations into a lot of different others with no regard at all for the game it's in.
Alright then.
You know you can restrict buildings, units and technology in the editor, right ?
If not, well, there you go.
Sadly, it has no Celts, Iberians, Germanians, Israelites, Scythians, Nubians, Lybians, Olmecs and Mauryans; all of which it should, but it is still more accurate to the Roman Era.
Small point of history, Charlemagne, who was recognised by the Pope as Emperor of what later became known as the Holy Roman Empire was the King of the Franks. So there is continuity between the Franks, a tribe who invaded the Western Roman Empire, and the Early Middle Ages kings of what became known as France.
- Romanic Gauls (a weird mix of Byzantines, Italians and Celts maybe?) - why? What's wrong with the Celts?
- Normans - the Sicilians are the Normans. They even appear in the Edward Longshanks campaign as such. You can use the scenario editor to swap their architecture to the western Europe instead of the Mediterranean set for the purposes of a campaign.
- Bretons - aren't they the ones with 25% magic resistance?
- French (Cavalry oriented feudal lords of Europe) - so the Franks then...
- The Gascons, Cartars and the Languedoc folks - the who? Really scraping the bottom of the barrel.
- Scottish - what's wrong with the Celts civ?
- Welsh (Castle and fast cavalry) - the Welsh served in English armies and also used longbows. Its an unnecessary separation. Wales was and still is a tiny country in the grand scheme of things.
- Irish (Monk and Castle economy) - really not a niche that needs filling
- Saxons - so the Britons then? The term Anglo-Saxon is still used today to describe people of British descent.
- Picts (Skirmisher and light cavalry) - so you want early Scots and late Scots? Again, why?
- Celts (basically as they are already, but weaker) - so a good civ but worse and broken up into tiny pieces?
Teutons could be divided in:
- Alemanni (to add something to the Celts, Goths and Franks) - as if your other civ suggestions weren't doing that already...
- Austrians (economy/gunpowder oriented cavalry) - maybe, still feels redundant since the Teutons have all the gunpowder units plus strong knights
- Swiss (Trade and Pikemen) - Teutonic Halbs with +2 armour? Again a very niche inclusion that sort of already covered anyway
- Bohemians (Cavalry and University or Monks, I guess) - maybe
Byzantines could be divided in:
- Byzantines
- Crusader States - so you want to break up the Teutons into several Crusader groups AND break up the Byzantines because...?
For the purposes of the el-Cid campaign and immersion, maybe splitting them in Aragon, Castille and Léon, despite they being more kingdoms than civilisations. 1. The scenario editor can rework a civ's tech tree and units to an extent. 2. What's wrong with Spanish vs Spanish? It reinforces the 'brother vs brother-esque' fighting that happened between those kingdoms imo
- Teutonic Knights (Teutons, but cavalry oriented) - the Teutons are a solid knight civ these days already
- Order of the Temple (strong navy, trade and cavalry, but weaker archers) - the Teutons already have a decent navy, strong Paladins and sub-par archers
- Knights Hospitaller (Teutons with strong navy and fastest healers) - the Teutons already have a decent navy and a monk healing bonus