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Αναφορά προβλήματος μετάφρασης
casual , no not really...I value thinking, and skill...
as to dota2, (since I never tried d1) I used to play it before its release...I was one of the very very early testers, and played it way way after its release...so I know well how it works...the issue with that particular title is that its community is extremely toxic...with some minor exceptions...it is a very ego based game, besides maybe teams that are well organized...those are an exception.
as to other examples of yours...I agree and disagree...shooters were pretty much always the clickfest/ reflex based...mostly braindead kinds...the old bf2, types required some planning and thinking a bit, but at the end of the day it was all run n gun (not quite though but still)...
moba...very very repetitive...in the grans scheme of things...
arpg...well grinding in itself is the epitome of repetitive...
rts, those to me were the only "thinking" kind of games similar ot chess, in some manner of peaking...where thinking mattered. ...
racing...well those I never bothered, bbut most likely yes they are repetitive...
yes, it is a perspective that matters...and one's own level of understanding / satisfaction....
I bet there are people out there that still enjoy a game of pong....or pac man....
my point was that the aoe series, and aoe2 have not evolved much over the past 2+ decades...but then again they were "kings" of the genre for years...so in some regard "when its not broken do not fix it" might apply...in others...lack of financial incentive for m$ to do anything about it....in a way that is my worry with aoe4...as time passes it feels as if the RTS genre became dumbed down...extremely....consolized, and simplified....and "multiple" gameplay styles are replaced with "play this way or you will loose"...which is sad...
perhaps that's why I loved sup com:fa....back in the day,,,,even though it was a completely different /grander offering...and different in its own right.
then again, perhaps with the passage of time, one expects more from what once was "acceptable/fun"
Perhaps you are right...but also as a part of it i guess that "wonder/fun" of upgrades just feels nonexistent...and oddly enough the resource gathering really feels slower compared to the "old times"...no idea, but on one multiplayer match that I tried I could not get an economy up after an early attack...which pretty much left me chasing behind...
Knowing how things work and making things work are different things. First, you said Dota 2 has no imagination so you don't support it and now you are telling me that it has a toxic community as the problem. You sound like a person who is just trying to win an argument rather than actually discussing something and you are saying that FPS games consist of braindead kids. I don't think it is possible to enjoy any game for you, simply because you don't even respect those games and take your time with them. You must be expecting games to be super easy to win and super fun at the same time. Well, that is not happening. This is my final say and I won't be writing anymore to this discussion.
Exactly, we all have our perceptions, but old AOE existed a very long time ago, I see vids now of that game and I'm like "whaaatt is thiiiisss". You say "back in the day, when it was challenging" but I say it's never been so challenging like now. There are more players than ever, more competition than ever.
I'm trying to get up the ranked ladder and the amount of good players I encounter is great. The fact that we can see the pros streaming and seeing how good and fast they are, the tournaments, etc. I've never taken this game as seriously as now I guess. Most of the game is still the same, just a graphical revamp and more civs.
I have to agree with TheThunder, you do sound like a very casual player (which is all good). If so, you'll just do the same strategies all the time, without having a challenge. It might get boring.
There is a difference between a good gamer, and some one that blindly obsesses over every click, and the click speed...like a brainless robot, that memorizes the quickest path to victory...like many starcraft players do...which is sad...
the idea of an open style, multiple paths to victory kind of a game is one that is designed with respecting the player in mind....all the games that force a player to "have a specific" build order, click rate, specific units at a certain time,and so on are very limiting types...ones
ones that allow for experimentation, freedom to "play the way one wants", and still win a match are the ones that enable creativity, those are the interesting, and valuable ones...that break the boring mold of copycatery, and repetitive nonsence....
casual = mediocracy = and lack of depth...thats what most games became nowadays..shallow....repetitive, and uninspiring...
for one, I just saw the aoe update....the same mode like in fortnite....I would call that moment a facepalm moment...by just dumbing it all down...just because some twitchy low IQ community is popular in one game does not mean its good in another....just on a sepparate note...
I guess...thinking and wanting depth is something rare nowadays, where people nowadays value instant gratification...sad