Age of Empires II: Definitive Edition

Age of Empires II: Definitive Edition

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Does anyone else find the game to be extremely repetitive? + questions
I just tried a match...it feels like its kind of very repetitive...as in rush to get resources, and then build buildings to expand on the efficiencies... then upgrades....its weird but it feels like I do not recall the original to be so repetitive back in the days...it feels as if resource gathering alone takes a loooong while...and I was churning out villages like crazy...

Also are there any more upgrades beyond the imperial age...I cant recall...

unless I am doing something wrong...it just feels like aoe 2 back in the day was so so so addictive...and here, after a match it feels like I am done with it...

the graphic upgrade is nice though

Does the HD pack help on 1080p rez? I heard it makes things just zoomed in, and limits the zoom out view...so its suposably not worth dlding....
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Εμφάνιση 16-22 από 22 σχόλια
Αναρτήθηκε αρχικά από TheThunder:
Αναρτήθηκε αρχικά από Lion Hearts2020:

well that is why I do not support such games like dota, or counterstrike....they lack imagination, and openes of gameplay (to some degree) lets say like sup com series for instance...Too many games are designed for people to just follow the same build order, vs having fun and experimenting, and still winning, and having fun....repeating the same thing over and over, without fun is like a boring job...meaningless...pointles waste of time... ;)...I just saw some new update coming out...so maybe itll make it more interesting....

and yes, vs humans is more interesting than vs ai...but I guess having the build order forced on the player is no fun...having multiple paths to victory is also cool....in games that offer it...


You sound like an extremely casual gamer, yet i'll make an explanation. AOE2DE has many ways to play if you are capable enough to execute them. Dota 2 and Counter-Strike are skill based games and Dota 2 is quite imaginative if you ask me. I'm not a fan boy, in fact i hate dota's matchmaking system and uninstalled the game after 2.000 hours on record. However it has over 110 heroes with unique skills, voice lines and various builds for each one. In such games you need to practice a lot and become accurate, which takes time to master and it is the same with AOE2DE. I don't know what you are looking for, but the thing is every game has certain ways that must be followed to achieve victory and is repetitive to some degree. To be honest, enjoying and understanding any game seems difficult with that kind of a mindset.

Shooter games = You need to shoot and kill people to win. No other way around. Repetitive.
Moba = You need to farm and build your character, then destroy the enemy base. Repetitive.
Arpg = You need to grind, build, trade, hit end game again and again each season. Repetitive.
Rts = Collect resources, train units. Repetitive.
Single player stories & campaigns = Only one way to complete missions. Repetitive, boring.
Racing = Buy car, win race, buy another car, win another race. Repetitive, boring.

It is just a matter of perspective.


casual , no not really...I value thinking, and skill...
as to dota2, (since I never tried d1) I used to play it before its release...I was one of the very very early testers, and played it way way after its release...so I know well how it works...the issue with that particular title is that its community is extremely toxic...with some minor exceptions...it is a very ego based game, besides maybe teams that are well organized...those are an exception.

as to other examples of yours...I agree and disagree...shooters were pretty much always the clickfest/ reflex based...mostly braindead kinds...the old bf2, types required some planning and thinking a bit, but at the end of the day it was all run n gun (not quite though but still)...

moba...very very repetitive...in the grans scheme of things...
arpg...well grinding in itself is the epitome of repetitive...
rts, those to me were the only "thinking" kind of games similar ot chess, in some manner of peaking...where thinking mattered. ...
racing...well those I never bothered, bbut most likely yes they are repetitive...

yes, it is a perspective that matters...and one's own level of understanding / satisfaction....
I bet there are people out there that still enjoy a game of pong....or pac man....

my point was that the aoe series, and aoe2 have not evolved much over the past 2+ decades...but then again they were "kings" of the genre for years...so in some regard "when its not broken do not fix it" might apply...in others...lack of financial incentive for m$ to do anything about it....in a way that is my worry with aoe4...as time passes it feels as if the RTS genre became dumbed down...extremely....consolized, and simplified....and "multiple" gameplay styles are replaced with "play this way or you will loose"...which is sad...

perhaps that's why I loved sup com:fa....back in the day,,,,even though it was a completely different /grander offering...and different in its own right.

then again, perhaps with the passage of time, one expects more from what once was "acceptable/fun"

Αναρτήθηκε αρχικά από Marratoa:
Not every game is fun at different stages in your life. I played Fable like a mad lad as a younger kid and recently picked it up on sale for like $5 and thought it would be fun playing one of my favorites growing up. Game is boring af. But I remember having a blast as a kid. Sometimes, we simply no longer enjoy the things we once did, but that doesn't invalidate others enjoying the gameplay loop of whatever game it is we aren't seeing the fun with.

Basically, every game will become boring if you don't enjoy the gameplay loop. AoE2 is a RTS where you collect resources, build your base, fight, win or lose. These mechanics have not changed in 20 years, so if you no longer enjoy them it is because you changed, not the game.

Perhaps you are right...but also as a part of it i guess that "wonder/fun" of upgrades just feels nonexistent...and oddly enough the resource gathering really feels slower compared to the "old times"...no idea, but on one multiplayer match that I tried I could not get an economy up after an early attack...which pretty much left me chasing behind...
Another one of those threads...
Αναρτήθηκε αρχικά από Lion Hearts2020:
Αναρτήθηκε αρχικά από TheThunder:


You sound like an extremely casual gamer, yet i'll make an explanation. AOE2DE has many ways to play if you are capable enough to execute them. Dota 2 and Counter-Strike are skill based games and Dota 2 is quite imaginative if you ask me. I'm not a fan boy, in fact i hate dota's matchmaking system and uninstalled the game after 2.000 hours on record. However it has over 110 heroes with unique skills, voice lines and various builds for each one. In such games you need to practice a lot and become accurate, which takes time to master and it is the same with AOE2DE. I don't know what you are looking for, but the thing is every game has certain ways that must be followed to achieve victory and is repetitive to some degree. To be honest, enjoying and understanding any game seems difficult with that kind of a mindset.

Shooter games = You need to shoot and kill people to win. No other way around. Repetitive.
Moba = You need to farm and build your character, then destroy the enemy base. Repetitive.
Arpg = You need to grind, build, trade, hit end game again and again each season. Repetitive.
Rts = Collect resources, train units. Repetitive.
Single player stories & campaigns = Only one way to complete missions. Repetitive, boring.
Racing = Buy car, win race, buy another car, win another race. Repetitive, boring.

It is just a matter of perspective.


casual , no not really...I value thinking, and skill...
as to dota2, (since I never tried d1) I used to play it before its release...I was one of the very very early testers, and played it way way after its release...so I know well how it works...the issue with that particular title is that its community is extremely toxic...with some minor exceptions...it is a very ego based game, besides maybe teams that are well organized...those are an exception.

as to other examples of yours...I agree and disagree...shooters were pretty much always the clickfest/ reflex based...mostly braindead kinds...the old bf2, types required some planning and thinking a bit, but at the end of the day it was all run n gun (not quite though but still)...

moba...very very repetitive...in the grans scheme of things...
arpg...well grinding in itself is the epitome of repetitive...
rts, those to me were the only "thinking" kind of games similar ot chess, in some manner of peaking...where thinking mattered. ...
racing...well those I never bothered, bbut most likely yes they are repetitive...

yes, it is a perspective that matters...and one's own level of understanding / satisfaction....
I bet there are people out there that still enjoy a game of pong....or pac man....

my point was that the aoe series, and aoe2 have not evolved much over the past 2+ decades...but then again they were "kings" of the genre for years...so in some regard "when its not broken do not fix it" might apply...in others...lack of financial incentive for m$ to do anything about it....in a way that is my worry with aoe4...as time passes it feels as if the RTS genre became dumbed down...extremely....consolized, and simplified....and "multiple" gameplay styles are replaced with "play this way or you will loose"...which is sad...

perhaps that's why I loved sup com:fa....back in the day,,,,even though it was a completely different /grander offering...and different in its own right.

then again, perhaps with the passage of time, one expects more from what once was "acceptable/fun"

Knowing how things work and making things work are different things. First, you said Dota 2 has no imagination so you don't support it and now you are telling me that it has a toxic community as the problem. You sound like a person who is just trying to win an argument rather than actually discussing something and you are saying that FPS games consist of braindead kids. I don't think it is possible to enjoy any game for you, simply because you don't even respect those games and take your time with them. You must be expecting games to be super easy to win and super fun at the same time. Well, that is not happening. This is my final say and I won't be writing anymore to this discussion.
Αναρτήθηκε αρχικά από Lion Hearts2020:
Αναρτήθηκε αρχικά από Picuu:
I honestly don't know what you are talking about. Repetitive? Slow gathering resources?

Maybe you are older and maybe you've changed, maybe you are playing against easy AI or beginners, but the game now is quite varied, especially now that we have so many more civs. Especially when when ranking up. There's a lot of complexity to the game when fighting someone your level or above. You have to be changing your strategy all the time.

The build orders were inevitable (and they've been here since the beginning). Competitive players just want to improve and evolve. There's a lot of maths in these types of games, and build orders are just a natural consequence of trying to "perfect" the game.

I respect your opinion but I disagree. I honestly believe the game is better than ever before, in every possible way. (Except maybe pathfinding)


We all have our own perceptions, do we not?
I guess I am comparing it to the aoe2 from back in the day, when it was challenging, and to what I would consider more interesting sup com 1FA (sup com 2 was too simplified, although it looked visually more appealing) ...so perhaps you are right...things change...

Exactly, we all have our perceptions, but old AOE existed a very long time ago, I see vids now of that game and I'm like "whaaatt is thiiiisss". You say "back in the day, when it was challenging" but I say it's never been so challenging like now. There are more players than ever, more competition than ever.

I'm trying to get up the ranked ladder and the amount of good players I encounter is great. The fact that we can see the pros streaming and seeing how good and fast they are, the tournaments, etc. I've never taken this game as seriously as now I guess. Most of the game is still the same, just a graphical revamp and more civs.

I have to agree with TheThunder, you do sound like a very casual player (which is all good). If so, you'll just do the same strategies all the time, without having a challenge. It might get boring.
Αναρτήθηκε αρχικά από TheThunder:
Αναρτήθηκε αρχικά από Lion Hearts2020:


casual , no not really...I value thinking, and skill...
as to dota2, (since I never tried d1) I used to play it before its release...I was one of the very very early testers, and played it way way after its release...so I know well how it works...the issue with that particular title is that its community is extremely toxic...with some minor exceptions...it is a very ego based game, besides maybe teams that are well organized...those are an exception.

as to other examples of yours...I agree and disagree...shooters were pretty much always the clickfest/ reflex based...mostly braindead kinds...the old bf2, types required some planning and thinking a bit, but at the end of the day it was all run n gun (not quite though but still)...

moba...very very repetitive...in the grans scheme of things...
arpg...well grinding in itself is the epitome of repetitive...
rts, those to me were the only "thinking" kind of games similar ot chess, in some manner of peaking...where thinking mattered. ...
racing...well those I never bothered, bbut most likely yes they are repetitive...

yes, it is a perspective that matters...and one's own level of understanding / satisfaction....
I bet there are people out there that still enjoy a game of pong....or pac man....

my point was that the aoe series, and aoe2 have not evolved much over the past 2+ decades...but then again they were "kings" of the genre for years...so in some regard "when its not broken do not fix it" might apply...in others...lack of financial incentive for m$ to do anything about it....in a way that is my worry with aoe4...as time passes it feels as if the RTS genre became dumbed down...extremely....consolized, and simplified....and "multiple" gameplay styles are replaced with "play this way or you will loose"...which is sad...

perhaps that's why I loved sup com:fa....back in the day,,,,even though it was a completely different /grander offering...and different in its own right.

then again, perhaps with the passage of time, one expects more from what once was "acceptable/fun"

to "respect" a game it should offer some value...not just waste time...I do not need to respect any game...its just a product...it is the first time I ever heard someone talking about respecting some code that is designed for entertainment (and not that much education, nowadays...sadly)....most if not all of them do not deserve respect...as they are JUST games...
Τελευταία επεξεργασία από *| Lion Heart |*; 19 Νοε 2020, 10:56
Αναρτήθηκε αρχικά από Picuu:
Αναρτήθηκε αρχικά από Lion Hearts2020:


We all have our own perceptions, do we not?
I guess I am comparing it to the aoe2 from back in the day, when it was challenging, and to what I would consider more interesting sup com 1FA (sup com 2 was too simplified, although it looked visually more appealing) ...so perhaps you are right...things change...

Exactly, we all have our perceptions, but old AOE existed a very long time ago, I see vids now of that game and I'm like "whaaatt is thiiiisss". You say "back in the day, when it was challenging" but I say it's never been so challenging like now. There are more players than ever, more competition than ever.

I'm trying to get up the ranked ladder and the amount of good players I encounter is great. The fact that we can see the pros streaming and seeing how good and fast they are, the tournaments, etc. I've never taken this game as seriously as now I guess. Most of the game is still the same, just a graphical revamp and more civs.

I have to agree with TheThunder, you do sound like a very casual player (which is all good). If so, you'll just do the same strategies all the time, without having a challenge. It might get boring.

There is a difference between a good gamer, and some one that blindly obsesses over every click, and the click speed...like a brainless robot, that memorizes the quickest path to victory...like many starcraft players do...which is sad...

the idea of an open style, multiple paths to victory kind of a game is one that is designed with respecting the player in mind....all the games that force a player to "have a specific" build order, click rate, specific units at a certain time,and so on are very limiting types...ones


ones that allow for experimentation, freedom to "play the way one wants", and still win a match are the ones that enable creativity, those are the interesting, and valuable ones...that break the boring mold of copycatery, and repetitive nonsence....

casual = mediocracy = and lack of depth...thats what most games became nowadays..shallow....repetitive, and uninspiring...

for one, I just saw the aoe update....the same mode like in fortnite....I would call that moment a facepalm moment...by just dumbing it all down...just because some twitchy low IQ community is popular in one game does not mean its good in another....just on a sepparate note...

I guess...thinking and wanting depth is something rare nowadays, where people nowadays value instant gratification...sad
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