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I guess this depends on the kind of player you are.
For competitive multiplayers, this is making things more comprehensible.
For non-competitive multiplayers or single players, it is indeed a missed opportunity.
Other civs need some units for balancing reasons, but if we went looking, we wouldn't find any suitable skin for that unit.
For example, what would the Champion of the Incas look like? Can you imagine how strange a Champion would be using a spear? It would confuse people into thinking he has bonuses against cavalry just because of that skin. Remembering that this is just a example.
I would not enjoy playing at all without being able to quickly tell what the unit is as I am already dumb enough without needing any help from the game to make me feel dumber.
Lets see where AOE4 will bring us
This could be solved by a little check box hidden in the options. Regional unit skins would be disabled by default, but can be enabled by one click.
He could use any kind of club, mace or axe.