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I agree
Woah. Those are some very interesting bonuses(probably gonna need nerfs)
I think balancing Burgundians would be easy, just take out most of their Imperial Age options, make them get only Cavalier, Galleon and Onager, and keep everything else Castle Age, specially Land units.
That way they can still have high resistance to bonus damage and a way out of Trash wars, but still not b OP or hard to counter at all.
Yeah. They look very interesting, both civs, the Sicilian unique unit building a (Sicilian Krepost, lol)Is every new to Age 2.
I am betting they will lack most Imp Age options, so the units are not just overall better than everyone else's.
Nastier than Franks or Berbers?
We will see.
I did
I even predicted the architecture of the Burgundians
Click
- Sicilians are sure to be distinguished enough to become a civ. However, it does not change the fact that now the civ Italy can not continue with that name and should gain a less broad name (Venice, Genova, Milan...). But despite distinguishing enough to turn civ, there are many others who deserved more.
- Is it my impression or the castles of both new civs have unique architecture despite the rest of the buildings using the existing architectures?
It is very, very expensive compared to DE (the base game), does not have the traditional discount of Pre-Order, brings less civs than the DLCs usually bring, unnecessary civs from any point of view, without any dialogue with the community that did not want more European civs, campaigns without any creativity.
Ha ha, Sicily is a region of Italy. May as well divide all islands of Japan, who then wouldn't be 'Japanese' anymore. Plenty of cultural divide between north & south of Italy though. It is a diverse country, you can deal with that surely. Sicilians are justified as an extra civ as current Italians in the game are basically represented by Lombardia
What makes you think that they would be joking when presenting a new expansion? I get that autism is a thing, but come on.